#pragma once #include "quantum.h" #include "matrix.h" #include "backlight.h" #include #define red_led_off PORTF |= (1<<5) #define red_led_on PORTF &= ~(1<<5) #define blu_led_off PORTF |= (1<<4) #define blu_led_on PORTF &= ~(1<<4) #define grn_led_off PORTD |= (1<<1) #define grn_led_on PORTD &= ~(1<<1) #define set_led_off red_led_off; grn_led_off; blu_led_off #define set_led_red red_led_on; grn_led_off; blu_led_off #define set_led_blue red_led_off; grn_led_off; blu_led_on #define set_led_green red_led_off; grn_led_on; blu_led_off #define set_led_yellow red_led_on; grn_led_on; blu_led_off #define set_led_magenta red_led_on; grn_led_off; blu_led_on #define set_led_cyan red_led_off; grn_led_on; blu_led_on #define set_led_white red_led_on; grn_led_on; blu_led_on // This a shortcut to help you visually see your layout. // The first section contains all of the arguements // The second converts the arguments into a two-dimensional array #define LAYOUT( \ k00, k01, k02, k03, k04, k05, k08, k09, k10, k11, k12, k13, \ k14, k15, k16, k17, k18, k19, k06, k07, k22, k23, k24, k25, k26, k27, \ k28, k29, k30, k31, k32, k33, k20, k21, k36, k37, k38, k39, k40, k41, \ k42, k43, k44, k45, k46, k47, k34, k48, k49, k35, k50, k51, k52, k53, k54, k55, \ k56, k57, k58, k59, k60, k61, k62, k63, k64, k65, k66, k67, k68, k69 \ ) \ { \ { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k10, k11, k12, k13 }, \ { k14, k15, k16, k17, k18, k19, k20, k21, k22, k23, k24, k25, k26, k27 }, \ { k28, k29, k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k40, k41 }, \ { k42, k43, k44, k45, k46, k47, k48, k49, k50, k51, k52, k53, k54, k55 }, \ { k56, k57, k58, k59, k60, k61, k62, k63, k64, k65, k66, k67, k68, k69 } \ }