#include QMK_KEYBOARD_H #include "wanleg.h" #define LAYOUT_iris_base( \ K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, \ K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, \ K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, \ K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C \ ) \ LAYOUT_wrapper( \ K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, \ K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, \ K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, \ K31, K32, K33, K34, K35, K36, _______, _______, K37, K38, K39, K3A, K3B, K3C, \ _______, _______, _______, _______, _______, _______ \ ) #define LAYOUT_iris_base_wrapper(...) LAYOUT_iris_base(__VA_ARGS__) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_GK] = LAYOUT_iris_base_wrapper( _______________GherkinLike_0_______________, _______________GherkinLike_1_______________, _______________GherkinLike_2_______________, _______________GherkinLike_3_OneHand_______ ), [ONE] = LAYOUT_wrapper( _______________Qwerty_Row__0_______________, _______________Qwerty_Row__1_______________, _______________Qwerty_Row__2_______________, KC_LCTL, KC_LGUI, KC_LALT, GHERKIN, SUBTER, SH_T(KC_SPC), _______, _______, SH_T(KC_SPC), SUPRA, KC_RGUI, KC_RALT, GHERKIN, KC_RCTL, _______, _______, _______, _______, _______, _______ ), [SUP] = LAYOUT_iris_base_wrapper( ________________SUPRA_Row_0________________, ________________SUPRA_Row_1________________, ________________SUPRA_Row_2________________, ________________SUPRA_Row_3________________ ), [SUB] = LAYOUT_iris_base_wrapper( _______________SUBTER_Row__0_______________, _______________SUBTER_Row__1_______________, _______________SUBTER_Row__2_______________, _______________SUBTER_Row__3_______________ ), [NUM] = LAYOUT_iris_base_wrapper( _______________NUMBERS_Row_0_______________, _______________NUMBERS_Row_1_______________, _______________NUMBERS_Row_2_______________, _______________NUMBERS_Row_3_______________ ), [DIR] = LAYOUT_iris_base_wrapper( _____________DIRECTIONS_Row__0_____________, _____________DIRECTIONS_Row__1_____________, _____________DIRECTIONS_Row__2_____________, _______, _______, ONEHAND, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [ETC] = LAYOUT_iris_base_wrapper( ______________ETCETERA_Row__0______________, ______________ETCETERA_Row__1______________, ______________ETCETERA_Row__2______________, ______________ETCETERA_Row__3______________ ) }; void matrix_init_keymap(void) { DDRD &= ~(1<<5); PORTD &= ~(1<<5); DDRB &= ~(1<<0); PORTB &= ~(1<<0); }