#include "clueboard.h" // Helpful defines #define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT)) #define _______ KC_TRNS // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _BL 0 #define _FL 1 #define _ME 2 #define _CL 3 #define _ML 4 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Keymap _BL: Base Layer (Default Layer) */ [_BL] = KEYMAP( F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC, KC_INS, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, \ MO(_FL), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \ KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, KC_RSFT, KC_UP, \ KC_LCTL, KC_LGUI, KC_LALT, _______, LT(_ML, KC_SPC),LT(_ML, KC_SPC), _______, KC_RALT, MO(_ME), MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT), /* Keymap _FL: Function Layer */ [_FL] = KEYMAP( KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, BL_STEP, \ _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,_______, KC_PAUS, _______, _______, _______, _______, \ MO(_FL), _______, MO(_CL),_______,_______,_______,KC_LEFT,KC_DOWN, KC_UP,KC_RGHT, _______, _______, _______, _______, \ _______, _______, _______,_______,_______,_______,_______,_______,MO(_ME),_______, _______, _______, _______, _______, KC_PGUP, \ _______, _______, _______,_______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END), /* Keymap _ME: Media layer */ [_ME] = KEYMAP( _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, \ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_VOLD, \ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ MO(_FL), _______, _______,_______,_______,_______,_______,_______,MO(_ME),_______, _______, _______, _______, MO(_FL), _______, \ _______, _______, _______,_______, _______,_______, _______, _______, _______, _______, KC_MPRV, KC_MPLY,KC_MNXT), /* Keymap _CL: Control layer */ [_CL] = KEYMAP( _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \ _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \ _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \ _______, _______, _______,_______, RGB_MOD,RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI), /* Keymap _ML: Mouse layer */ [_ML] = KEYMAP( _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, \ _______, _______, KC_BTN3,KC_BTN2,KC_BTN1,_______,KC_MS_L,KC_MS_D,KC_MS_U,KC_MS_R, _______, _______, _______, _______, \ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MS_U, \ _______, _______, _______,_______, LT(_ML, KC_SPC),LT(_ML, KC_SPC), _______, KC_BTN1, KC_BTN2, KC_BTN3, KC_MS_L, KC_MS_D,KC_MS_R), }; /* This is a list of user defined functions. F(N) corresponds to item N of this list. */ const uint16_t PROGMEM fn_actions[] = { [0] = ACTION_FUNCTION(0), // Calls action_function() }; void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { static uint8_t mods_pressed; static bool mod_flag; switch (id) { case 0: /* Handle the combined Grave/Esc key */ mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed if (record->event.pressed) { /* The key is being pressed. */ if (mods_pressed) { mod_flag = true; add_key(KC_GRV); send_keyboard_report(); } else { add_key(KC_ESC); send_keyboard_report(); } } else { /* The key is being released. */ if (mod_flag) { mod_flag = false; del_key(KC_GRV); send_keyboard_report(); } else { del_key(KC_ESC); send_keyboard_report(); } } break; } } enum layer_id { LAYER_BASE, LAYER_FUNCTION, LAYER_MEDIA, LAYER_CONTROL, LAYER_MOUSE }; void clueboard_set_led(uint8_t id) { switch (id) { case LAYER_BASE: rgblight_sethsv_noeeprom(346, 0, 255); break; case LAYER_FUNCTION: rgblight_sethsv_noeeprom(46, 255, 255); break; case LAYER_MEDIA: rgblight_sethsv_noeeprom(86, 255, 255); break; case LAYER_CONTROL: rgblight_sethsv_noeeprom(346, 255, 255); break; case LAYER_MOUSE: rgblight_sethsv_noeeprom(206, 255, 255); break; } }; void matrix_scan_user(void) { rgblight_config_t rgblight_config; rgblight_config.raw = eeconfig_read_rgblight(); if (!rgblight_config.enable || rgblight_config.mode != 1) { return; } uint32_t layer = layer_state; if (layer & (1<<_FL)) { if (layer & (1<<_ME)) { clueboard_set_led(LAYER_MEDIA); } else if (layer & (1<<_CL)) { clueboard_set_led(LAYER_CONTROL); } else { clueboard_set_led(LAYER_FUNCTION); } } else if (layer & (1<<_ML)) { clueboard_set_led(LAYER_MOUSE); } else { clueboard_set_led(LAYER_BASE); } };