#include QMK_KEYBOARD_H #include "ch.h" #include "hal.h" #include "serial_link/system/serial_link.h" #ifdef VISUALIZER_ENABLE #include "lcd_backlight.h" #endif void init_serial_link_hal(void) { PORTA->PCR[1] = PORTx_PCRn_PE | PORTx_PCRn_PS | PORTx_PCRn_PFE | PORTx_PCRn_MUX(2); PORTA->PCR[2] = PORTx_PCRn_DSE | PORTx_PCRn_SRE | PORTx_PCRn_MUX(2); PORTE->PCR[0] = PORTx_PCRn_PE | PORTx_PCRn_PS | PORTx_PCRn_PFE | PORTx_PCRn_MUX(3); PORTE->PCR[1] = PORTx_PCRn_DSE | PORTx_PCRn_SRE | PORTx_PCRn_MUX(3); } #define RED_PIN 1 #define GREEN_PIN 2 #define BLUE_PIN 3 #define CHANNEL_RED FTM0->CHANNEL[0] #define CHANNEL_GREEN FTM0->CHANNEL[1] #define CHANNEL_BLUE FTM0->CHANNEL[2] #define RGB_PORT PORTC #define RGB_PORT_GPIO GPIOC // Base FTM clock selection (72 MHz system clock) // @ 0xFFFF period, 72 MHz / (0xFFFF * 2) = Actual period // Higher pre-scalar will use the most power (also look the best) // Pre-scalar calculations // 0 - 72 MHz -> 549 Hz // 1 - 36 MHz -> 275 Hz // 2 - 18 MHz -> 137 Hz // 3 - 9 MHz -> 69 Hz (Slightly visible flicker) // 4 - 4 500 kHz -> 34 Hz (Visible flickering) // 5 - 2 250 kHz -> 17 Hz // 6 - 1 125 kHz -> 9 Hz // 7 - 562 500 Hz -> 4 Hz // Using a higher pre-scalar without flicker is possible but FTM0_MOD will need to be reduced // Which will reduce the brightness range #define PRESCALAR_DEFINE 0 void lcd_backlight_hal_init(void) { // Setup Backlight SIM->SCGC6 |= SIM_SCGC6_FTM0; FTM0->CNT = 0; // Reset counter // PWM Period // 16-bit maximum FTM0->MOD = 0xFFFF; // Set FTM to PWM output - Edge Aligned, Low-true pulses #define CNSC_MODE FTM_SC_CPWMS | FTM_SC_PS(4) | FTM_SC_CLKS(0) CHANNEL_RED.CnSC = CNSC_MODE; CHANNEL_GREEN.CnSC = CNSC_MODE; CHANNEL_BLUE.CnSC = CNSC_MODE; // System clock, /w prescalar setting FTM0->SC = FTM_SC_CLKS(1) | FTM_SC_PS(PRESCALAR_DEFINE); CHANNEL_RED.CnV = 0; CHANNEL_GREEN.CnV = 0; CHANNEL_BLUE.CnV = 0; RGB_PORT_GPIO->PDDR |= (1 << RED_PIN); RGB_PORT_GPIO->PDDR |= (1 << GREEN_PIN); RGB_PORT_GPIO->PDDR |= (1 << BLUE_PIN); #define RGB_MODE PORTx_PCRn_SRE | PORTx_PCRn_DSE | PORTx_PCRn_MUX(4) RGB_PORT->PCR[RED_PIN] = RGB_MODE; RGB_PORT->PCR[GREEN_PIN] = RGB_MODE; RGB_PORT->PCR[BLUE_PIN] = RGB_MODE; } static uint16_t cie_lightness(uint16_t v) { // The CIE 1931 formula for lightness // Y = luminance (output) 0-1 // L = lightness input 0 - 100 // Y = (L* / 902.3) if L* <= 8 // Y = ((L* + 16) / 116)^3 if L* > 8 float l = 100.0f * (v / 65535.0f); float y = 0.0f; if (l <= 8.0f) { y = l / 902.3; } else { y = ((l + 16.0f) / 116.0f); y = y * y * y; if (y > 1.0f) { y = 1.0f; } } return y * 65535.0f; } void lcd_backlight_hal_color(uint16_t r, uint16_t g, uint16_t b) { CHANNEL_RED.CnV = cie_lightness(r); CHANNEL_GREEN.CnV = cie_lightness(g); CHANNEL_BLUE.CnV = cie_lightness(b); } __attribute__ ((weak)) void matrix_init_user(void) { } __attribute__ ((weak)) void matrix_scan_user(void) { } void matrix_init_kb(void) { // put your keyboard start-up code here // runs once when the firmware starts up matrix_init_user(); // The backlight always has to be initialized, otherwise it will stay lit #ifndef VISUALIZER_ENABLE lcd_backlight_hal_init(); #endif } void matrix_scan_kb(void) { // put your looping keyboard code here // runs every cycle (a lot) matrix_scan_user(); } bool is_keyboard_master(void) { return is_serial_link_master(); } __attribute__ ((weak)) void ergodox_board_led_on(void){ } __attribute__ ((weak)) void ergodox_right_led_1_on(void){ } __attribute__ ((weak)) void ergodox_right_led_2_on(void){ } __attribute__ ((weak)) void ergodox_right_led_3_on(void){ } __attribute__ ((weak)) void ergodox_board_led_off(void){ } __attribute__ ((weak)) void ergodox_right_led_1_off(void){ } __attribute__ ((weak)) void ergodox_right_led_2_off(void){ } __attribute__ ((weak)) void ergodox_right_led_3_off(void){ } __attribute__ ((weak)) void ergodox_right_led_1_set(uint8_t n) { } __attribute__ ((weak)) void ergodox_right_led_2_set(uint8_t n) { } __attribute__ ((weak)) void ergodox_right_led_3_set(uint8_t n) { } #ifdef SWAP_HANDS_ENABLE __attribute__ ((weak)) const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = { {{0, 9}, {1, 9}, {2, 9}, {3, 9}, {4, 9}}, {{0, 10}, {1, 10}, {2, 10}, {3, 10}, {4, 10}}, {{0, 11}, {1, 11}, {2, 11}, {3, 11}, {4, 11}}, {{0, 12}, {1, 12}, {2, 12}, {3, 12}, {4, 12}}, {{0, 13}, {1, 13}, {2, 13}, {3, 13}, {4, 13}}, {{0, 14}, {1, 14}, {2, 14}, {3, 14}, {4, 14}}, {{0, 15}, {1, 15}, {2, 15}, {3, 15}, {4, 15}}, {{0, 16}, {1, 16}, {2, 16}, {3, 16}, {4, 16}}, {{0, 17}, {1, 17}, {2, 17}, {3, 17}, {4, 17}}, {{0, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0}}, {{0, 1}, {1, 1}, {2, 1}, {3, 1}, {4, 1}}, {{0, 2}, {1, 2}, {2, 2}, {3, 2}, {4, 2}}, {{0, 3}, {1, 3}, {2, 3}, {3, 3}, {4, 3}}, {{0, 4}, {1, 4}, {2, 4}, {3, 4}, {4, 4}}, {{0, 5}, {1, 5}, {2, 5}, {3, 5}, {4, 5}}, {{0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6}}, {{0, 7}, {1, 7}, {2, 7}, {3, 7}, {4, 7}}, {{0, 8}, {1, 8}, {2, 8}, {3, 8}, {4, 8}}, }; #endif