#include QMK_KEYBOARD_H #ifdef AUDIO_ENABLE #include "audio.h" #endif enum mitosis_layers { _xQ, // qwerty _xW, // workman _xS, // symbols _xN, // numbers _xF // functions }; // Fillers to make layering more clear #define _______ KC_TRNS // Transparent // I don't use Japanese myself, but I've placed henkan 変換 and muhenkan 無変換 // in my layout to act as left and right HYPER // Momentary tri-state layers. Mitosis default keymap does this too but employs // new keymappings and a bunch of conditional code. This simpler keymap // accomplishes it but with a small quirk: triggering both layers then releasing // one out-of-order will leave the tri-state triggered until the other is // released. Which doesn't bother me. // The weird /*,*/ comments are a hack to get slightly better automatic // tabulation in my editor. // We use Space Cadet KC_RSPC to get _ on right shift. See config.h for details. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_xQ] = LAYOUT( KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_QUOT, /*, */ KC_LGUI, KC_LCTL, MO(_xS), KC_TAB, KC_SPC, MO(_xS), KC_RCTL, KC_RGUI, /*, */ KC_HENK, KC_LALT, MO(_xN), KC_LSFT, KC_RSPC, MO(_xN), KC_RALT, KC_MHEN), [_xW] = LAYOUT( KC_Q, KC_D, KC_R, KC_W, KC_B, KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_A, KC_S, KC_H, KC_T, KC_G, KC_Y, KC_N, KC_E, KC_O, KC_I, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_K, KC_L, KC_COMM, KC_DOT, KC_QUOT, /*, */ _______, _______, _______, _______, _______, _______, _______, _______, /*, */ _______, _______, _______, _______, _______, _______, _______, _______), [_xS] = LAYOUT( KC_ESC, KC_GRV , KC_UP, KC_EQL , KC_TILD, KC_PLUS, KC_CIRC, KC_AMPR, KC_PERC, KC_MINS, KC_BSPC, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_PIPE, KC_AT, KC_DLR, KC_HASH, KC_ENT, KC_BSLS, KC_LABK, KC_LCBR, KC_LPRN, KC_LBRC, KC_RBRC, KC_RCBR, KC_RPRN, KC_RABK, KC_SLSH, /*, */ _______, _______, _______, _______, _______, _______, _______, _______, /*, */ _______, _______, MO(_xF), _______, _______, MO(_xF), _______, _______), [_xN] = LAYOUT( _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_PPLS, KC_7, KC_8, KC_9, KC_PMNS, _______, KC_F4, KC_F5, KC_F6, KC_F11, KC_NLCK, KC_4, KC_5, KC_6, KC_PENT, _______, KC_F1, KC_F2, KC_F3, KC_F12, KC_PAST, KC_1, KC_2, KC_3, KC_PSLS, /*, */ _______, _______, MO(_xF), _______, _______, MO(_xF), KC_0, KC_PDOT, /*, */ _______, _______, _______, _______, _______, _______, _______, _______), [_xF] = LAYOUT( RESET, KC_INS, KC_PGUP, KC_DEL, KC_VOLU, KC_PPLS, KC_P7, KC_P8, KC_P9, KC_PMNS, CK_TOGG, KC_HOME, KC_PGDN, KC_END, KC_VOLD, KC_NLCK, KC_P4, KC_P5, KC_P6, KC_PENT, TG(_xW), KC_MPRV, KC_MPLY, KC_MNXT, KC_MUTE, KC_PAST, KC_P1, KC_P2, KC_P3, KC_PSLS, /*, */ CK_UP, MU_TOG, _______, _______, _______, _______, KC_P0, KC_PDOT, /*, */ CK_DOWN, MU_MOD, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS), }; // This is a hack to place on and on , when using an operating system configured for a // US/qwerty layout. bool comm_shifted = false; bool ques_shifted = false; bool process_record_user(uint16_t keycode, keyrecord_t *record) { uint8_t shifted; uint16_t s_keycode; bool *k_shifted; switch (keycode) { case KC_COMM: s_keycode = KC_SLSH; k_shifted = &comm_shifted; break; case KC_DOT: s_keycode = KC_1; k_shifted = &ques_shifted; break; default: return true; } shifted = get_mods() & (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)); // Keydown. If shift is currently pressed, register its alternate keycode. if (record->event.pressed && shifted) { *k_shifted = true; register_code(s_keycode); return false; // Keyup. If shift was pressed back when the key was pressed, unregister // its alternate keycode. } else if (!(record->event.pressed) && *k_shifted) { *k_shifted = false; unregister_code(s_keycode); return false; // Otherwise, behave as normal. } else { return true; } } #ifdef AUDIO_ENABLE float tone_qwerty[][2] = SONG(QWERTY_SOUND); float tone_dyn_macro_rec[][2] = SONG(DVORAK_SOUND); float tone_dyn_macro_play[][2] = SONG(COLEMAK_SOUND); float tone_fnpc[][2] = SONG(PLOVER_SOUND); float tone_fnmac[][2] = SONG(PLOVER_GOODBYE_SOUND); void startup_user() { float tone_startup[][2] = SONG(STARTUP_SOUND); _delay_ms(20); // gets rid of tick PLAY_SONG(tone_startup); } void shutdown_user() { float tone_goodbye[][2] = SONG(GOODBYE_SOUND); PLAY_SONG(tone_goodbye); _delay_ms(150); stop_all_notes(); } void music_on_user(void) { music_scale_user(); } void music_scale_user(void) { float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); PLAY_SONG(music_scale); } #endif // Set the bits of A selected by MASK to the corresponding bits of B #define setbits(A, B, MASK) A = (A & (B | ~MASK)) | (B & MASK) void matrix_scan_user(void) { // // Bit # 7 6 5 4 3 2 1 0 // layer_state: [ | | | _xF | _xN | _xS | _xQ | _xW ] // usb_led [ | | |kana |cmps |scrl |caps | num ] // PORTB: [ NC | 10 | 9 | 8 | 14 | 16 | 15 |rxled] // PORTC: [ NC | 5 | | | | | | ] // PORTD: [ 6 | NC |txled| 4 | tx* | rx* | grn | p29 ] // PORTE: [ | 7 | | | | | | ] // PORTF: [ a0 | a1 | red | blu | | | NC | NC ] // // PD0 is connected to the pairing switch and p29 on the wireless module. // PF0,PF1,PB7,PC7,PD6 are not broken out by the pro micro board. I don't understand why. // PB1-PB6,PD4,PD5,PD6,PF6,PF7 are not connected to the Mitosis receiver // board. Each may be connected to an LED by way of a resistor (4.7k to // match the others) for a total of 14 additional indicators. // A simple (but technically inaccurate) model of the momentary layer state: // Fn1 key makes _xS active; indicator = red // Fn2 key makes _xN active; indicator = blue // Both keys make _xF active; indicator = purple // Toggling QWERTY mode makes indicator include green, so (red/blue/purple becomes yellow/cyan/white) // negated because for ports 0=LED on. uint32_t portf_bits = ~(layer_state|layer_state<<1|(layer_state&0b100)<<3); setbits(PORTF, portf_bits, 0b00110000); setbits(PORTD, ~layer_state, 0b00000010); } // vim: set sw=2 et: