#include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum userlayer { _QW = 0, _CM, _PP, _PPG, _NM, _LW, _RS, _DL, _DYN, }; enum planck_keycodes { KM_LW = SAFE_RANGE, KM_RS, KM_SHLK, /* ShiftLock */ KM_HOLD, /* Any-key Lock */ KM_RST, /* Reset */ KM_NUM, /* Numeric layer */ KM_SLP, /* Sleep 250 ms */ KM_PP_GAME, /* Pure Pro Gaming layer */ KM_PP_HOLD, /* Pure Pro / PP Gaming layer */ DYNAMIC_MACRO_RANGE, }; #include "dynamic_macro.h" const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QW] = LAYOUT_planck_mit( /* Qwerty */ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT), KC_LCTL, MO(_DYN), KC_LGUI, KC_LALT, KM_LW, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL ), [_CM] = LAYOUT_planck_mit( /* Colemak */ KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, CTL_T(KC_ESC), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT), KC_LCTL, MO(_DYN), KC_LGUI, KC_LALT, KM_LW, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL ), [_PP] = LAYOUT_planck_mit( /* Pure Pro */ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, MT(MOD_RSFT, KC_DOT), KC_UP, MT(MOD_RCTL, KC_SLSH), KC_LCTL, MO(_DYN), KC_LGUI, KC_LALT, KM_LW, KC_SPC, KM_RS, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT ), [_PPG] = LAYOUT_planck_mit( /* Pure Pro: Gaming */ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT, _______, KC_RCTL, _______, _______, KM_LW, _______, KM_RS, _______, KM_RS , _______, _______, _______, _______ ), [_NM] = LAYOUT_planck_mit( /* Numeric */ KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LSFT, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______, MT(MOD_RSFT, KC_ENT), _______, _______, _______, _______, _______, KC_SPC, _______, _______, _______, _______, _______ ), [_LW] = LAYOUT_planck_mit( /* LOWER */ KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, KC_ESC, LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5), KM_NUM, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, _______, LGUI(KC_6), LGUI(KC_7), LGUI(KC_8), LGUI(KC_9), LGUI(KC_0), KM_SLP, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_ENT, _______, BL_TOGG, _______, _______, _______, KC_BTN1, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT ), [_RS] = LAYOUT_planck_mit( /* RAISE */ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), KM_PP_HOLD, KM_RST, KC_ENT, _______, BL_STEP, _______, _______, _______, KC_BTN2, _______, KC_MPLY, KC_VOLD, KC_VOLU, _______ ), [_DL] = LAYOUT_planck_mit( /* DUAL */ _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_ACL0, KC_ACL2, _______, _______, KC_BTN2, KC_BTN3, KC_BTN1, KC_WWW_BACK, KC_WWW_FORWARD, KC_MUTE, _______, _______, _______, _______, _______, _______, KC_LGUI, KC_LALT, _______, _______, _______, _______, _______, _______, _______ ), [_DYN] = LAYOUT_planck_mit( /* special */ KM_HOLD, DYN_REC_START1, DYN_MACRO_PLAY1, _______, _______, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, KC_PAUS, KC_LOCK, DYN_REC_START2, DYN_MACRO_PLAY2, _______, _______, _______, _______, _______, _______, KC_CAPS, KC_SLCK, KC_NLCK, KM_SHLK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KM_PP_GAME, DF(_QW), DF(_PP), _______, _______, _______, _______ ), }; /* It's a pseudo-layer composed of two real layers, we need a function for this. */ void enable_gaming_layer(void) { default_layer_set((1UL << _PP) | (1UL << _PPG)); #ifdef BACKLIGHT_ENABLE backlight_toggle(); _delay_ms(100); backlight_toggle(); #endif } bool process_record_user(uint16_t keycode, keyrecord_t *record) { static uint16_t key_timer; static uint8_t ignore_up_events = 0; uint16_t macro_kc = (keycode == MO(_DYN) ? DYN_REC_STOP : keycode); if (!process_record_dynamic_macro(macro_kc, record)) { return false; } if (ignore_up_events > 0 && keycode != MO(_DYN) && keycode != KM_HOLD && !record->event.pressed) { ignore_up_events -= 1; return false; } switch (keycode) { case KM_LW: if (record->event.pressed) { layer_on(_LW); } else { layer_off(_LW); } update_tri_layer(_LW, _RS, _DL); return false; break; case KM_RS: if (record->event.pressed) { layer_on(_RS); } else { layer_off(_RS); } update_tri_layer(_LW, _RS, _DL); return false; break; case KM_SHLK: register_code(KC_LSFT); break; case KM_HOLD: if (!record->event.pressed) { ignore_up_events += 1; } break; case KM_RST: { /* Make slash available on the PP layer. */ if ((1UL << _PP) & default_layer_state) { int32_t old_default_layer_state = default_layer_state; int32_t old_layer_state = layer_state; layer_state = 0; default_layer_state = (1UL << _QW); process_record(record); layer_state = old_layer_state; default_layer_state = old_default_layer_state; return false; } } if (record->event.pressed) { key_timer = timer_read(); } else { if (timer_elapsed(key_timer) >= 500) { clear_keyboard(); backlight_toggle(); _delay_ms(250); backlight_toggle(); bootloader_jump(); } } break; case KM_PP_GAME: if (!record->event.pressed) { enable_gaming_layer(); } break; case KM_PP_HOLD: if (record->event.pressed) { key_timer = timer_read(); } else { if (timer_elapsed(key_timer) >= 250) { enable_gaming_layer(); } else { default_layer_set(1UL << _PP); } } break; case KM_NUM: layer_on(_NM); break; case KM_SLP: if (record->event.pressed) { _delay_ms(250); } break; } if (record->event.pressed && IS_LAYER_ON(_NM) && keymap_key_to_keycode(_NM, record->event.key) == KC_TRNS) { layer_off(_NM); } return true; } const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { return MACRO_NONE; }