#include QMK_KEYBOARD_H #include "keymap_extras/keymap_german.h" // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _DEF 0 #define _FNK 1 #define _MEDIA 2 // dual-role shortcuts #define FN_CAPS LT(_MEDIA, KC_CAPSLOCK) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Keymap _DEF: Default Layer * ,------------------------------------------------------------. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| ß| ´|bcksp|fn1| * |------------------------------------------------------------| * |Tab | Q| W| E| R| T| Z| U| I| O| P| Ü| +| | * |----------------------------------------------------- Return| * |fn2 | A| S| D| F| G| H| J| K| L| Ö| Ä| # | | * |------------------------------------------------------------| * |Sft | < | Y| X| C| V| B| N| M| ,| .| -| RSft| del | * |------------------------------------------------------------| * |Ctrl|Win |Alt | Space |RAlt |Win |App|RCtrl| * `------------------------------------------------------------' */ [_DEF] = LAYOUT_60_iso_split_bs_rshift( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, DE_SS, DE_ACUT, KC_BSPC, MO(_FNK), \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, DE_Z, KC_U, KC_I, KC_O, KC_P, DE_UE, DE_PLUS, \ FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_OE, DE_AE, DE_HASH, KC_ENT, \ KC_LSFT, DE_LESS, DE_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, DE_MINS, KC_RSFT, KC_DELETE, \ KC_LCTL, KC_LGUI, KC_LALT, KC_SPACE, KC_ALGR, KC_RGUI, KC_APP, KC_RCTL), /* Keymap _FNK: Function Keys * ,------------------------------------------------------------. * | ^ | F1| F2| F3| F4| F5| F6| F7| F8| F9| F0|F11|F12| Ins | | * |------------------------------------------------------------| * | |PGU| Up|PGD| | | |Ins|Hom|PDU| | | | | * |----------------------------------------------------- | * | |Lft|Dwn|Rgt| | | |Del|End|PGD| | | | | * |------------------------------------------------------------| * | | | | | | | | | | | | | | | * |------------------------------------------------------------| * | | | | | | | | | * `------------------------------------------------------------' */ [_FNK] = LAYOUT_60_iso_split_bs_rshift( DE_CIRC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, _______, \ _______, KC_PGUP, KC_UP, KC_PGDOWN, _______, _______, _______, _______, KC_INS, KC_HOME, KC_PGUP, _______, _______, \ _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, _______, KC_DEL, KC_END, KC_PGDOWN, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______), /* Keymap _MEDIA: Media and Mouse Layer * ,------------------------------------------------------------. * | | | | | | | | | | | | | | | | * |------------------------------------------------------------| * | | | | | | | |MLC| MU|MRC| | | | | * |----------------------------------------------------- | * | |PRV|VLD|VLU|NXT| | | ML| MD| MR| | | | | * |------------------------------------------------------------| * | | | | | | | | | | | | | UP | | * |------------------------------------------------------------| * | | | | PLAY | |LEFT|DWN|RIGHT| * `------------------------------------------------------------' */ [_MEDIA] = LAYOUT_60_iso_split_bs_rshift( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, KC_BTN1, KC_MS_U, KC_BTN2, _______, _______, _______, \ _______, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP , _______, \ _______, _______, _______, KC_MPLY, _______, KC_LEFT, KC_DOWN, KC_RIGHT), };