#pragma once #include "quantum.h" #define LAYOUT( \ L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \ L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \ L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \ L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35 \ ) \ { \ { L00, L01, L02, L03, L04, L05 }, \ { L10, L11, L12, L13, L14, L15 }, \ { L20, L21, L22, L23, L24, L25 }, \ { L30, L31, L32, L33, L34, L35 }, \ { R05, R04, R03, R02, R01, R00 }, \ { R15, R14, R13, R12, R11, R10 }, \ { R25, R24, R23, R22, R21, R20 }, \ { R35, R34, R33, R32, R31, R30 } \ } // Used to create a keymap using only KC_ prefixed keys #define LAYOUT_kc( \ L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \ L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \ L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \ L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35 \ ) \ LAYOUT( \ KC_##L00, KC_##L01, KC_##L02, KC_##L03, KC_##L04, KC_##L05, KC_##R00, KC_##R01, KC_##R02, KC_##R03, KC_##R04, KC_##R05, \ KC_##L10, KC_##L11, KC_##L12, KC_##L13, KC_##L14, KC_##L15, KC_##R10, KC_##R11, KC_##R12, KC_##R13, KC_##R14, KC_##R15, \ KC_##L20, KC_##L21, KC_##L22, KC_##L23, KC_##L24, KC_##L25, KC_##R20, KC_##R21, KC_##R22, KC_##R23, KC_##R24, KC_##R25, \ KC_##L30, KC_##L31, KC_##L32, KC_##L33, KC_##L34, KC_##L35, KC_##R30, KC_##R31, KC_##R32, KC_##R33, KC_##R34, KC_##R35 \ ) #define LAYOUT_ortho_4x12 LAYOUT #define LAYOUT_kc_ortho_4x12 LAYOUT_kc