#include QMK_KEYBOARD_H #ifdef PROTOCOL_LUFA #include "lufa.h" #include "split_util.h" #endif #ifdef SSD1306OLED #include "common/ssd1306.h" #endif extern keymap_config_t keymap_config; #ifdef RGBLIGHT_ENABLE //Following line allows macro to read current RGB settings extern rgblight_config_t rgblight_config; #endif extern uint8_t is_master; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum layer_number { _QWERTY = 0, _FN, _ADJ }; enum custom_keycodes { QWERTY = SAFE_RANGE, FN, ADJ, RGBRST }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* QWERTY * ,------------------------------------------------. ,------------------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Bspc | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | Esc | A | S | D | F | G | | | | H | J | K | L | ; | ' | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | Shift| Z | X | C | V | B | | | | N | M | , | . | / | Shift| * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | Ctrl | Alt | FN | LGui | RGB | Spc | Del | | Bspc | Spc | Adj | LGui | FN | Alt | Ctrl | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | Spc | Ent | | Ent | Spc | * `-------------' `-------------' */ [_QWERTY] = LAYOUT_kc( \ //,--------+--------+--------+--------+--------+--------+--+--------+. ,--------+--+--------+--------+--------+--------+--------+--------+ GRV, 1, 2, 3, 4, 5, MINS, EQL, 6, 7, 8, 9, 0, BSPC, //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| TAB, Q, W, E, R, T, LBRC, RBRC, Y, U, I, O, P, BSLS, //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| ESC, A, S, D, F, G, _______, _______, H, J, K, L, SCLN, QUOT, //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| LSPO, Z, X, C, V, B, _______, _______, N, M, COMM, DOT, SLSH, RSPC, //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| LCTL, LALT, FN, LGUI, RGB_MOD, SPC, DEL, BSPC, SPC, ADJ, LGUI, FN, LALT, LCTL, //|--------+--------+--------+--------+--------+--+--------+--------| |--------+--+--------+--------+--------+--------+--------+--------| VOLD, VOLU, SPC, ENT, ENT, SPC, DOWN, UP // Rotary Left |--------+--------| |--------+-----------+ Rotary Right ), /* FN * ,------------------------------------------------. ,------------------------------------------------. * | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | | | | Up | | | | | | | | | | | | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | | | Left | Down | Right| | | | | Play | Next | Mute | V-Up |V-Down| | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | | | | | | | | | | | | | | | | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | | | | | | | | | | | | | | | | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | | | | | | * `-------------' `-------------' */ [_FN] = LAYOUT_kc( \ //,--------+--------+--------+--------+--------+--------+--+--------+. ,--------+--+--------+--------+--------+--------+--------+--------+ F1, F2, F3, F4, F5, F6, _______, _______, F7, F8, F9, F10, F11, F12, //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| _______, _______, _______, UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| _______, _______, LEFT, DOWN, RGHT, _______, _______, _______, MPLY, MNXT, MUTE, VOLD, VOLU, _______, //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, //|--------+--------+--------+--------+--------+--+--------+--------| |--------+--+--------+--------+--------+--------+--------+--------| VOLD, VOLU, _______, _______, _______, _______, UP, DOWN // Rotary Left |--------+--------| |--------+-----------+ Rotary Right ), /* ADJ * ,------------------------------------------------. ,------------------------------------------------. * | | | | | | | | | | | | | | | | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | | Sat+ | Val+ | Hue+ |Speed+|Toggle| | | | | | | | | | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | | Sat- | Val- | Hue- |Speed-|Reset | | | | |QWERTY| COLE | | | | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | | | | | | | | | | | | | | | | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | | | | | | | | | | | | | | | | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | | | | | | * `-------------' `-------------' */ [_ADJ] = LAYOUT( \ //,--------+--------+--------+--------+--------+--------+--+--------+. ,--------+--+--------+--------+--------+--------+--------+--------+ RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, \ //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| _______, RGB_SAI, RGB_VAI, RGB_HUI, RGB_SPI, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, \ //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| _______, RGB_SAD, RGB_VAD, RGB_HUD, RGB_SPD, RGBRST, _______, _______, _______, _______, _______, _______, _______, _______, \ //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ //|--------+--------+--------+--------+--------+--+--------+--------| |--------+--------+--+--------+--------+--------+--------+--------| _______, _______, _______, _______, _______, _______, _______, _______ \ // Rotary Left |--------+--------| |--------+--------+ Rotary Right ) }; // define variables for reactive RGB bool TOG_STATUS = false; int RGB_current_mode; bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case QWERTY: if (record->event.pressed) { set_single_persistent_default_layer(_QWERTY); } return false; break; case FN: if (record->event.pressed) { layer_on(_FN); } else { layer_off(_FN); } return false; break; case ADJ: if (record->event.pressed) { layer_on(_ADJ); } else { layer_off(_ADJ); } return false; break; //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released case RGBRST: #ifdef RGBLIGHT_ENABLE if (record->event.pressed) { eeconfig_update_rgblight_default(); rgblight_enable(); RGB_current_mode = rgblight_config.mode; } #endif break; } return true; } void matrix_init_user(void) { #ifdef RGBLIGHT_ENABLE RGB_current_mode = rgblight_config.mode; #endif //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h #ifdef SSD1306OLED iota_gfx_init(!has_usb()); // turns on the display #endif } void matrix_scan_user(void) { #ifdef SSD1306OLED // led_test_init(); iota_gfx_task(); // this is what updates the display continuously #endif } //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h #ifdef SSD1306OLED // hook point for 'led_test' keymap // 'default' keymap's led_test_init() is empty function, do nothing // 'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35); __attribute__ ((weak)) void led_test_init(void) {} void matrix_update(struct CharacterMatrix *dest, const struct CharacterMatrix *source) { if (memcmp(dest->display, source->display, sizeof(dest->display))) { memcpy(dest->display, source->display, sizeof(dest->display)); dest->dirty = true; } } //assign the right code to your layers for OLED display #define L_BASE 0 #define L_FN (1<<_FN) #define L_ADJ (1<<_ADJ) #define L_ADJ_TRI (L_ADJ|L_FN) static void render_logo(struct CharacterMatrix *matrix) { static char logo[]={ 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4, 0}; matrix_write(matrix, logo); } void render_status(struct CharacterMatrix *matrix) { // Render to mode icon static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}}; if(keymap_config.swap_lalt_lgui==false){ matrix_write(matrix, logo[0][0]); matrix_write_P(matrix, PSTR("\n")); matrix_write(matrix, logo[0][1]); }else{ matrix_write(matrix, logo[1][0]); matrix_write_P(matrix, PSTR("\n")); matrix_write(matrix, logo[1][1]); } // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below char buf[40]; snprintf(buf,sizeof(buf), "Undef-%ld", layer_state); matrix_write_P(matrix, PSTR("\nLayer: ")); switch (layer_state) { case L_BASE: matrix_write_P(matrix, PSTR("Laser")); break; case L_FN: matrix_write_P(matrix, PSTR("Function")); break; case L_ADJ: case L_ADJ_TRI: matrix_write_P(matrix, PSTR("Adjustment")); break; default: matrix_write(matrix, buf); } // Host Keyboard LED Status char led[40]; snprintf(led, sizeof(led), "\n%s %s %s", (host_keyboard_leds() & (1<