#include "kinesis.h" #include "action_layer.h" #include "eeconfig.h" extern keymap_config_t keymap_config; enum kinesis_layers { _CMODDH, // Colemak Mod-DH Matrix (default layer) _QWERTY, // Qwerty _COLEMAK, // Colemak _NUMBERS, // Numbers & Symbols _NUMBERS2, // Numbers & Symbols 2 (identical as _NUMBERS; basically used for tri-layer access to _ADJUST) _FUNCTION, // Function _FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows) _NUMPAD, // Numpad _CMODDHGM, // Colemak Mod-DH Matrix gaming/vanilla (no dual-role keys with layer access) _QWERTYGM, // QWERTY gaming/vanilla (no dual-role keys with layer access) _ADJUST // Adjust layer }; enum kinesis_keycodes { CMODDH = SAFE_RANGE, QWERTY, COLEMAK, CMODDHGM, QWERTYGM, SPCFN = LT(_FUNCTION, KC_SPC), BSPCFN = LT(_FUNCTION2, KC_BSPC), ENTNS = LT(_NUMBERS, KC_ENT), DELNS = LT(_NUMBERS2, KC_DEL), CTLESC = CTL_T(KC_ESC), NKROTG = MAGIC_TOGGLE_NKRO }; #define _______ KC_TRNS #define XXXXXXX KC_NO //Tap Dance Declarations enum { ADJ = 0, LBCB, RBCB, EQPL, PLEQ, MNUN, SLAS, GVTL, PPLEQ, PMNUN, PSLPAS }; void dance_LAYER_finished(qk_tap_dance_state_t *state, void *user_data) { if (state->count == 2) { layer_on(_ADJUST); set_oneshot_layer(_ADJUST, ONESHOT_START); } } void dance_LAYER_reset(qk_tap_dance_state_t *state, void *user_data) { if (state->count == 2) { layer_off(_ADJUST); clear_oneshot_layer_state(ONESHOT_PRESSED); } } qk_tap_dance_action_t tap_dance_actions[] = { [ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer [LBCB] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_LCBR), // Left bracket on a single-tap, left brace on a double-tap [RBCB] = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, KC_RCBR), // Right bracket on a single-tap, right brace on a double-tap [EQPL] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_PLUS), // Plus sign on a single-tap, equal sign on a double-tap [PLEQ] = ACTION_TAP_DANCE_DOUBLE(KC_PLUS, KC_EQL), // Equal sign on a single-tap, plus sign on a double-tap [MNUN] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, KC_UNDS), // Minus sign on a single-tap, underscore on a double-tap [SLAS] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_ASTR), // Slash in a single-tap, asterisk in a double-tap [GVTL] = ACTION_TAP_DANCE_DOUBLE(KC_GRV, KC_TILD), // Grave on a single-tap, tilde on a double-tap [PPLEQ] = ACTION_TAP_DANCE_DOUBLE(KC_PPLS, KC_EQL), // Numpad plus sign on a single-tap, equal sign on a double-tap [PMNUN] = ACTION_TAP_DANCE_DOUBLE(KC_PMNS, KC_UNDS), // Numpad minus sign on a single-tap, underscore on a double-tap [PSLPAS] = ACTION_TAP_DANCE_DOUBLE(KC_PSLS, KC_PAST) // Numpad slash on a single-tap, numpad asterisk on a double-tap }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Colemak Mod-DH Matrix * (Defauit layer; keys separated by /: tap for first, hold for second; uses Space Cadet Shifts) * ,-----------------------------------------------------------------------------------------------------------. * | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst| * `-----------------------------------------------------------------------------------------------------------' * ,-------------------------------------------. ,-------------------------------------------. * | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | * |--------+------+------+------+------+------| |------+------+------+------+------+--------| * | Tab | Q | W | F | P | B | | J | L | U | Y | ; | \ | * |--------+------+------+------+------+------| |------+------+------+------+------+--------| * |Esc/Ctrl| A | R | S | T | G | | M | N | E | I | O | ' | * |--------+------+------+------+------+------| |------+------+------+------+------+--------| * |SC Shift| Z | X | C | D | V | | K | H | , | . | / |SC Shift| * `--------+------+------+------+------+------' `------+------+------+------+------+--------' * | Ins | ` | [ | ] | | Left | Down | Up | Right| * `---------------------------' `---------------------------' * ,---------------. ,---------------. * |Esc/Ctl| Hyper | | RAlt | RCtl | * ,-------|-------|-------| |-------+-------+-------. * | Space | Enter |App/Alt| | RGUI | Delete| Bspc | * | / | / |-------| |-------| / | / | * | Fn | Number| Bspc | | Tab |Number2| Fn2 | * `-----------------------' `-----------------------' */ [_CMODDH] = KEYMAP( // Left Hand KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B, CTLESC, KC_A, KC_R, KC_S, KC_T, KC_G, KC_LSPO, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_INS, KC_GRV, KC_LBRC, KC_RBRC, //Left Thumb CTLESC, ALL_T(KC_NO), ALT_T(KC_APP), SPCFN, ENTNS, KC_BSPC, //Right Hand KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_NUMPAD), MO(_ADJUST), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, //Right Thumb