/* Copyright 2017 Fred Sundvik This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "visualizer.h" #include "gfx.h" #include "math.h" #include "default_animations.h" #include "led_backlight_keyframes.h" #define NUM_ROWS LED_HEIGHT #define NUM_COLS LED_WIDTH #define ONESIDESCAN 10 #define BOTHSIDESCAN 20 #define FULL_ON LUMA2COLOR(255) #define THREE_QUARTER LUMA2COLOR(200) #define HALF_ON LUMA2COLOR(150) #define ONE_QUARTER LUMA2COLOR(50) #define CROSSFADE_TIME 500 #define GRADIENT_TIME 3000 bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state); bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state); bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state); keyframe_animation_t Fade_in_all_leds = { .num_frames = 1, .loop = false, .frame_lengths = { CROSSFADE_TIME, }, .frame_functions = { led_backlight_keyframe_fade_in_all, }, }; keyframe_animation_t decreasing_gradient = { .num_frames = 8, .loop = true, .frame_lengths = { gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in) 0, // mirror leds gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out) 0, // normal leds gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in) 0, // mirror leds gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out) 0, // normal leds }, .frame_functions = { led_backlight_keyframe_one_period_sweep, led_backlight_keyframe_mirror_orientation, keyframe_no_operation, keyframe_no_operation, keyframe_no_operation, keyframe_no_operation, led_backlight_keyframe_one_period_sweep, led_backlight_keyframe_normal_orientation, }, }; static uint8_t off_on_off_gradient(float t, float index, float num) { const float two_pi = M_PI * 2.0f; float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi; float x = t * two_pi + normalized_index-M_PI; if((1*M_PI) < x && x < (3*M_PI)) { float v = 0.5 * (cosf(x) + 1.0f); return (uint8_t)(255.0f * v); } else { return 0; } } static uint8_t off_on_gradient(float t, float index, float num) { const float two_pi = M_PI * 2.0f; float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi; float x = t * two_pi + normalized_index-M_PI; float v; if((1*M_PI) < x && x < (2*M_PI)) { v = 0.5 * (cosf(x) + 1.0f); } else if(x >= (2*M_PI)) { v = 1; } else { v = 0; } return (uint8_t)(255.0f * v); } static uint8_t on_off_gradient(float t, float index, float num) { const float two_pi = M_PI * 2.0f; float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi; float x = t * two_pi + normalized_index-M_PI; float v; if((2*M_PI) < x && x < (3*M_PI)) { v = 0.5 * (cosf(x) + 1.0f); } else if(x >= (3*M_PI)) { v = 0; } else { v = 1; } return (uint8_t)(255.0f * v); } bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state) { (void)state; float frame_length = animation->frame_lengths[animation->current_frame]; float current_pos = frame_length - animation->time_left_in_frame; float t = current_pos / frame_length; for (int i=0; i< NUM_COLS; i++) { uint8_t color = off_on_off_gradient(t*2, i, NUM_COLS); gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color)); } return true; } bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state) { (void)state; float frame_length = animation->frame_lengths[animation->current_frame]; float current_pos = frame_length - animation->time_left_in_frame; float t = current_pos / frame_length; for (int i=0; i< NUM_COLS; i++) { uint8_t color = off_on_gradient(t*2, i, NUM_COLS); gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color)); } return true; } bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state) { (void)state; float frame_length = animation->frame_lengths[animation->current_frame]; float current_pos = frame_length - animation->time_left_in_frame; float t = current_pos / frame_length; for (int i=0; i< NUM_COLS; i++) { uint8_t color = on_off_gradient(t*2, i, NUM_COLS); gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color)); } return true; } /* +---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+ | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | phase | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+ | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 9 | | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 10 | | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 11 | | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 12 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 13 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 14 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 15 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 16 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 17 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 18 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 19 | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+ */ #ifdef MASTER_IS_ON_RIGHT /*right side*/ keyframe_animation_t sweep_on_sweep_off_left_and_right = { .num_frames = 12, .loop = true, .frame_lengths = { 0, 1, gfxMillisecondsToTicks(GRADIENT_TIME), // left on gfxMillisecondsToTicks(GRADIENT_TIME), // right on gfxMillisecondsToTicks(GRADIENT_TIME), // left off gfxMillisecondsToTicks(GRADIENT_TIME), // right off 0, // mirror leds gfxMillisecondsToTicks(GRADIENT_TIME), // right on gfxMillisecondsToTicks(GRADIENT_TIME), // left on gfxMillisecondsToTicks(GRADIENT_TIME), // right off gfxMillisecondsToTicks(GRADIENT_TIME), // left off 0, // normal