/* Copyright 2019 MechMerlin * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "bmc.h" #include "rgblight.h" #include "i2c.h" void matrix_init_kb(void) { // put your keyboard start-up code here // runs once when the firmware starts up matrix_init_user(); } void matrix_scan_kb(void) { // put your looping keyboard code here // runs every cycle (a lot) matrix_scan_user(); } bool process_record_kb(uint16_t keycode, keyrecord_t *record) { // put your per-action keyboard code here // runs for every action, just before processing by the firmware return process_record_user(keycode, record); } void led_set_kb(uint8_t usb_led) { // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here led_set_user(usb_led); } #ifdef RGBLIGHT_ENABLE extern rgblight_config_t rgblight_config; void rgblight_set(void) { if (!rgblight_config.enable) { for (uint8_t i = 0; i < RGBLED_NUM; i++) { led[i].r = 0; led[i].g = 0; led[i].b = 0; } } i2c_init(); i2c_send(0xb0, (uint8_t*)led, 3 * RGBLED_NUM); } #endif __attribute__ ((weak)) void matrix_scan_user(void) { } void backlight_init_ports(void) { // initialize pins D0, D1, D4 and D6 as output setPinOutput(D0); setPinOutput(D1); setPinOutput(D4); setPinOutput(D6); // turn RGB LEDs on writePinHigh(D0); writePinHigh(D1); writePinHigh(D4); writePinHigh(D6); } void backlight_set(uint8_t level) { if (level == 0) { // turn RGB LEDs off writePinLow(D0); writePinLow(D1); writePinLow(D4); writePinLow(D6); } else { // turn RGB LEDs on writePinHigh(D0); writePinHigh(D1); writePinHigh(D4); writePinHigh(D6); } }