KC_RALT, KC_RCTL, KC_RGUI, KC_TAB, DELNS, BSPCFN ), /* QWERTY * (Keys separated by /: tap for first, hold for second; uses Space Cadet Shifts) * ,-----------------------------------------------------------------------------------------------------------. * | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst| * `-----------------------------------------------------------------------------------------------------------' * ,-------------------------------------------. ,-------------------------------------------. * | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | * |--------+------+------+------+------+------| |------+------+------+------+------+--------| * | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ | * |--------+------+------+------+------+------| |------+------+------+------+------+--------| * |Esc/Ctrl| A | S | D | F | G | | H | J | K | L | ; | ' | * |--------+------+------+------+------+------| |------+------+------+------+------+--------| * |SC Shift| Z | X | C | V | B | | N | M | , | . | / |SC Shift| * `--------+------+------+------+------+------' `------+------+------+------+------+--------' * | Ins | ` | [ | ] | | Left | Down | Up | Right| * `---------------------------' `---------------------------' * ,---------------. ,---------------. * |Esc/Ctl| Hyper | | RAlt | RCtl | * ,-------|-------|-------| |-------+-------+-------. * | Space | Enter |App/Alt| | RGUI | Delete| Bspc | * | / | / |-------| |-------| / | / | * | Fn | Number| Bspc | | Tab |Number2| Fn2 | * `-----------------------' `-----------------------' */ [_QWERTY] = KEYMAP( // Left Hand KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_INS, KC_GRV, KC_LBRC, KC_RBRC, //Left Thumb CTLESC, ALL_T(KC_NO), ALT_T(KC_APP), SPCFN, ENTNS, KC_BSPC, //Right Hand KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_NUMPAD), MO(_ADJUST), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, //Right Thumb KC_RALT, KC_RCTL, KC_RGUI, KC_TAB, DELNS, BSPCFN ), /* Colemak * (Keys separated by /: tap for first, hold for second; uses Space Cadet Shifts) * ,-----------------------------------------------------------------------------------------------------------. * | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst| * `-----------------------------------------------------------------------------------------------------------' * ,-------------------------------------------. ,-------------------------------------------. * | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | * |--------+------+------+------+------+------| |------+------+------+------+------+--------| * | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ | * |--------+------+------+------+------+------| |------+------+------+------+------+--------| * |Esc/Ctrl| A | R | S | T | D | | H | N | E | I | O | ' | * |--------+------+------+------+------+------| |------+------+------+------+------+--------| * |SC Shift| Z | X | C | V | B | | K | M | , | . | / |SC Shift| * `--------+------+------+------+------+------' `------+------+------+------+------+--------' * | Ins | ` | [ | ] | | Left | Down | Up | Right| * `---------------------------' `---------------------------' * ,---------------. ,---------------. * |Esc/Ctl| Hyper | | RAlt | RCtl | * ,-------|-------|-------| |-------+-------+-------. * | Space | Enter |App/Alt| | RGUI | Delete| Bspc | * | / | / |-------| |-------| / | / | * | Fn | Number| Bspc | | Tab |Number2| Fn2 | * `-----------------------' `-----------------------' */ [_COLEMAK] = KEYMAP( // Left Hand KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, CTLESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_INS, KC_GRV, KC_LBRC, KC_RBRC, //Left Thumb CTLESC, ALL_T(KC_NO), ALT_T(KC_APP), SPCFN, ENTNS, KC_BSPC, //Right Hand KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_NUMPAD), MO(_ADJUST), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, //Right Thumb KC_RALT, KC_RCTL, KC_RGUI, KC_TAB, DELNS, BSPCFN ), /* Number/symbol layer * (Multiple characters: single-tap for first, double-tap for second) * ,-----------------------------------------------------------------------------------------------------------. * | | | | | | | | | | | | | | | | | | | * `-----------------------------------------------------------------------------------------------------------' * ,-------------------------------------------. ,-------------------------------------------. * | F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | * |--------+------+------+------+------+------| |------+------+------+------+------+--------| * | | 6 | 7 | 8 | 9 | 0 | | ^ | & | * | ( | ) | | * |--------+------+------+------+------+------| |------+------+------+------+------+--------| * | | 1 | 2 | 3 | 4 | 5 | | ! | @ | # | $ | % | | * |--------+------+------+------+------+------| |------+------+------+------+------+--------| * | | | . | / * | - _ | + = | | ` ~ | [ { | ] } | | | | * `--------+------+------+------+------+------' `------+------+------+------+------+--------' * | ( | ) | [ { | ] } | | | | | | * `---------------------------' `---------------------------' * ,---------------. ,---------------. * | | | | | | * ,-------|-------|-------| |-------+-------+-------. * | | | | | | | | * | | |-------| |-------| | | * | | | | | | | | * `-----------------------' `-----------------------' */ [_NUMBERS] = KEYMAP( // Left Hand _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, _______, KC_1, KC_2, KC_3, KC_4, KC_5, _______, _______, KC_DOT, TD(SLAS), TD(MNUN), TD(PLEQ), KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), // Left Thumb _______, _______, _______, _______, _______, _______, // Right Hand _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______, _______, _______, _______, _______, // Right Thumb _______, _______, _______, _______, _______, _______ ), [_NUMBERS2] = KEYMAP( // Left Hand _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, _______, KC_1, KC_2, KC_3, KC_4, KC_5, _______, _______, KC_DOT, TD(SLAS), TD(MNUN), TD(PLEQ), KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), // Left Thumb _______, _______, _______, _______, _______, _______, // Right Hand _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______, _______, _______, _______, _______, // Right Thumb _______, _______, _______, _______, _______, _______ ), /* Function layer * ,-----------------------------------------------------------------------------------------------------------. * | | | | | | | | | | | | | | | | | | | * `-----------------------------------------------------------------------------------------------------------' * ,-------------------------------------------. ,-------------------------------------------. * | F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | * |--------+------+------+------+------+------| |------+------+------+------+------+--------| * | | | | Up | | | | | | Up |Ctrl+Y| | | * |--------+------+------+------+------+------| |------+------+------+------+------+--------| * | |Ctrl+A| Left | Down | Right|C+A+Tb| | PgUp | Right| Down | Left | Home | | * |--------+------+------+------+------+------| |------+------+------+------+------+--------| * | |Ctrl+Z|Ctrl+X|Ctrl+C|Ctrl+V| Bspc | | PgDn | Mute | Vol- | Vol+ | End | | * `--------+------+------+------+------+------' `------+------+------+------+------+--------' * | | | | | | Prev | Play | Next | Stop | * `---------------------------' `---------------------------' * ,---------------. ,---------------. * | | | | | | * ,-------|-------|-------| |-------+-------+-------. * | | | | | | | | * | | |-------| |-------| | | * | | | | |C+A+Tab| | | * `-----------------------' `-----------------------' */ [_FUNCTION] = KEYMAP( // Left Hand _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, _______, KC_UP, _______, _______, _______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB), _______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC, _______, _______, _______, _______, // Left Thumb _______, _______, _______, _______, _______, _______, // Right Hand _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, _______, KC_UP, LCTL(KC_Y), _______, _______, KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP, // Right Thumb _______, _______, _______, LCA(KC_TAB), _______, _______ ), [_FUNCTION2] = KEYMAP( // Left Hand _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, _______, KC_UP, _______, _______, _______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB), _______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC, _______, _______, _______, _______, // Left Thumb _______, _______, _______, _______, _______, _______, // Right Hand _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, _______, KC_UP, LCTL(KC_Y), _______, _______, KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP, // Right Thumb _______, _______, _______, LCA(KC_TAB), _______, _______ ), /* Numpad layer * (Left side duplicates layout from the Numbers layer, just with numpad output; right side layout close to PC numpad layout) * ,-----------------------------------------------------------------------------------------------------------. * | | | | | | | | | | | | | | | | | | | * `-----------------------------------------------------------------------------------------------------------' * ,-------------------------------------------. ,-------------------------------------------. * | | NumLk| | | | | | Tab | NumLk| KP / | kP *| KP - | | * |--------+------+------+------+------+------| |------+------+------+------+------+--------| * | | KP 