leds }, .frame_functions = { led_backlight_keyframe_mirror_orientation, led_backlight_keyframe_fade_out_all, keyframe_no_operation, led_backlight_keyframe_half_period_sweep_to_on, keyframe_no_operation, led_backlight_keyframe_half_period_sweep_to_off, led_backlight_keyframe_normal_orientation, led_backlight_keyframe_half_period_sweep_to_on, keyframe_no_operation, led_backlight_keyframe_half_period_sweep_to_off, keyframe_no_operation, led_backlight_keyframe_mirror_orientation, }, }; keyframe_animation_t both_sides_fade_across = { .num_frames = 10, .loop = true, .frame_lengths = { 0, 1, gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in) 0, // mirror leds gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out) 0, // normal leds gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in) 0, // mirror leds gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out) 0, // normal leds }, .frame_functions = { led_backlight_keyframe_mirror_orientation, led_backlight_keyframe_fade_out_all, keyframe_no_operation, keyframe_no_operation, led_backlight_keyframe_one_period_sweep, led_backlight_keyframe_normal_orientation, led_backlight_keyframe_one_period_sweep, led_backlight_keyframe_mirror_orientation, keyframe_no_operation, keyframe_no_operation, }, }; #else /*left side*/ keyframe_animation_t sweep_on_sweep_off_left_and_right = { .num_frames = 10, .loop = true, .frame_lengths = { gfxMillisecondsToTicks(GRADIENT_TIME), // left on gfxMillisecondsToTicks(GRADIENT_TIME), // right on gfxMillisecondsToTicks(GRADIENT_TIME), // left off gfxMillisecondsToTicks(GRADIENT_TIME), // right off 0, // mirror leds gfxMillisecondsToTicks(GRADIENT_TIME), // right on gfxMillisecondsToTicks(GRADIENT_TIME), // left on gfxMillisecondsToTicks(GRADIENT_TIME), // right off gfxMillisecondsToTicks(GRADIENT_TIME), // left off 0, // normal leds }, .frame_functions = { led_backlight_keyframe_half_period_sweep_to_on, keyframe_no_operation, led_backlight_keyframe_half_period_sweep_to_off, keyframe_no_operation, led_backlight_keyframe_mirror_orientation, keyframe_no_operation, led_backlight_keyframe_half_period_sweep_to_on, keyframe_no_operation, led_backlight_keyframe_half_period_sweep_to_off, led_backlight_keyframe_normal_orientation, }, }; keyframe_animation_t both_sides_fade_across = { .num_frames = 8, .loop = true, .frame_lengths = { gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in) 0, // mirror leds gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out) 0, // normal leds gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in) 0, // mirror leds gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out) 0, // normal leds }, .frame_functions = { led_backlight_keyframe_one_period_sweep, led_backlight_keyframe_mirror_orientation, keyframe_no_operation, keyframe_no_operation, keyframe_no_operation, keyframe_no_operation, led_backlight_keyframe_one_period_sweep, led_backlight_keyframe_normal_orientation, }, }; #endif #define RED 0 #define ORANGE 21 #define YELLOW 42 #define SPRING_GREEN 64 #define GREEN 85 #define TURQUOISE 107 #define CYAN 127 #define OCEAN 149 #define BLUE 170 #define VIOLET 192 #define MAGENTA 212 #define RASPBERRY 234 // This function should be implemented by the keymap visualizer // Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing // that the simple_visualizer assumes that you are updating // Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is // stopped. This can be done by either double buffering it or by using constant strings static void get_visualizer_layer_and_color(visualizer_state_t* state) { uint8_t saturation = 255; /* if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) { saturation = 255; } */ if (state->status.layer & 0x400) { state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF); state->layer_text = "STENOGRAPHY"; } else if (state->status.layer & 0x200) { state->target_lcd_color = LCD_COLOR(GREEN, saturation, 0xFF); state->layer_text = "FUNCTION"; } else if (state->status.layer & 0x100) { state->target_lcd_color = LCD_COLOR(MAGENTA, saturation, 0xFF); state->layer_text = "Shortcuts Layer"; stop_keyframe_animation(&sweep_on_sweep_off_left_and_right); start_keyframe_animation(&led_test_animation); } else if (state->status.layer & 0x80) { state->target_lcd_color = LCD_COLOR(VIOLET, saturation, 0xFF); state->layer_text = "Plover"; } else if (state->status.layer & 0x40) { state->target_lcd_color = LCD_COLOR(RASPBERRY, saturation, 0xFF); state->layer_text = "Mirrored Symbols"; } else if (state->status.layer & 0x20) { state->target_lcd_color = LCD_COLOR(RED, saturation, 0xFF); state->layer_text = "Symbols"; } else if (state->status.layer & 0x8) { state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF); state->layer_text = "Mirrored Dvorak"; } else if (state->status.layer & 0x4) { state->target_lcd_color = LCD_COLOR(BLUE, saturation, 0xFF); state->layer_text = "Dvorak"; stop_keyframe_animation(&led_test_animation); start_keyframe_animation(&sweep_on_sweep_off_left_and_right); } else if (state->status.layer & 0x2) { state->target_lcd_color = LCD_COLOR(ORANGE, saturation, 0xFF); state->layer_text = "Mirrored Qwerty"; } else { state->target_lcd_color = LCD_COLOR(YELLOW, saturation, 0xFF); state->layer_text = "Qwerty"; stop_keyframe_animation(&led_test_animation); start_keyframe_animation(&Fade_in_all_leds); } }