#include QMK_KEYBOARD_H extern keymap_config_t keymap_config; enum iris_layers { _QWERTY, _LOWER, _RAISE, _ADJUST, _NUMPAD }; // Tap Dance Declarations enum { TD_LALT_LGUI = 0, TD_RALT_RGUI }; #define KC_ KC_TRNS #define _______ KC_TRNS #define KC_LOWR MO(_LOWER) #define KC_RASE MO(_RAISE) #define KC_NUM TG(_NUMPAD) #define KC_RST RESET #define KC_DBUG DEBUG #define KC_BL_S BL_STEP #define KC_RTOG RGB_TOG #define KC_RMD RGB_MOD #define KC_RRMD RGB_RMOD #define KC_RHUI RGB_HUI #define KC_RHUD RGB_HUD #define KC_RSAI RGB_SAI #define KC_RSAD RGB_SAD #define KC_RVAI RGB_VAI #define KC_RVAD RGB_VAD #define KC_LAG TD(TD_LALT_LGUI) #define KC_RAG TD(TD_RALT_RGUI) #define KC_RSEN MT(MOD_RSFT, KC_ENT) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = LAYOUT_kc( //,----+----+----+----+----+----. ,----+----+----+----+----+----. ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSLS, //|----+----+----+----+----+----| |----+----+----+----+----+----| TAB , Q , W , E , R , T , Y , U , I , O , P ,BSPC, //|----+----+----+----+----+----| |----+----+----+----+----+----| LCTL, A , S , D , F , G , H , J , K , L ,SCLN,QUOT, //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----| LSFT, Z , X , C , V , B ,ENT , ENT , N , M ,COMM,DOT ,SLSH,RSEN, //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----' LAG ,LOWR,SPC , SPC ,RASE,RAG // `----+----+----' `----+----+----' ), [_LOWER] = LAYOUT_kc( //,----+----+----+----+----+----. ,----+----+----+----+----+----. F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 , //|----+----+----+----+----+----| |----+----+----+----+----+----| CAPS, ,HOME, UP ,END ,PGUP, LEFT,DOWN, UP ,RGHT,INS ,DEL , //|----+----+----+----+----+----| |----+----+----+----+----+----| ,TILD,LEFT,DOWN,RGHT,PGDN, ,UNDS,PLUS,LCBR,RCBR,PIPE, //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----| ,MPLY,MPRV,MNXT,VOLD,VOLU, , ,HOME,PGDN,PGUP,END ,APP , , //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----' , , , , , // `----+----+----' `----+----+----' ), [_RAISE] = LAYOUT_kc( //,----+----+----+----+----+----. ,----+----+----+----+----+----. F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 , //|----+----+----+----+----+----| |----+----+----+----+----+----| CAPS, ,BTN1,MS_U,BTN2,WH_U, LEFT,DOWN, UP ,RGHT,INS ,DEL , //|----+----+----+----+----+----| |----+----+----+----+----+----| ,GRV ,MS_L,MS_D,MS_R,WH_D, ,MINS,EQL ,LBRC,RBRC,BSLS, //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----| ,MPLY,MPRV,MNXT,VOLD,VOLU, , ,HOME,PGDN,PGUP,END ,APP , , //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----' , , , , , // `----+----+----' `----+----+----' ), [_ADJUST] = LAYOUT_kc( //,----+----+----+----+----+----. ,----+----+----+----+----+----. , , , , , , , , , , , , //|----+----+----+----+----+----| |----+----+----+----+----+----| ,RMD ,RHUI,RSAI,RVAI,RTOG, ,PSCR,SLCK,PAUS, , , //|----+----+----+----+----+----| |----+----+----+----+----+----| ,RRMD,RHUD,RSAD,RVAD,BL_S, LEFT,DOWN, UP ,RGHT, , , //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----| ,DBUG, , , ,RST ,NUM , NUM ,HOME,PGDN,PGUP,END ,APP , , //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----' , , , , , // `----+----+----' `----+----+----' ), [_NUMPAD] = LAYOUT_kc( //,----+----+----+----+----+----. ,----+----+----+----+----+----. , , , , , , NLCK, P7 , P8 , P9 ,PSLS, , //|----+----+----+----+----+----| |----+----+----+----+----+----| , , , , , , , P4 , P5 , P6 ,PAST, , //|----+----+----+----+----+----| |----+----+----+----+----+----| , , , , , , , P1 , P2 , P3 ,PPLS,ENT , //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----| , , , , , , , , , P0 , P0 ,PDOT,PMNS, , //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----' , , , , , // `----+----+----' `----+----+----' ) }; uint32_t layer_state_set_user(uint32_t state) { return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); } // Tap Dance Definitions qk_tap_dance_action_t tap_dance_actions[] = { // Tap once for L-Alt, twice for L-GUI [TD_LALT_LGUI] = ACTION_TAP_DANCE_DOUBLE(KC_LALT, KC_LGUI), // Tap once for R-Alt, twice for R-GUI [TD_RALT_RGUI] = ACTION_TAP_DANCE_DOUBLE(KC_RALT, KC_RGUI) };