#include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _QWERTY 0 #define _COLEMAK 1 #define _DVORAK 2 #define _GAME 3 #define _ARROW 12 #define _NUMPAD 13 #define _LOWER 14 #define _RAISE 15 #define _ADJUST 16 // Macro name shortcuts #define QWERTY M(_QWERTY) #define COLEMAK M(_COLEMAK) #define DVORAK M(_DVORAK) #define GAME M(_GAME) #define ARROW M(_ARROW) #define NUMPAD M(_NUMPAD) #define LOWER M(_LOWER) #define RAISE M(_RAISE) #define M_BL 5 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty * ,-----------------------------------------------------------------------------------. * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Esc | A | S | D | F | G | H | J | K | L | ; | " | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] | * `-----------------------------------------------------------------------------------' */ [_QWERTY] = LAYOUT_preonic_1x2uC( \ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH, \ LT(_RAISE, KC_ENT), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, \ M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, LT(_LOWER, KC_SPC), RAISE, KC_MINUS, KC_EQUAL, KC_LBRC, KC_RBRC \ ), /* Colemak * ,-----------------------------------------------------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del | * |------+------+------+------+------+-------------+------+------+------+------+------| * | Esc | A | R | S | T | D | H | N | E | I | O | " | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] | * `-----------------------------------------------------------------------------------' */ [_COLEMAK] = LAYOUT_preonic_1x2uC( \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______, \ _______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \ _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \ ), /* Dvorak * ,-----------------------------------------------------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Tab | " | , | . | P | Y | F | G | C | R | L | Del | * |------+------+------+------+------+-------------+------+------+------+------+------| * | Esc | A | O | E | U | I | D | H | T | N | S | / | * |------+------+------+------+------+------|------+------+------+------+------+------| * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] | * `-----------------------------------------------------------------------------------' */ [_DVORAK] = LAYOUT_preonic_1x2uC( \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, _______, \ _______, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, _______, \ _______, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \ ), /* GAME * ,-----------------------------------------------------------------------------------. * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ | * |------+------+------+------+------+------+------+------+------+------+------+------| * | CAPS | A | S | D | F | G | H | J | K | L | ; | " | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Brite| Ctrl | Alt | XXX | Lower | Space | Raise| - | = | [ | ] | * `-----------------------------------------------------------------------------------' */ [_GAME] = LAYOUT_preonic_1x2uC( \ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH,\ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, \ _______, _______, _______, XXXXXXX, _______, _______, _______, _______, _______, _______, _______ \ ), /* NUMPAD * ,-----------------------------------------------------------------------------------. * | Esc | / | * | - | 4 | 5 | 6 | 7 | 8 | 9 | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | 7 | 8 | 9 | + | R | T | Y | U | I | O | P | \ | * |------+------+------+------+------+------+------+------+------+------+------+------| * | 4 | 5 | 6 | + | F | G | H | J | K | L | ; | " | * |------+------+------+------+------+------+------+------+------+------+------+------| * | 1 | 2 | 3 | Enter| V | B | N | M | , | . | / |Enter | * |------+------+------+------+------+------+------+------+------+------+------+------| * | 0 | 0 | . | Enter| Lower| Space | Raise| - | = | [ | ] | * `-----------------------------------------------------------------------------------' */ [_NUMPAD] = LAYOUT_preonic_1x2uC( \ KC_ESC, KC_PSLS, KC_PAST, KC_PMNS, _______, _______, _______, _______, _______, _______, _______, _______, \ KC_P7, KC_P8, KC_P9, KC_PPLS, _______, _______, _______, _______, _______, _______, _______, _______, \ KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, _______, _______, _______, _______, _______, _______, \ KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______, _______, _______, _______, _______, _______, _______, \ KC_P0, KC_P0, KC_PDOT, KC_PENT, _______, _______, _______, _______, _______, _______, _______ \ ), /* Lower * ,-----------------------------------------------------------------------------------. * | ` | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | Del | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Mute | BkSpc| Up | Del | Forwd| MBtn1| MUp| MBtn2| / | 7 | 8 | 9 | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | Left | Down | Right| Refr MLeft| MDn |MRight| * | 4 | 5 | 