#pragma once #define HONEYCOMB_H #include "quantum.h" #include "matrix.h" #include "backlight.h" #include #define RED_LED_OFF() writePinHigh(F6) #define RED_LED_ON() writePinLow(F6) #define BLU_LED_OFF() writePinHigh(F5) #define BLU_LED_ON() writePinLow(F5) #define GRN_LED_OFF() writePinHigh(D1) #define GRN_LED_ON() writePinLow(D1) #define SET_LED_OFF (RED_LED_OFF(); GRN_LED_OFF(); BLU_LED_OFF(); ) #define SET_LED_RED (RED_LED_ON(); GRN_LED_OFF(); BLU_LED_OFF(); ) #define SET_LED_BLUE (RED_LED_OFF(); GRN_LED_OFF(); BLU_LED_ON(); ) #define SET_LED_GREEN (RED_LED_OFF(); GRN_LED_ON(); BLU_LED_OFF(); ) #define SET_LED_YELLOW (RED_LED_ON(); GRN_LED_ON(); BLU_LED_OFF(); ) #define SET_LED_MAGENTA (RED_LED_ON(); GRN_LED_OFF(); BLU_LED_ON(); ) #define SET_LED_CYAN (RED_LED_OFF(); GRN_LED_ON(); BLU_LED_ON(); ) #define SET_LED_WHITE (RED_LED_ON(); GRN_LED_ON(); BLU_LED_ON(); ) // This a shortcut to help you visually see your layout. // The first section contains all of the arguements // The second converts the arguments into a two-dimensional array #define LAYOUT( \ k13, k14, k15, k16, \ k09, k10, k11, k12, \ k05, k06, k07, k08, \ k01, k02, k03, k04 \ ) \ { \ { k01, k02, k03, k04, k05, k06, k07, k08, k09, k10, k11, k12, k13, k14, k15, k16 } \ }