#include QMK_KEYBOARD_H const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = LAYOUT( KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, LT(2, KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, LT(2,KC_ENT), KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_LCTL, KC_LGUI, KC_LALT, KC_BSPC, KC_NO, LT(1, KC_SPC), MO(3), KC_RALT ), [1] = LAYOUT( KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_QUOT, KC_TRNS, KC_TRNS, RGB_TOG, RGB_SMOD, RGB_VAI, RGB_VAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BSLS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DEL, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS ), [2] = LAYOUT( KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_UNDS, KC_PLUS, KC_TRNS, RGB_SAI, RGB_SAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_DQUO, KC_TRNS, KC_TRNS, RGB_HUI, RGB_HUD, RGB_VAI, RGB_VAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PIPE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DEL, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS ), [3] = LAYOUT( KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_TRNS, RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, BL_TOGG, KC_TRNS, BL_INC, BL_DEC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS ), }; uint32_t layer_state_set_kb(uint32_t state) { // if we are on layer 1 if (state & (1<<1)){ // light num lock led PORTD |= (1 << PD0); } else{ PORTD &= ~(1 << PD0); } // if we are on layer 2 if (state & (1<<2)){ // light caps lock led PORTD |= (1 << PD1); } else{ PORTD &= ~(1 << PD1); } // if we are on layer 3 if (state & (1<<3)){ // light scroll lock led PORTD |= (1 << PD6); } else{ PORTD &= ~(1 << PD6); } return state; }