6 | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Vol+| Prev | Play | Next | Back | MWDn| MBtn3| MWUp | - | 1 | 2 | 3 | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Vol- | | | | | | | + | Enter| 0 | . | * `-----------------------------------------------------------------------------------' */ [_LOWER] = LAYOUT_preonic_1x2uC( \ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_DEL, \ KC_MUTE, KC_BSPC, KC_UP, KC_DEL, KC_WWW_FORWARD, KC_BTN1, KC_MS_U, KC_BTN2, KC_PSLS, KC_P7, KC_P8, KC_P9, \ _______, KC_LEFT, KC_DOWN, KC_RIGHT, KC_WWW_REFRESH, KC_MS_L, KC_MS_D, KC_MS_R, KC_PAST, KC_P4, KC_P5, KC_P6, \ KC_VOLU, KC_MPRV, KC_MPLY, KC_MNXT, KC_WWW_BACK, KC_WH_D, KC_BTN3, KC_WH_U, KC_PMNS, KC_P1, KC_P2, KC_P3, \ KC_VOLD, _______, _______, _______, _______, _______, _______, KC_PPLS, KC_PENT, KC_P0, KC_PDOT \ ), /* Raise * ,-----------------------------------------------------------------------------------. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | Bksp | PgUp | Del | | | | PgUp | Up | PgDn | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | Home | PgDn | End | | | Home | Left | Down | Right| ] | \ | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | Pause| Ins | | | Print|Screen| End | | | |Enter | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | * `-----------------------------------------------------------------------------------' */ [_RAISE] = LAYOUT_preonic_1x2uC( \ KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \ _______, KC_BSPC, KC_PGUP, KC_DEL, _______, _______, _______, KC_PGUP, KC_UP, _______, _______, _______, \ _______, KC_HOME, KC_PGDN, KC_END, _______, _______, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, \ _______, KC_PAUSE, KC_INS, _______, KC_PSCR, KC_PSCR, _______, KC_END, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \ ), /* Adjust (Lower + Raise) * ,-----------------------------------------------------------------------------------. * | | |qwerty|ColMak|Dvorak| | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | |AGNorm|AGSwap| | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | |Aud On|AudOff|MidiOn|MdiOff| | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | |Voice-|Voice+|Mus On|MusOff| Sleep| Wake | Arrow| Game |NUMPAD| | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | Reset | | | | | | * `-----------------------------------------------------------------------------------' */ [_ADJUST] = LAYOUT_preonic_1x2uC( \ _______, _______, QWERTY, COLEMAK, DVORAK, _______, _______, _______, _______, _______, _______, _______, \ _______, RESET, _______, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, _______, KC_DEL, \ _______, _______, _______, AU_ON, AU_OFF, MI_ON, MI_OFF, QWERTY, COLEMAK, DVORAK, _______, _______, \ _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_SYSTEM_SLEEP, KC_SYSTEM_WAKE, ARROW, GAME, NUMPAD, _______, _______, \ _______, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______ \ ) }; #ifdef AUDIO_ENABLE float start_up[][2] = { MUSICAL_NOTE(_B5, 20), MUSICAL_NOTE(_B6, 8), MUSICAL_NOTE(_DS6, 20), MUSICAL_NOTE(_B6, 8), }; float tone_qwerty[][2] = SONG(QWERTY_SOUND); float tone_dvorak[][2] = SONG(DVORAK_SOUND); float tone_colemak[][2] = SONG(COLEMAK_SOUND); float goodbye[][2] = SONG(GOODBYE_SOUND); #endif void persistent_default_layer_set(uint16_t default_layer) { eeconfig_update_default_layer(default_layer); default_layer_set(default_layer); } const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { switch(id) { case _QWERTY: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_qwerty); #endif persistent_default_layer_set(1UL<<_QWERTY); } break; case _COLEMAK: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_colemak); #endif persistent_default_layer_set(1UL<<_COLEMAK); } break; case _DVORAK: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_dvorak); #endif persistent_default_layer_set(1UL<<_DVORAK); } break; case _GAME: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_colemak); #endif persistent_default_layer_set(1UL<<_GAME); } break; case _NUMPAD: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_dvorak); #endif persistent_default_layer_set(1UL<<_NUMPAD); } break; case _ARROW: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_colemak); #endif persistent_default_layer_set(1UL<<_LOWER); } break; case _LOWER: if (record->event.pressed) { layer_on(_LOWER); update_tri_layer(_LOWER, _RAISE, _ADJUST); } else { layer_off(_LOWER); update_tri_layer(_LOWER, _RAISE, _ADJUST); } break; case _RAISE: if (record->event.pressed) { layer_on(_RAISE); update_tri_layer(_LOWER, _RAISE, _ADJUST); } else { layer_off(_RAISE); update_tri_layer(_LOWER, _RAISE, _ADJUST); } break; case M_BL: if (record->event.pressed) { register_code(KC_RSFT); #ifdef BACKLIGHT_ENABLE backlight_step(); #endif } else { unregister_code(KC_RSFT); } break; } return MACRO_NONE; }; void matrix_init_user(void) { #ifdef AUDIO_ENABLE _delay_ms(20); // gets rid of tick PLAY_SONG(start_up); #endif } #ifdef AUDIO_ENABLE void play_goodbye_tone(void) { PLAY_SONG(goodbye); _delay_ms(150); } #endif