#include QMK_KEYBOARD_H #include "drashna.h" #define KC_ALAP ALT_T(KC_APP) #define KC_OSLG OSM(MOD_LGUI) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = LAYOUT_wrapper( KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS, KC_TAB , _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, KC_BSLS, KC_CCCV, _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, KC_QUOT, KC_MLSF, _________________QWERTY_L3_________________, KC_ALAP, KC_OSLG, _________________QWERTY_R3_________________, KC_MRSF, LT(_LOWER,KC_GRV), KC_SPC, KC_BSPC, KC_DEL, KC_ENT, RAISE ), [_COLEMAK] = LAYOUT_wrapper( KC_ESC , ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS, KC_TAB , _________________COLEMAK_L1________________, _________________COLEMAK_R1________________, KC_BSLS, KC_CCCV, _________________COLEMAK_L2________________, _________________COLEMAK_R2________________, KC_QUOT, KC_MLSF, _________________COLEMAK_L3________________, KC_ALAP, KC_OSLG, _________________COLEMAK_R3________________, KC_MRSF, LT(_LOWER,KC_GRV), KC_SPC, KC_BSPC, KC_DEL, KC_ENT, RAISE ), [_DVORAK] = LAYOUT_wrapper( KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS, KC_TAB , _________________DVORAK_L1_________________, _________________DVORAK_R1_________________, KC_BSLS, KC_CCCV, _________________DVORAK_L2_________________, _________________DVORAK_R2_________________, KC_QUOT, KC_MLSF, _________________DVORAK_L3_________________, KC_ALAP, KC_OSLG, _________________DVORAK_R3_________________, KC_MRSF, LT(_LOWER,KC_GRV), KC_SPC, KC_BSPC, KC_DEL, KC_ENT, RAISE ), [_WORKMAN] = LAYOUT_wrapper( KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS, KC_TAB , _________________WORKMAN_L1________________, _________________WORKMAN_R1________________, KC_BSLS, KC_CCCV, _________________WORKMAN_L2________________, _________________WORKMAN_R2________________, KC_QUOT, KC_MLSF, _________________WORKMAN_L3________________, KC_ALAP, KC_OSLG, _________________WORKMAN_R3________________, KC_MRSF, LT(_LOWER,KC_GRV), KC_SPC, KC_BSPC, KC_DEL, KC_ENT, RAISE ), [_MODS] = LAYOUT_wrapper( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT, _______, _______, _______, _______, _______, _______ ), [_GAMEPAD] = LAYOUT_wrapper( KC_ESC, KC_NO, KC_1, KC_2, KC_3, KC_P, _______, _______, _______, _______, _______, _______, KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, _______, _______, _______, _______, _______, _______, KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, _______, _______, _______, _______, _______, _______, KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_H, TG_GAME, _______, _______, _______, _______, _______, _______, _______, LOWER, KC_V, KC_SPC, _______, _______, _______ ), [_LOWER] = LAYOUT_wrapper( _______, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, _______, KC_TILD, _________________LOWER_L1__________________, _________________LOWER_R1__________________, _______, _______, ___________________BLANK___________________, _________________LOWER_R2__________________, KC_PIPE, _______, ___________________BLANK___________________, _______, _______, _________________LOWER_R3__________________, _______, _______, _______, _______, _______, _______, _______ ), [_RAISE] = LAYOUT_wrapper( _______, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, _______, KC_GRV, _________________RAISE_L1__________________, _________________RAISE_R1__________________, _______, _______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS, _______, _________________RAISE_L3__________________, _______, _______, _________________RAISE_R3__________________, _______, _______, _______, _______, _______, _______, _______ ), [_ADJUST] = LAYOUT_wrapper( KC_MAKE, _______, _______, _______, _______, _______, _________________ADJUST_R1_________________, KC_RST, VRSN, _________________ADJUST_L1_________________, KC_NUKE, _______, _______, _______, _______, EPRM, _______, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, TG_MODS, _______, _________________ADJUST_L3_________________, TG_GAME, _______, _________________ADJUST_R3_________________, KC_MPLY, _______, _______, _______, _______, _______, _______ ) }; void matrix_init_keymap(void) { DDRD &= ~(1<<5); PORTD &= ~(1<<5); DDRB &= ~(1<<0); PORTB &= ~(1<<0); }