#include QMK_KEYBOARD_H #ifdef AUDIO_ENABLE #include "audio.h" #endif // Layer declarations enum preonic_layers { _QWERTY = 1, _GAMING = 2, _LOWER = 3, _RAISE = 4, }; enum preonic_keycodes { QWERTY = SAFE_RANGE, GAMING, LOWER, RAISE, }; // QMK predefined macros #define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* QWERTY * ,-----------------------------------------------------------------------------------. * | GEsc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp | * |------+------+------+------+------+-------------+------+------+------+------+------| * | Shft | A | S | D | F | G | H | J | K | L | ; | " | * |------+------+------+------+------+------|------+------+------+------+------+------| * |SFTENT| Z | X | C | V | B | N | M | , | . | / | Entr | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | Ctrl | Alt | Supr |Lower | Space | Raise| Left | Down | Up | Rght | * `-----------------------------------------------------------------------------------' */ [_QWERTY] = LAYOUT_preonic_grid( KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \ KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ SFT_ENT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT, \ XXXXXXX, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \ ), /* Gaming * ,-----------------------------------------------------------------------------------. * | Grve | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp | * |------+------+------+------+------+-------------+------+------+------+------+------| * | Shft | A | S | D | F | G | H | J | K | L | ; | " | * |------+------+------+------+------+------|------+------+------+------+------+------| * | Shft | Z | X | C | V | B | N | M | , | . | / | Entr | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Ctrl | Ctrl | Alt | Alt |Lower | Space | Raise| Left | Down | Up | Rght | * `-----------------------------------------------------------------------------------' */ [_GAMING] = LAYOUT_preonic_grid( KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \ KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, \ KC_LCTL, KC_LCTL, KC_LALT, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \ ), /* Lower * ,-----------------------------------------------------------------------------------. * | Esc | F1 | F2 | F3 | F4 | F5 | F6 | | * | / | | Del | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | | VolD | Up | VolU | | | 7 | 8 | 9 | - | Bksp | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | | Left | Down | Rght | | | 4 | 5 | 6 | + | | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | | Prev | Play | Skip | | | 1 | 2 | 3 | = | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | Supr | | | 0 | Home |PageDn|PageUp| End | * `-----------------------------------------------------------------------------------' */ [_LOWER] = LAYOUT_preonic_grid( KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, XXXXXXX, KC_PAST, KC_PSLS, XXXXXXX, KC_DEL, \ _______, XXXXXXX, KC_VOLD, KC_UP, KC_VOLU, XXXXXXX, XXXXXXX, KC_7, KC_8, KC_9, KC_PMNS, KC_BSPC, \ _______, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX, KC_4, KC_5, KC_6, KC_PPLS, XXXXXXX, \ _______, XXXXXXX, KC_MRWD, KC_MPLY, KC_MFFD, XXXXXXX, XXXXXXX, KC_1, KC_2, KC_3, KC_PEQL, KC_ENT, \ _______, _______, _______, KC_LGUI, _______, _______, _______, KC_0, KC_HOME, KC_PGDN, KC_PGUP, KC_END \ ), /* Raise * ,-----------------------------------------------------------------------------------. * | F12 | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | \ | | | / | | | | | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | | | [ | { | ( | < | > | ) | } | ] | | | | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | | | | + | - | _ | = | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | |Qwerty| Game | | Reset| * `-----------------------------------------------------------------------------------' */ [_RAISE] = LAYOUT_preonic_grid( KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11 , \ _______, XXXXXXX, XXXXXXX, XXXXXXX, KC_BSLS, XXXXXXX, XXXXXXX, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, _______, \ _______, KC_PIPE, KC_LBRC, KC_LCBR, KC_LPRN, KC_LABK, KC_RABK, KC_RPRN, KC_RCBR, KC_RBRC, KC_PIPE, XXXXXXX, \ _______, XXXXXXX, XXXXXXX, XXXXXXX, KC_PPLS, KC_PMNS, KC_UNDS, KC_EQL, XXXXXXX, XXXXXXX, XXXXXXX, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, QWERTY , GAMING, XXXXXXX, RESET \ ) }; bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case QWERTY: if (record->event.pressed) { set_single_persistent_default_layer(_QWERTY); } return false; break; case LOWER: if (record->event.pressed) { layer_on(_LOWER); } else { layer_off(_LOWER); } return false; break; case RAISE: if (record->event.pressed) { layer_on(_RAISE); } else { layer_off(_RAISE); } return false; break; case GAMING: if (record->event.pressed) { set_single_persistent_default_layer(_GAMING); } return false; break; } return true; }; // NFI how to bring this inline with current QMK standards yet, or it's redundant and don't use it. // #ifdef AUDIO_ENABLE // float tone_startup[][2] = { // {NOTE_D5, 8}, // {NOTE_E6, 8}, // {NOTE_D6, 8}, // {NOTE_E5, 8} // }; // void startup_user() // { // _delay_ms(20); // gets rid of tick // PLAY_SONG(tone_startup); // } // #endif