#ifndef NEWGAME40_H #define NEWGAME40_H #include "quantum.h" #define LAYOUT_ortho_4x10( \ k101, k102, k103, k104, k105, k106, k107, k108, k109, k110, \ k201, k202, k203, k204, k205, k206, k207, k208, k209, k210, \ k301, k302, k303, k304, k305, k306, k307, k308, k309, k310, \ k401, k402, k403, k404, k405, k406, k407, k408, k409, k410 \ ) \ { \ {k101, k102, k103, k104, k105, k106, k107, k108, k109, k110}, \ {k201, k202, k203, k204, k205, k206, k207, k208, k209, k210}, \ {k301, k302, k303, k304, k305, k306, k307, k308, k309, k310}, \ {k401, k402, k403, k404, k405, k406, k407, k408, k409, k410} \ } #endif