#include "gherkin.h" #include "action_layer.h" extern rgblight_config_t rgblight_config; extern keymap_config_t keymap_config; #define _PS 0 // This is the Photoshop Layer #define _AI 1 // This is the Illustrator Layer #define _PR 2 // This is the Premier Layer enum custom_keycodes { PS = SAFE_RANGE, AI, PR, }; #define PS TO(0) #define AI TO(1) #define PR TO(2) // Mix of Photoshop, Illustrator, and Premiere shortcuts. #define SAVE LCTL(KC_S) #define OPEN LCTL(KC_O) #define COPY LCTL(KC_C) #define PAST LCTL(KC_V) #define CUNDO LCTL(LALT(KC_Z)) #define INVERT LCTL(LSFT(KC_I)) #define NLAYER LSFT(LCTL(KC_N)) #define UNDO LCTL(KC_Z) #define TRANS LCTL(KC_T) #define ALIGNL LCTL(LSFT(KC_L)) #define ALIGNC LCTL(LSFT(KC_C)) #define ALIGNR LCTL(LSFT(KC_R)) #define BRINGF LCTL(KC_RBRC) #define BRINGB LCTL(KC_LBRC) // Some illustrator only shortcuts. #define SHAPE LSFT(KC_M) #define RULER LCTL(LALT(KC_R)) // Premiere only shortcuts. #define REDO LCTL(LSFT(KC_Z)) #define EXPORT LCTL(KC_M) #define IMPORT LCTL(KC_I) #define PCOPY LCTL(KC_V) #define PPASTE LCTL(LSFT(KC_V)) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Photoshop layer. [_PS] = KEYMAP( SAVE, KC_W, KC_E, KC_T, KC_U, KC_I, KC_P, INVERT, CUNDO, NLAYER, UNDO, KC_H, KC_L, TRANS, ALIGNL, ALIGNC, ALIGNR, BRINGB, BRINGF, OPEN, KC_LSFT, COPY, PAST, KC_Z, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, AI), [_AI] = KEYMAP( KC_TRNS, M(0), RULER, KC_TRNS, KC_G, KC_TRNS, KC_TRNS, KC_Q, KC_MINS, KC_PLUS, KC_TRNS, KC_TRNS, KC_TRNS, KC_E, KC_TRNS, KC_TRNS, KC_TRNS, SHAPE, KC_O, OPEN, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_M, KC_SLSH, PR), [_PR] = KEYMAP( KC_TRNS, KC_Q, KC_W, KC_I, KC_O, KC_P, IMPORT, EXPORT, KC_MINS, KC_EQL, KC_TRNS, REDO, KC_D, KC_F, KC_H, KC_M, KC_ENT, KC_LBRC, KC_RBRC, OPEN, KC_TRNS, PCOPY, PPASTE, KC_SPC, KC_Z, KC_C, KC_V, KC_LEFT, KC_RIGHT, PS), }; void persistent_default_layer_set(uint16_t default_layer) { eeconfig_update_default_layer(default_layer); default_layer_set(default_layer); } void matrix_init_user(void) { rgblight_enable(); } void matrix_scan_user(void) { #ifdef RGBLIGHT_ENABLE static uint8_t old_layer = 255; uint8_t new_layer = biton32(layer_state); // Color of the Icons. if (old_layer != new_layer) { switch (new_layer) { case _PS: rgblight_setrgb(49, 197, 240); break; case _AI: rgblight_setrgb(255, 128, 17); break; case _PR: rgblight_setrgb(231, 136, 255); break; } old_layer = new_layer; } #endif } const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { keyevent_t event = record->event; (void)event; switch (id) { case 0: // Save for Web Macro. return MACRO(D(LSFT), D(LALT), D(LCTL), T(S), U(LCTL), U(LALT), U(LSFT), END); } return MACRO_NONE; } bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { // case PS: // if (record->event.pressed) { // layer_on(_PS); // RGB_current_mode = rgblight_config.mode; // RGB_current_hue = rgblight_config.hue; // rgblight_mode(1); // rgblight_setrgb(0,0,255); // } // // else { // // layer_off(_PS); // // rgblight_mode(RGB_current_mode); // // rgblight_sethsv(RGB_current_hue, rgblight_config.sat, rgblight_config.val); // // } // return false; // break; // case AI: // if (record->event.pressed) { // layer_on(_AI); // RGB_current_mode = rgblight_config.mode; // RGB_current_hue = rgblight_config.hue; // // Set to orange. // rgblight_mode(1); // rgblight_setrgb(255, 0, 0); // } // // else { // // layer_off(_AI); // // rgblight_mode(RGB_current_mode); // // rgblight_sethsv(RGB_current_hue, rgblight_config.sat, rgblight_config.val); // // } // return false; // break; // case PR: // if (record->event.pressed) { // layer_on(_PR); // RGB_current_mode = rgblight_config.mode; // RGB_current_hue = rgblight_config.hue; // // Set to purple. // rgblight_mode(1); // rgblight_setrgb(0, 255, 0); // } else { // layer_off(_PR); // rgblight_mode(RGB_current_mode); // rgblight_sethsv(RGB_current_hue, rgblight_config.sat, rgblight_config.val); // } // return false; // break; } return true; }