#include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _QWERTY 0 #define _FN 1 #define _ULCK 2 #define HYP_TIC ALL_T(KC_GRV) #define EQ_LOCK TD(TD_EQ_LOCK) #define MIN_ULK TD(TD_MIN_ULOCK) //Tap Dance Declarations enum { TD_EQ_LOCK = 0, TD_MIN_ULOCK }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty * ,-----------------------------------------------------------------------------------. * | = | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ | * |------+------+------+------+------+-------------+------+------+------+------+------| * | Ctrl | A | S | D | F | G | H | J | K | L | ; | " | * |------+------+------+------+------+------|------+------+------+------+------+------| * | Shift| Z | X | C | V | B | N | M | , | . | / |Shift | * |------+------+------+------+------+------+------+------+------+------+------+------| * | FN | ` | Alt | LGUI | Back | ESC |ENTER | SPCE | RGUI | [ | ] | FN | * `-----------------------------------------------------------------------------------' */ [_QWERTY] = LAYOUT_preonic_grid( \ EQ_LOCK, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, MIN_ULK, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, \ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, \ MO(_FN), HYP_TIC, KC_LALT, KC_LGUI, KC_BSPC, KC_ESC, KC_ENT, KC_SPC, KC_RGUI, KC_LBRC, KC_RBRC, MO(_FN) \ ), /* Fn * ,-----------------------------------------------------------------------------------. * | | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | F11 | F12 | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | VOL- | VOL+ | MUTE |BLtogg| | LEFT | DOWN | UP | RGHT | | | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | BL- | BL+ |Aud on|AudOff|AGnorm|AGswap| | | | | | * |------+------+------+------+------+------|------+------+------+------+------+------| * | |Voice-|Voice+|Mus on|MusOff| | |PLY/PS| | PREV | NEXT | | * `-----------------------------------------------------------------------------------' */ [_FN] = LAYOUT_preonic_grid( \ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, \ _______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, _______, \ _______, KC_VOLD, KC_VOLU, KC_MUTE, BL_TOGG, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \ _______, BL_DEC, BL_INC, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, \ _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, _______, _______, KC_MPLY, _______, KC_MPRV, KC_MNXT, _______ \ ) }; float tone_startup[][2] = { {NOTE_B5, 20}, {NOTE_B6, 8}, {NOTE_DS6, 20}, {NOTE_B6, 8} }; float tone_goodbye[][2] = SONG(GOODBYE_SOUND); float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); void persistent_default_layer_set(uint16_t default_layer) { eeconfig_update_default_layer(default_layer); default_layer_set(default_layer); } /*bool process_record_user(uint16_t keycode, keyrecord_t *record) {*/ /*return true;*/ /*[>switch (keycode) {<]*/ /*[>case QWERTY:<]*/ /*[>return true;<]*/ /*[>}<]*/ /*};*/ void matrix_init_user(void) { startup_user(); } void startup_user() { _delay_ms(20); // gets rid of tick PLAY_SONG(tone_startup); } void shutdown_user() { PLAY_SONG(tone_goodbye); _delay_ms(150); stop_all_notes(); } void music_on_user(void) { music_scale_user(); } void music_scale_user(void) { PLAY_SONG(music_scale); } qk_tap_dance_action_t tap_dance_actions[] = { //Tap once for equal, twice for hyper + X (alfred lock) [TD_EQ_LOCK] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, HYPR(KC_X)), //Tap once for minus, twice for time.heals.nothing [TD_MIN_ULOCK] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, M(_ULCK)) }; const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { switch(id) { case _ULCK: if (record->event.pressed) { /* time.heals.nothing */ return MACRO( I(220), T(T), T(I), T(M), T(E), T(DOT), T(H), T(E), T(A), T(L), T(S), T(DOT), T(N), T(O), T(T), T(H), T(I), T(N), T(G), END); } break; } return MACRO_NONE; };