#include "iris.h" #include "action_layer.h" #include "eeconfig.h" extern keymap_config_t keymap_config; //keycode shorthands #define KC____ KC_TRNS // three underscores "___" for transparent #define KC_SYM MO(3) #define KC_MAC TO(0) #define KC_PC TO(1) #define KC_GM TO(2) #define KC_NAVMAC LT(4, KC_TAB) #define KC_NAVPC LT(5, KC_TAB) //text editor shortcuts for NAV and NAVPC #define KC_AL LALT(KC_LEFT) #define KC_AR LALT(KC_RGHT) #define KC_CL LCTL(KC_LEFT) #define KC_CR LCTL(KC_RGHT) #define KC_ABSPC LALT(KC_BSPC) #define KC_CBSPC LCTL(KC_BSPC) //internet browser tab shortcuts and window swapping for Mac and Windows #define KC_GSL LGUI(S(KC_LEFT)) #define KC_GSR LGUI(S(KC_RGHT)) #define KC_CPGD LCTL(KC_PGDN) #define KC_CPGU LCTL(KC_PGUP) #define KC_CMBS GUI_T(KC_BSPC) #define KC_CTBS CTL_T(KC_BSPC) #define KC_C_TAB LCTL(KC_TAB) #define KC_G_TAB LGUI(KC_TAB) #define KC_A_TAB LALT(KC_TAB) //layer shorthands #define _COLEMAK 0 #define _PC 1 #define _GAME 2 #define _SYMBOL 3 #define _NAVMAC 4 #define _NAVPC 5 enum { // SFT_LCK //tapdance declarations COLEMAK = 0, PC, GAME, SYMBOL, NAV, //Navigation layer for Mac Colemak NAVPC, //Navigation layer for PC Colemak SFT_LCK //tapdance declaration }; #define KC_SFLK TD(SFT_LCK) // alias for tapdance const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_COLEMAK] = LAYOUT_kc( //,----+----+----+----+----+----. ,----+----+----+----+----+----. ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,MINS, //|----+----+----+----+----+----| |----+----+----+----+----+----| GRV , Q , W , F , P , G , J , L , U , Y ,SCLN,BSPC, //|----+----+----+----+----+----| |----+----+----+----+----+----| NAVMAC, A , R , S , T , D , H , N , E , I , O ,QUOT, //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----| SFLK, Z , X , C , V , B , PC , ENT , K , M ,COMM, DOT,SLSH,RSFT, //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----' LCTL,LGUI,CMBS, SPC, SYM, LALT // `----+----+----' `----+----+----' ), [_PC] = LAYOUT_kc( ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , NAVPC,___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , GM, ___, ___ , ___ , ___ , ___ , ___ , ___ , LGUI , LCTL , CTBS , ___ , ___ , ___ ), [_GAME] = LAYOUT_kc( ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , T , Q , W , E , R , ___ , ___ , ___ , ___ , ___ , ___ , TAB , LSFT, A , S , D , F , ___ , ___ , ___ , ___ , ___ , ___ , I , LCTL, Z , X , C , V , M, P , ___, ___ , ___ , ___ , ___ , ___ , LALT , LALT , SPC, BSPC, MAC, ___ ), [_SYMBOL] = LAYOUT_kc( ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , LBRC, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 , RBRC, BSLS, EXLM, AT , HASH, DLR , PERC, CIRC, AMPR, ASTR, LPRN, RPRN, EQL , ___ , HOME, END , VOLD, VOLU, MPLY,___, ___,___, MINS, ___ , ___ , ___ , ___ , ___ , ___ , ___, ___, ___ , ___ ), [_NAVMAC] = LAYOUT_kc( ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , C_TAB, AL , UP , AR , DEL , ___ , ___ , ___ , ___ , ___ , ___ , ___ , GSL , LEFT, DOWN, RGHT, GSR , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,___, ___,G_TAB,ABSPC, ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ), [_NAVPC] = LAYOUT_kc( ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , C_TAB, CL , UP , CR , DEL , ___ , ___ , ___ , ___ , ___ , ___ , ___ , CPGU, LEFT, DOWN, RGHT, CPGD, ___ , ___ , ___ , ___ , ___ , ___ , ___ ,___, ___,A_TAB,CBSPC, ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ), }; // Shift vs. capslock function. From bbaserdem's Planck keymap. void caps_tap (qk_tap_dance_state_t *state, void *user_data) { if (state->count == 1) { register_code (KC_LSFT); } else if (state->count == 2) { unregister_code (KC_LSFT); register_code (KC_CAPS); } } void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) { if (state->count == 1) { unregister_code (KC_LSFT); } else { unregister_code (KC_CAPS); } } qk_tap_dance_action_t tap_dance_actions[] = { //Tap once for Shift, twice for Caps Lock [SFT_LCK] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end) };