/* Copyright 2018 Jarred Steenvoorden * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "planck.h" #include "jarred.h" const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QW] = LAYOUT_planck_grid_wrapper(QWERTY_4x12), [_GAME] = LAYOUT_planck_grid_wrapper(GAME_4x12), [_LW] = LAYOUT_planck_grid_wrapper(LOWER_4x12), [_NV] = LAYOUT_planck_grid_wrapper(NAV_4x12), [_NP] = LAYOUT_planck_grid_wrapper(NUMPAD_4x12), [_MS] = LAYOUT_planck_grid_wrapper(MOUSE_4x12) }; #ifdef RGB_MATRIX_H void rgb_matrix_indicators_user(void) { // Disable light in middle of 2U position rgb_matrix_set_color(42, 0, 0, 0); } #endif