#include "frosty_flake.h" #include "action_layer.h" #include "eeconfig.h" #include "process_unicode.h" #include "process_unicodemap.h" #include "quantum.h" #define _______ KC_TRNS //declarations for tap dancing emojis void register_hex32(uint32_t hex); void cycleEmojis(qk_tap_dance_state_t *state, void *user_data); void cycleAnimals(qk_tap_dance_state_t *state, void *user_data); void cycleHands(qk_tap_dance_state_t *state, void *user_data); void cycleMemes(qk_tap_dance_state_t *state, void *user_data); void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); }; //Tap Dance Declarations enum taps{ TD_CTCPS = 0, EMOJIS, ANIMAL, HAND, MEMES }; enum unicode_name { // split every five emojis THINK = 1, // thinking face 🤔 GRIN, // grinning face 😊 SMRK, // smirk 😏 WEARY, // good shit 😩 UNAMU, // unamused 😒 SNEK, // snke 🐍 PENGUIN, // 🐧 DRAGON, // 🐉 MONKEY, // 🐒 CHICK, // 🐥 OKOK, // 👌 EFFU, // 🖕 INUP, // 👆 THUP, // 👍 THDN, // 👎 BBB, // dat B 🅱 POO, // poop 💩 HUNDR, // 100 💯 EGGPL, // EGGPLANT 🍆 WATER, // wet 💦 LIT // fire 🔥 }; enum my_macros { NEWDESK = 0, LEFTDESK, RIGHTDESK, CLOSEDESK }; enum quick { DISFACE = 0, TFLIP, TPUT, SHRUG, FACE, RANDIG }; // Tap Dance Definitions qk_tap_dance_action_t tap_dance_actions[] = { // Tap once for CTRL, twice for Caps Lock [TD_CTCPS] = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, KC_CAPS), [EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED(cycleEmojis, NULL, NULL, 800), [ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED(cycleAnimals, NULL, NULL, 800), [HAND] = ACTION_TAP_DANCE_FN_ADVANCED(cycleHands, NULL, NULL, 800), [MEMES] = ACTION_TAP_DANCE_FN_ADVANCED(cycleMemes, NULL, NULL, 800) // Other declarations would go here, separated by commas, if you have them }; // macros const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { switch(id) { case NEWDESK: // this would trigger when you hit a key mapped as M(0) if (record->event.pressed) { return MACRO( I(1), D(LGUI), D(LCTL), D(D), U(LGUI), U(LCTL), U(D), END ); // NEW DESKTOP } break; case LEFTDESK: // this would trigger when you hit a key mapped as M(0) if (record->event.pressed) { return MACRO( I(1), D(LGUI), D(LCTL), D(LEFT), U(LGUI), U(LCTL), U(LEFT), END ); // LEFT DESKTOP } break; case RIGHTDESK: // this would trigger when you hit a key mapped as M(0) if (record->event.pressed) { return MACRO( I(1), D(LGUI), D(LCTL), D(RGHT), U(LGUI), U(LCTL), U(RGHT), END ); // RIGHT DESKTOP } break; case CLOSEDESK: // this would trigger when you hit a key mapped as M(0) if (record->event.pressed) { return MACRO( I(1), D(LGUI), D(LCTL), D(F4), U(LGUI), U(LCTL), U(F4), END ); // CLOSE DESKTOP } break; } return MACRO_NONE; }; // emojis in unicode const uint32_t PROGMEM unicode_map[] = { [THINK] = 0x1F914, [GRIN] = 0x1F600, [BBB] = 0x1F171, [POO] = 0x1F4A9, [HUNDR] = 0x1F4AF, [SMRK] = 0x1F60F, [WEARY] = 0x1F629, [EGGPL] = 0x1F346, [WATER] = 0x1F4A6, [LIT] = 0x1F525, [UNAMU] = 0x1F612, [SNEK] = 0x1F40D, [PENGUIN] = 0x1F427, [MONKEY] = 0x1F412, [CHICK] = 0x1F425, [DRAGON] = 0x1F409, [OKOK] = 0x1F44C, [EFFU] = 0x1F595, [INUP] = 0x1F446, [THDN] = 0x1F44E, [THUP] = 0x1F44D }; // Layouts const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = KEYMAP(\ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_INS,KC_HOME,KC_PGUP, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_DEL, KC_END,KC_PGDN, KC_P7, KC_P8, KC_P9,KC_PPLS, \ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, \ KC_LSPO,KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH, KC_RSPC, KC_UP, KC_P1, KC_P2, KC_P3,KC_PENT, \ TD(TD_CTCPS),KC_LGUI,KC_LALT, KC_SPC, KC_LEAD,KC_RGUI, KC_APP,MO(1) , KC_LEFT,KC_DOWN,KC_RGHT, KC_P0,KC_PDOT), [1] = KEYMAP(\ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \ TD(EMOJIS),TD(ANIMAL),TD(HAND),TD(MEMES),X(WEARY),X(UNAMU), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,KC_BSPC, KC_MPRV,KC_MPLY,KC_MNXT, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \ KC_TAB, KC_Q, M(0), KC_E, KC_R,X(EGGPL),X(WATER), KC_U, KC_I, KC_O, KC_P, KC_UP ,KC_RBRC,KC_BSLS, KC_MUTE,KC_VOLD,KC_VOLU, KC_P7, KC_P8, KC_P9,KC_PPLS, \ KC_LCTL, M(1), M(3), M(2), KC_F, X(LIT), X(SNEK), KC_J, KC_K, KC_L,KC_LEFT,KC_RGHT, KC_ENT, KC_P4, KC_P5, KC_P6, \ KC_LSFT,KC_NUBS, KC_Z, KC_X, KC_C, X(HUNDR), X(BBB), X(POO), KC_M,KC_COMM, KC_DOT,KC_DOWN, KC_RSFT, KC_MS_U, KC_P1, KC_P2, KC_P3,KC_PENT, \ KC_BTN1,KC_BTN3,KC_BTN2, KC_SPC, KC_RALT,KC_RGUI, TG(2),_______ , KC_MS_L,KC_MS_D,KC_MS_R, KC_P0,KC_PDOT), [2] = KEYMAP(\ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_MPRV,KC_MPLY,KC_MNXT, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_MUTE,KC_VOLD,KC_VOLU, KC_P7, KC_P8, KC_P9,KC_PPLS, \ KC_LCTL, KC_D, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, \ KC_LSFT,KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH, KC_RSFT, KC_MS_U, KC_P1, KC_P2, KC_P3,KC_PENT, \ KC_BTN1,KC_BTN3,KC_BTN2, KC_SPC, KC_RALT,KC_RGUI, _______, _______, KC_MS_L,KC_MS_D,KC_MS_R, KC_P0,KC_PDOT), }; LEADER_EXTERNS(); void matrix_scan_user(void) { LEADER_DICTIONARY() { leading = false; leader_end(); SEQ_TWO_KEYS(KC_A, KC_A) { // select all and copy register_code(KC_LCTL); tap(KC_A); tap(KC_C); unregister_code(KC_LCTL); } } } void matrix_init_user(void) { _delay_ms(500); set_unicode_input_mode(UC_WINC); }; void cycleEmojis(qk_tap_dance_state_t *state, void *user_data) { if(state->count == 1) { unicode_input_start(); register_hex32(pgm_read_dword(&unicode_map[state->count])); unicode_input_finish(); } else if(state->count <= 5) { tap(KC_BSPC); unicode_input_start(); register_hex32(pgm_read_dword(&unicode_map[state->count])); unicode_input_finish(); } }; void cycleAnimals(qk_tap_dance_state_t *state, void *user_data) { if(state->count == 1) { unicode_input_start(); register_hex32(pgm_read_dword(&unicode_map[state->count+5])); unicode_input_finish(); } else if(state->count <= 5) { tap(KC_BSPC); unicode_input_start(); register_hex32(pgm_read_dword(&unicode_map[state->count+5])); unicode_input_finish(); } }; void cycleHands(qk_tap_dance_state_t *state, void *user_data) { if(state->count == 1) { unicode_input_start(); register_hex32(pgm_read_dword(&unicode_map[state->count+10])); unicode_input_finish(); } else if(state->count <= 5) { tap(KC_BSPC); unicode_input_start(); register_hex32(pgm_read_dword(&unicode_map[state->count+10])); unicode_input_finish(); } }; void cycleMemes(qk_tap_dance_state_t *state, void *user_data) { if(state->count == 1) { unicode_input_start(); register_hex32(pgm_read_dword(&unicode_map[state->count+15])); unicode_input_finish(); } else if(state->count <= 5) { tap(KC_BSPC); unicode_input_start(); register_hex32(pgm_read_dword(&unicode_map[state->count+15])); unicode_input_finish(); } };