// this is the style you want to emulate. // This is the canonical layout file for the Quantum project. If you want to add another keyboard, #include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum comet46_layers { _QWERTY, _LOWER, _RAISE, }; enum custom_keycodes { QWERTY = SAFE_RANGE, LOWER, RAISE, }; // Fillers to make layering more clear #define _______ KC_TRNS #define XXXXXXX KC_NO #define LOWER MO(_LOWER) #define RAISE MO(_RAISE) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty * ,-----------------------------------------+ +-----------------------------------------. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp | * |------+------+------+------+------+------+------+ +------+------+------+------+------+------+------| * | Ctl | A | S | D | F | G | Esc | | Del | H | J | K | L | ; | " | * |------+------+------+------+------+------+------+ +------+------+------+------+------+------+------| * | Shift| Z | X | C | V | B | { | | } | N | M | , | . | / | Shift| * |------+------+------+------+------+------+------+ +------+------+------+------+------+-------------| * | GUI | Lower| Space| | Enter| Raise| Alt | * +--------------------/ \--------------------+ */ [_QWERTY] = LAYOUT( KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_ESC, KC_DEL, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_LGUI, LOWER, KC_SPC, KC_ENT, RAISE, KC_LALT ), /* Lower * ,-----------------------------------------+ +-----------------------------------------. * | | ! | @ | # | $ | % | | ^ | & | * | ( | ) | | * |------+------+------+------+------+------+------+ +------+------+------+------+------+------+------| * | | | | | | | | | ` | \ | - | = | [ | ] | | * |------+------+------+------+------+------+------+ +------+------+------+------+------+------+------| * | | | | | | | | | ~ | | | _ | + | { | } | | * |------+------+------+------+------+------+------+ +------+------+------+------+------+-------------| * | | | | | | | | * +--------------------/ \--------------------+ */ [_LOWER] = LAYOUT( _______, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, _______, _______, _______, _______, _______, _______, _______, KC_GRV, KC_BSLS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, _______, _______, _______, _______, _______, _______, _______, _______, KC_TILD, KC_PIPE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, _______, _______, _______, _______, _______, _______, _______ ), /* Raise * ,-----------------------------------------+ +-----------------------------------------. * | | 1 | 2 | 3 | 4 | 5 | | | | | | | | * |------+------+------+------+------+------+------+ +------+------+------+------+------+------+------| * | | F1 | F2 | F3 | F4 | F5 | F6 | | | Left | Down | Up |Right | End | | * |------+------+------+------+------+------+------+ +------+------+------+------+------+------+------| * | | F7 | F8 | F9 | F10 | F11 | F12 | | Home | | | | | | | * |------+------+------+------+------+------+------+ +------+------+------+------+------+-------------| * | | | | | | | | * +--------------------/ \--------------------+ */ [_RAISE] = LAYOUT( _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_END, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_HOME, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, _______ ) }; void matrix_scan_user(void) { uint8_t layer = biton32(layer_state); switch (layer) { case _QWERTY: set_led_green; break; case _RAISE: set_led_blue; break; case _LOWER: set_led_red; break; default: set_led_green; break; } }