#pragma once #include "config_common.h" /* USB Device descriptor parameter */ #define VENDOR_ID 0xC1ED #define PRODUCT_ID 0x2390 #define DEVICE_VER 0x0001 #define MANUFACTURER Clueboard #define PRODUCT Clueboard 66% rev4 #define DESCRIPTION QMK keyboard firmware for Clueboard /* Address for jumping to bootloader on STM32 chips. */ /* It is chip dependent, the correct number can be looked up here: * http://www.st.com/web/en/resource/technical/document/application_note/CD00167594.pdf */ #define STM32_BOOTLOADER_ADDRESS 0x1FFFD800 /* key matrix size */ #define MATRIX_ROWS 10 #define MATRIX_COLS 8 /* ROWS: Top to bottom, COLS: Left to right */ #define MATRIX_ROW_PINS { B11, A6, A3, A2, A1, B7, B6, C15, C14, C13 } #define MATRIX_COL_PINS { B10, B2, B1, B0, A7, B4, B3, B5 } #define UNUSED_PINS { B15, B14, B13, B12, B9, B8, A15, A10, A9, A8 } /* COL2ROW or ROW2COL */ #define DIODE_DIRECTION COL2ROW /* Set 0 if debouncing isn't needed */ #define DEBOUNCING_DELAY 5 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE /* * Feature disable options * These options are also useful to firmware size reduction. */ /* disable debug print */ //#define NO_DEBUG /* disable print */ //#define NO_PRINT /* disable action features */ //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT //#define NO_ACTION_MACRO //#define NO_ACTION_FUNCTION /* Backlight configuration */ #define BACKLIGHT_LEVELS 1 /* Underlight configuration */ #define RGB_DI_PIN D7 #define RGBLED_NUM 18 // Number of LEDs #define RGBLIGHT_HUE_STEP 32 #define RGBLIGHT_SAT_STEP 17 #define RGBLIGHT_VAL_STEP 17 #define RGBLIGHT_ANIMATIONS #define RGBLIGHT_EFFECT_BREATHE_CENTER 1 #define RGBLIGHT_EFFECT_BREATHE_MAX 200 #define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 666*2 #define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1 #define RGBLIGHT_EFFECT_KNIGHT_LENGTH 3 // How many LEDs wide to light up #define RGBLIGHT_EFFECT_KNIGHT_OFFSET 2 // The led to start at #define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 5 // How many LEDs to travel #define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // How many LEDs wide to light up