/* Copyright 2015-2017 Jack Humbert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "contra.h" #include "keymap_german.h" enum contra_layers { _QWERTZ, _FN, _NR, _NR_L3, _FX, _GAMING }; #define KC_I3 LM(_NR, MOD_LALT) #define KC_NR SAFE_RANGE #define KC_N3 (SAFE_RANGE + 1) #define KC_FN MO(_FN) #define G_1 TO(_GAMING) #define G_0 TG(_GAMING) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwertz * ,-----------------------------------------------------------------------------------. * | Esc | Q | W | E | R | T | Z | U | I | O | P | Bksp | * |------+------+------+------+------+-------------+------+------+------+------+------| * | Tab | A | S | D | F | G | H | J | K | L | +* ~ | Enter| * |------+------+------+------+------+------|------+------+------+------+------+------| * | Shift| Y | X | C | V | B | N | M | , | . | Up | Shift| * |------+------+------+------+------+------+------+------+------+------+------+------| * | Ctrl | Sup | Alt | i3 | NumR | Space | Spec | Fun | Left | Down | Right| * `-----------------------------------------------------------------------------------' */ [_QWERTZ] = { {KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_PLUS, KC_ENT }, {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_RSFT}, {KC_LCTL, KC_LGUI, KC_LALT, KC_I3, KC_NR, KC_SPC, KC_SPC, KC_N3, KC_FN, KC_LEFT, KC_DOWN, KC_RGHT} }, /* Function layer * ,-----------------------------------------------------------------------------------. * | | | | | | | | Ü | | Ö | | Del | * |------+------+------+------+------+-------------+------+------+------+------+------| * | Lock | Ä | ß | | | GAME | | RGBS | RGBB | RGBS | | | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | | | | | | | RGBH-| RGBT | RGBH+| PgUp | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | ---- | ---- | | ---- | ---- | Home | PgDn | End | * `-----------------------------------------------------------------------------------' */ [_FN] = { {_______, _______, _______, _______, _______, _______, _______, DE_UE, _______, DE_OE, _______, KC_DEL }, {KC_LOCK, DE_AE, DE_SS, _______, _______, G_1, _______, RGB_M_P, RGB_M_B, RGB_M_SW,_______, _______}, {_______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_TOG, RGB_HUI, KC_PGUP, _______}, {_______, _______, _______, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, KC_HOME, KC_PGDN, KC_END } }, /* Numrow layer (special characters with Shift and ISO_L3_Shift) * ,-----------------------------------------------------------------------------------. * | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | | | | | | | | | | #' | | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | <> | | | | | | | | | | -_ | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | ---- | ---- | | ---- | ---- | | | | * `-----------------------------------------------------------------------------------' */ [_NR] = { {_______, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, _______}, {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DE_HASH, _______}, {_______, DE_LESS, _______, _______, _______, _______, _______, _______, _______, _______, DE_MINS, _______}, {_______, _______, _______, XXXXXXX, _______, _______, _______, _______, XXXXXXX, _______, _______, _______} }, [_NR_L3] = { {_______, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, DE_SS }, {_______, DE_Q, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, {_______, DE_LESS, _______, _______, _______, _______, _______, _______, _______, _______, DE_MINS, _______}, {_______, _______, _______, XXXXXXX, _______, _______, _______, _______, XXXXXXX, _______, _______, _______} }, /* Function keys * ,-----------------------------------------------------------------------------------. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | | | | | | | | | | | | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | | | | | | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | * `-----------------------------------------------------------------------------------' */ [_FX] = { {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12 }, {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, {_______, _______, _______, XXXXXXX, _______, _______, _______, _______, XXXXXXX, _______, _______, _______} }, /* Gaming * ,-----------------------------------------------------------------------------------. * | | | | | | | | | | | | | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | | | | | | | | | | | | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | | | | | | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Space| | | | | | | Leave| | | | * `-----------------------------------------------------------------------------------' */ [_GAMING] = { {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, {KC_SPC, XXXXXXX, _______, _______, _______, _______, _______, _______, G_0, _______, _______, _______} } }; void update_tri_layer_user(void); bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch(keycode) { case KC_BSPC: if (record->event.pressed) { if (get_mods() & (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT))) { register_code(DE_SS); return false; } } else { unregister_code(DE_SS); } return true; case KC_NR: if (record->event.pressed) { layer_on(_NR); } else { layer_off(_NR); } update_tri_layer_user(); return false; case KC_N3: if (record->event.pressed) { layer_on(_NR_L3); } else { layer_off(_NR_L3); } update_tri_layer_user(); return false; default: return true; } } void update_tri_layer_user(void) { update_tri_layer(_NR, _NR_L3, _FX); if (layer_state_is(_NR_L3) && !layer_state_is(_FX)) { register_code(KC_ALGR); } else { unregister_code(KC_ALGR); } } void led_set_user(uint8_t usb_led) { // Force-enable Numlock if (!(usb_led & (1<