#include QMK_KEYBOARD_H extern keymap_config_t keymap_config; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _QWERTY 0 #define _LOWER 1 #define _RAISE 2 #define _ADJUST 16 enum custom_keycodes { QWERTY = SAFE_RANGE, LOWER, RAISE, ADJUST, }; // Defines for task manager and such #define CALTDEL LCTL(LALT(KC_DEL)) #define TSKMGR LCTL(LSFT(KC_ESC)) #define DSK_LFT LGUI(LCTL(KC_LEFT)) #define DSK_RT LGUI(LCTL(KC_RIGHT)) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = LAYOUT( \ KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \ KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, \ KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, \ ALT_T(KC_ENT), LT(_LOWER, KC_TAB), CTL_T(KC_SPC), SFT_T(KC_BSPC), LT(_RAISE, KC_DEL), KC_LGUI \ ), [_RAISE] = LAYOUT( \ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_PLUS, KC_7, KC_8, KC_9, KC_0, \ KC_CIRC, KC_AMPR, KC_TILD, KC_PIPE, KC_BSLS, KC_MINUS, KC_4, KC_5, KC_6, KC_EQL, \ KC_DQT, KC_QUOT, KC_UNDS, KC_GRV, _______, KC_ASTR, KC_1, KC_2, KC_3, _______, \ _______, MO(_ADJUST), _______, _______, _______, _______ \ ), [_LOWER] = LAYOUT( \ KC_ESC, KC_HOME, KC_UP, KC_END, _______, KC_LPRN, KC_RPRN, _______, _______, _______, KC_VOLU, KC_LEFT, KC_DOWN, KC_RIGHT, KC_PGUP, KC_LBRC, KC_RBRC, _______, _______, _______, \ KC_VOLD, KC_MPRV, KC_MPLY, KC_MNXT, KC_PGDN, KC_LCBR, KC_RCBR, _______, _______, _______, \ _______, _______, _______, _______, MO(_ADJUST), _______ \ ), [_ADJUST] = LAYOUT( \ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, \ _______, DSK_LFT, _______, DSK_RT, _______, TSKMGR, CALTDEL, _______, KC_F11, KC_F12, \ RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______ \ ) }; void persistant_default_layer_set(uint16_t default_layer) { eeconfig_update_default_layer(default_layer); default_layer_set(default_layer); }