/* Copyright 2018 Andrew Heaston @rooski15 * * Developed by /u/holtenc at www.primekb.com * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */// Prime_R Rev 1.0 #include QMK_KEYBOARD_H // Fillers to make layering more clear #define _______ KC_TRNS #define XXXXXXX KC_NO //Arrow Cluster Toggle static bool arrow_toggle = false; //Arrow Keys enum custom_keycodes{ AR_TOG = SAFE_RANGE, //Toggle Arrow Keys AR_LT, //Num0 or Left Arrow AR_RT, //NumEnt or Right Arrow AR_DN, //NumDot or Down Arrow AR_UP, //Num2 or Up Arrow }; // Tap/Hold Space Layer #define SPC_LT LT(1, KC_SPC) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* (Base Layer) Default Layer * ,---------------------------------------------------------------. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -|BSP|DEL|HOM|END| * |---------------------------------------------------------------| * |Grv| Q| W| E| R| T| Y| U| I| O| P| [| ]| 7| 8| 9| * |---------------------------------------------------------------| * |Tab | A| S| D| F| G| H| J| K| L| '|Return| 4| 5| 6| * |---------------------------------------------------------------| * |Shift| Z| X| C| V| B| N| M| ,| .| ?|Shift| 1|ARU| 3| AR - U/D/L/R & Toggle * |---------------------------------------------------------------| * |Ctrl|Gui |Alt|TO1| 1/SP | 1/SP |ART|App|Alt|Ctrl |ARL|ARD|ARR| Arrow keys operate on AR Toggle to be numpad keys * `---------------------------------------------------------------' */ // 0: Base Layer [0] = LAYOUT( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_BSPC, KC_DEL, KC_HOME, KC_END, \ KC_GRV, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_P7, KC_P8, KC_P9, \ KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, KC_P4, KC_P5, KC_P6, \ KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_P1, AR_UP, KC_P3, \ KC_LCTL, KC_LGUI, KC_LALT, TO(1), SPC_LT, SPC_LT, AR_TOG, KC_APP, KC_RALT, KC_RCTL, AR_LT, AR_DN, AR_RT \ ), /* (Function Layer) * ,---------------------------------------------------------------. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9| F0| =|BSP|HOM|END|DEL| * |---------------------------------------------------------------| * |Grv| Q| W| E| R| T| Y| U| I| O| P| [| \| 7| 8| 9| * |---------------------------------------------------------------| * |BL | A| S| D| F| G| H| J| K| L| '|Return| 4| 5| 6| * |---------------------------------------------------------------| * |Shift| Z| X| C| V| B| N| M| ,| .| ?|Shift| 1|VUP| 3| * |---------------------------------------------------------------| * |Ctrl|Gui |Alt|TO0| 1/SP | 1/SP |ART|TO2|Alt|Ctrl |MUT|VDN|STP| * `---------------------------------------------------------------' */ // 1: Function Layer [1] = LAYOUT( _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_EQL, _______, KC_PSLS, KC_PAST, KC_PPLS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSLS, _______, _______, _______, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_QUOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU, _______, _______, _______, _______, TO(0), _______, _______, _______, TO(2), _______, _______, KC_MUTE, KC_VOLD, KC_MSTP ), /* (Numpad Mods) * ,---------------------------------------------------------------. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -|BSP| /| *| +| Mirrors base layer, but with numpad mods * |---------------------------------------------------------------| * |Grv| Q| W| E| R| T| Y| U| I| O| P| [| ]| 7| 8| 9| * |---------------------------------------------------------------| * |Tab | A| S| D| F| G| H| J| K| L| ;|Return| 4| 5| 6| * |---------------------------------------------------------------| * |Shift| Z| X| C| V| B| N| M| ,| .| ?|Shift| 1|ARU| 3| * |---------------------------------------------------------------| * |Ctrl|Gui |Alt|TO0| 1/SP | 1/SP |ART|App|Alt|Ctrl |ARL|ARD|ARR| * `---------------------------------------------------------------' */ // 2: Numpad Mods [2] = LAYOUT( _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, _______, KC_PSLS, KC_PAST, KC_PPLS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RBRC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_SCLN, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, AR_UP, _______, _______, _______, _______, TO(0), _______, _______, _______, KC_APP, _______, _______, AR_LT, AR_DN, AR_RT ), // 3: Extra [3] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), }; void matrix_init_user(void) { if (get_backlight_level() != 0){ backlight_toggle(); } }; void matrix_scan_user(void) { }; bool process_record_user(uint16_t keycode, keyrecord_t *record) { if(record->event.pressed){ switch(keycode) { case AR_TOG: arrow_toggle = !arrow_toggle; backlight_toggle(); return false; break; case AR_UP: if(arrow_toggle == 1){ SEND_STRING(SS_DOWN(X_UP)); } else { SEND_STRING(SS_DOWN(X_KP_2)); } return false; break; case AR_DN: if(arrow_toggle == 1){ SEND_STRING(SS_DOWN(X_DOWN)); } else { SEND_STRING(SS_DOWN(X_KP_DOT)); } return false; break; case AR_LT: if(arrow_toggle == 1){ SEND_STRING(SS_DOWN(X_LEFT)); } else { SEND_STRING(SS_DOWN(X_KP_0)); } return false; break; case AR_RT: if(arrow_toggle == 1){ SEND_STRING(SS_DOWN(X_RIGHT)); } else { SEND_STRING(SS_DOWN(X_KP_ENTER)); } return false; break; } } if(!record->event.pressed){ switch(keycode) { case AR_UP: if(arrow_toggle == 1){ SEND_STRING(SS_UP(X_UP)); } else { SEND_STRING(SS_UP(X_KP_2)); } return false; break; case AR_DN: if(arrow_toggle == 1){ SEND_STRING(SS_UP(X_DOWN)); } else { SEND_STRING(SS_UP(X_KP_DOT)); } return false; break; case AR_LT: if(arrow_toggle == 1){ SEND_STRING(SS_UP(X_LEFT)); } else { SEND_STRING(SS_UP(X_KP_0)); } return false; break; case AR_RT: if(arrow_toggle == 1){ SEND_STRING(SS_UP(X_RIGHT)); } else { SEND_STRING(SS_UP(X_KP_ENTER)); } return false; break; } } return true; };