6 | KP 7 | KP 8 | KP 9 | KP 0 | | | KP 7 | KP 8 | KP 9 | KP + | | * |--------+------+------+------+------+------| |------+------+------+------+------+--------| * | | KP 1 | KP 2 | KP 3 | KP 4 | KP 5 | | | KP 4 | KP 5 | KP 6 | = | | * |--------+------+------+------+------+------| |------+------+------+------+------+--------| * | | | KP . |KP/KP*| KP- _| KP+ =| | | KP 1 | KP 2 | KP 3 |KP Ent| | * `--------+------+------+------+------+------' `------+------+------+------+------+--------' * | ( | ) | [ { | ] } | | KP 0 | , | KP . |KP Ent| * `---------------------------' `---------------------------' * ,---------------. ,---------------. * | | | | | | * ,-------|-------|-------| |-------+-------+-------. * | | | | | | | | * | | |-------| |-------| | | * | | | | | | | | * `-----------------------' `-----------------------' */ [_NUMPAD] = KEYMAP( // Left Hand _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_NLCK, _______, _______, _______, _______, _______, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, _______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, _______, _______, KC_PDOT, TD(PSLPAS), TD(PMNUN), TD(PPLEQ), KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), // Left Thumb _______, _______, _______, _______, _______, _______, // Right Hand _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_TAB, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, _______, _______, KC_P7, KC_P8, KC_P9, KC_PPLS, _______, _______, KC_P4, KC_P5, KC_P6, KC_EQL, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, KC_P0, KC_COMM, KC_PDOT, KC_PENT, // Right Thumb _______, _______, _______, _______, _______, _______ ), /* Colemak Mod-DH Matrix gaming/vanilla * (No access to Function or Numbers layers; mainly used for gaming; double-tap the TD(ADJ) above LAlt to access Adjust layer) * ,-----------------------------------------------------------------------------------------------------------. * | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst| * `-----------------------------------------------------------------------------------------------------------' * ,-------------------------------------------. ,-------------------------------------------. * | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | * |--------+------+------+------+------+------| |------+------+------+------+------+--------| * | Tab | Q | W | F | P | B | | J | L | U | Y | ; | \ | * |--------+------+------+------+------+------| |------+------+------+------+------+--------| * | Ctrl | A | R | S | T | G | | M | N | E | I | O | ' | * |--------+------+------+------+------+------| |------+------+------+------+------+--------| * | Shift | Z | X | C | D | V | | K | H | , | . | / | Shift | * `--------+------+------+------+------+------' `------+------+------+------+------+--------' * | Ins | ` | [ | ] | | Left | Down | Up | Right| * `---------------------------' `---------------------------' * ,---------------. ,---------------. * |Esc/Ctl|TD(ADJ)| | RAlt | RCtl | * ,-------|-------|-------| |-------+-------+-------. * | | | LAlt | | RGUI | | | * | Space | Enter |-------| |-------| Delete| Bspc | * | | | Bspc | | Tab | | | * `-----------------------' `-----------------------' */ [_CMODDHGM] = KEYMAP( // Left Hand KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_G, KC_LSFT, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_INS, KC_GRV, KC_LBRC, KC_RBRC, //Left Thumb CTLESC, TD(ADJ), KC_LALT, KC_SPC, KC_ENT, KC_BSPC, //Right Hand KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_NUMPAD), MO(_ADJUST), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, //Right Thumb KC_RALT, KC_RCTL, KC_RGUI, KC_TAB, KC_DEL, KC_BSPC ), /* QWERTY gaming/vanilla * (No access to Function or Numbers layers; mainly used for gaming; double-tap the TD(ADJ) above LAlt to access Adjust layer) * ,-----------------------------------------------------------------------------------------------------------. * | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst| * `-----------------------------------------------------------------------------------------------------------' * ,-------------------------------------------. ,-------------------------------------------. * | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | * |--------+------+------+------+------+------| |------+------+------+------+------+--------| * | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ | * |--------+------+------+------+------+------| |------+------+------+------+------+--------| * | Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' | * |--------+------+------+------+------+------| |------+------+------+------+------+--------| * | Shift | Z | X | C | V | B | | N | M | , | . | / | Shift | * `--------+------+------+------+------+------' `------+------+------+------+------+--------' * | Ins | ` | [ | ] | | Left | Down | Up | Right| * `---------------------------' `---------------------------' * ,---------------. ,---------------. * |Esc/Ctl|TD(ADJ)| | RAlt | RCtl | * ,-------|-------|-------| |-------+-------+-------. * | | | LAlt | | RGUI | | | * | Space | Enter |-------| |-------| Delete| Bspc | * | | | Bspc | | Tab | | | * `-----------------------' `-----------------------' */ [_QWERTYGM] = KEYMAP( // Left Hand KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_INS, KC_GRV, KC_LBRC, KC_RBRC, //Left Thumb CTLESC, TD(ADJ), KC_LALT, KC_SPC, KC_ENT, KC_BSPC, //Right Hand KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_NUMPAD), MO(_ADJUST), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, //Right Thumb KC_RALT, KC_RCTL, KC_RGUI, KC_TAB, KC_DEL, KC_BSPC ), /* Adjust layer * (Enter/Number + Delete/Number2 under non-gaming/vanilla layers) * ,-----------------------------------------------------------------------------------------------------------. * | | | | | | | | | | | | | | | | | | | * `-----------------------------------------------------------------------------------------------------------' * ,-------------------------------------------. ,-------------------------------------------. * | |CModDH|Qwerty|Colmak|CMoDGM| QWGM | |Numpad| | | | | RESET | * |--------+------+------+------+------+------| |------+------+------+------+------+--------| * | | | | | | | | | | | | | | * |--------+------+------+------+------+------| |------+------+------+------+------+--------| * | | | | | | | | |NKROTG| | | | | * |--------+------+------+------+------+------| |------+------+------+------+------+--------| * | | | | | | | | | | | | | | * `--------+------+------+------+------+------' `------+------+------+------+------+--------' * | | | | | | | | | | * `---------------------------' `---------------------------' * ,---------------. ,---------------. * | | | | | | * ,-------|-------|-------| |-------+-------+-------. * | | | | | | | | * | | |-------| |-------| | | * | | | | | | | | * `-----------------------' `-----------------------' */ [_ADJUST] = KEYMAP( // Left Hand _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, CMODDH, QWERTY, COLEMAK, CMODDHGM, QWERTYGM, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, // Left Thumb _______, _______, _______, _______, _______, _______, // Right Hand _______, _______, _______, _______, _______, _______, _______, _______, _______, TG(_NUMPAD), _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, // Right Thumb _______, _______, _______, _______, _______, _______ ) }; uint32_t layer_state_set_user(uint32_t state) { return update_tri_layer_state(state, _NUMBERS, _NUMBERS2, _ADJUST); } void persistent_default_layer_set(uint16_t default_layer) { eeconfig_update_default_layer(default_layer); default_layer_set(default_layer); } bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case CMODDH: if (record->event.pressed) { persistent_default_layer_set(1UL << _CMODDH); layer_off ( _QWERTY); layer_off ( _COLEMAK); layer_off ( _NUMBERS); layer_off ( _NUMBERS2); layer_off ( _FUNCTION); layer_off ( _FUNCTION2); layer_off ( _NUMPAD); layer_off ( _CMODDHGM); layer_off ( _QWERTYGM); layer_off ( _ADJUST); } return false; break; case QWERTY: if (record->event.pressed) { persistent_default_layer_set(1UL << _QWERTY); layer_off ( _CMODDH); layer_off ( _COLEMAK); layer_off ( _NUMBERS); layer_off ( _NUMBERS2); layer_off ( _FUNCTION); layer_off ( _FUNCTION2); layer_off ( _NUMPAD); layer_off ( _CMODDHGM); layer_off ( _QWERTYGM); layer_off ( _ADJUST); } return false; break; case COLEMAK: if (record->event.pressed) { persistent_default_layer_set(1UL << _COLEMAK); layer_off ( _CMODDH); layer_off ( _QWERTY); layer_off ( _NUMBERS); layer_off ( _NUMBERS2); layer_off ( _FUNCTION); layer_off ( _FUNCTION2); layer_off ( _NUMPAD); layer_off ( _CMODDHGM); layer_off ( _QWERTYGM); layer_off ( _ADJUST); } return false; break; case CMODDHGM: if (record->event.pressed) { default_layer_set(1UL << _CMODDHGM); layer_off ( _CMODDH); layer_off ( _QWERTY); layer_off ( _COLEMAK); layer_off ( _NUMBERS); layer_off ( _NUMBERS2); layer_off ( _FUNCTION); layer_off ( _FUNCTION2); layer_off ( _NUMPAD); layer_off ( _QWERTYGM); layer_off ( _ADJUST); } return false; break; case QWERTYGM: if (record->event.pressed) { default_layer_set(1UL << _QWERTYGM); layer_off ( _CMODDH); layer_off ( _QWERTY); layer_off ( _COLEMAK); layer_off ( _NUMBERS); layer_off ( _NUMBERS2); layer_off ( _FUNCTION); layer_off ( _FUNCTION2); layer_off ( _NUMPAD); layer_off ( _CMODDHGM); layer_off ( _ADJUST); } return false; break; } return true; }