#include QMK_KEYBOARD_H #include "keymap.h" #include "relativity.h" #include "keyDefinitions.h" #include "customLogic.h" // planned change: store previous table names and abbreviations to allow scrolling for inner joins on table name+id and abbreviation+id. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [QWERTY]= LAYOUT_60_ansi( ESCAP, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, MNUS, EQUL, BACKSPC, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, LBRC, RBRC, BSLASH, FN_QT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, COLN, QUOT, ENTER_OR_SQL, LEFTSHFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, CMMA, PRRD, SLSH, RIGHT_SHIFT__PAREN, CTLL, WINL, ALTL, SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACE, ALTR, WINR, APPR, CTLR), [NAV_CLUSTER]= LAYOUT_60_ansi( _____, PSCR, SCRL, PAUS, NSRT, HOME, PGUP, NMLK, KSSH, STAR, KMIN, ____, ____, ______, ______, ____, ____, ____, DELT, END_, PGDN, KP_7, KP_8, KP_9, PLUS, ____, ____, _____, _______, ____, ____, ____, ____, UPUP, UPUP, KP_4, KP_5, KP_6, PLUS, ____, ___________, ________, ____, ____, ____, LEFT, D_WN, RGHT, KP_1, KP_2, KP_3, KNTR, _________________, ____, ____, ____, /*-----------------*/KC_KP_0/*-----------------*/, KDOT, KNTR, ____, ____), [GAMING]= LAYOUT_60_ansi( _____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ______, ______, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, _____, KCNO, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ___________, ________, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, _________________, ____, KCNO, ____, /*------------------*/_____/*------------------*/, ____, KCNO, ____, QWRTY), [SQLMACROS]= LAYOUT_60_ansi( S_ALTER, ____, ____, ____, ____, ____, ____, ____, S_ASTRK, ____, ____, ____, ____, ___________, ______, ____, S_WHERE, ____, ____, ____, ____, ____, S_INRJN, S_ORDER, ____, ____, ____, ______, _______, KC_LBRC, S_SLCT, S_ASTRK ,S_FROM, ____, ____, ____, ____, S_LFTJN, ____, RBRC, ___________, ________, RGB_VAI, RGB_VAD, ____, ____, ____, ____, ____, ____, ____, ____, _________________, ____, ____, ____, /*------------------*/_____/*------------------*/, ____, ____, ____, ____), [FN_LAYER]= LAYOUT_60_ansi( KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_CAPSLOCK, KC_MPRV, KC_MPLY, KC_MNXT, LWIN(KC_R), ____, KC_CALC, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, KC_SLCK, KC_BRK, ____, ____, KC_VOLD, KC_MUTE, KC_VOLU, ____, ____, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, KC_INS, KC_DEL, ____, ____, RGB_HUI, RGB_SAI, RGB_SAD, ____, ____, KC_END, QWRTY, GAME, NAVS, ____, ____, ____, ____, ____, _________________, ____, KC_HYPR, KC_MEH, RESET) };