#include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum layers { _BL = 0, _FL }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Keymap _BL: (Base Layer) Default Layer * ,-------------------. * |Esc |TAB | FN | BS | * |----|----|----|----| * | NL | / | * | - | * |----|----|----|----| * | 7 | 8 | 9 | | * |----|----|----| + | * | 4 | 5 | 6 | | * |----|----|----|----| * | 1 | 2 | 3 | | * |----|----|----| En | * | 0 | . | | * `-------------------' */ [_BL] = LAYOUT_numpad_6x4( KC_ESC, KC_TAB, MO(_FL), KC_BSPC, \ KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \ KC_P7, KC_P8, KC_P9, \ KC_P4, KC_P5, KC_P6, KC_PPLS, \ KC_P1, KC_P2, KC_P3, \ KC_P0, KC_PDOT, KC_PENT ), /* Keymap _FL: Function Layer * ,-------------------. * |RGBT| | | | * |----|----|----|----| * |RGBM|RGBP|BTOG| | * |----|----|----|----| * |HUD |HUI |BON | | * |----|----|----| | * |SAD |SAI |BOFF| | * |----|----|----|----| * |VAD |VAS |BSTP| | * |----|----|----| | * | |RST | | * `-------------------' */ [_FL] = LAYOUT_numpad_6x4( RGB_TOG, _______, _______, _______, \ RGB_MOD, RGB_M_P, BL_TOGG, _______, \ RGB_HUD, RGB_HUI, BL_ON, \ RGB_SAD, RGB_SAI, BL_OFF, _______, \ RGB_VAD, RGB_VAI, BL_STEP, \ _______, RESET, _______ ), };