#include QMK_KEYBOARD_H #ifdef PROTOCOL_LUFA #include "lufa.h" #include "split_util.h" #endif extern keymap_config_t keymap_config; #ifdef RGBLIGHT_ENABLE //Following line allows macro to read current RGB settings extern rgblight_config_t rgblight_config; #endif extern uint8_t is_master; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum layer_number { _QWERTY = 0, _COLEMAK, _FN, _ADJ }; enum custom_keycodes { QWERTY = SAFE_RANGE, COLEMAK, FN, ADJ, BACKLIT, RGBRST }; enum macro_keycodes { KC_SAMPLEMACRO, }; // Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns /* Base Layout * ,------------------------------------------------. ,------------------------------------------------. * | Esc | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Del | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | Tab | | | | | | [ | | ] | | | | | | Enter| * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | Caps | | | | | | { | | } | | | | | | ' | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * |Shift | | | | | | ` | | \ | | | | | |Shift | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | Left | Down | Ctrl | Alt | Gui | Bspc | FN | | ADJ | Space| Gui | Alt | Ctrl | Up |Right | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------' * | Bspc | FN | | ADJ | Space| * `-------------' `-------------' */ #define BASE_LAYOUT( \ _00, _01, _02, _03, _04, _05, _06, _07, _08, _09, \ _10, _11, _12, _13, _14, _15, _16, _17, _18, _19, \ _20, _21, _22, _23, _24, _25, _26, _27, _28, _29 \ ) \ LAYOUT( \ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \ KC_TAB, _00, _01, _02, _03, _04, KC_LBRC, KC_RBRC, _05, _06, _07, _08, _09, KC_ENT, \ KC_CAPS, _10, _11, _12, _13, _14, KC_LCBR, KC_RCBR, _15, _16, _17, _18, _19, KC_QUOT, \ KC_LSFT, _20, _21, _22, _23, _24, KC_GRV, KC_BSLS, _25, _26, _27, _28, _29, KC_RSFT, \ KC_LEFT, KC_DOWN, KC_LCTRL, KC_LALT, KC_LGUI, KC_BSPC, FN, ADJ, KC_SPC, KC_RGUI, KC_RALT, KC_RCTRL, KC_UP, KC_RIGHT, \ KC_VOLU, KC_VOLD, KC_BSPC, FN, ADJ, KC_SPC, KC_VOLU, KC_VOLD \ ) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty * ,------------------------------------------------. ,------------------------------------------------. * | | | | | | | | | | | | | | | | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | | Q | W | E | R | T | | | | Y | U | I | O | P | | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | | A | S | D | F | G | | | | H | J | K | L | ; | | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | | Z | X | C | V | B | | | | N | M | , | . | / | | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | | | | | | | | | | | | | | | | * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------' * | | | | | | * `-------------' `-------------' */ [_QWERTY] = BASE_LAYOUT( \ KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \ KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, \ KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH \ ), /* Colemak * ,------------------------------------------------. ,------------------------------------------------. * | | | | | | | | | | | | | | | | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | | Q | W | F | P | G | | | | J | L | U | Y | ; | | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | | A | R | S | T | D | | | | H | N | E | I | O | | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | | Z | X | C | V | B | | | | K | M | , | . | / | | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | | | | | | | | | | | | | | | | * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------' * | | | | | | * `-------------' `--------=----' */ [_COLEMAK] = BASE_LAYOUT( \ KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, \ KC_A, KC_R, KC_S, KC_T, KC_G, KC_K, KC_N, KC_E, KC_I, KC_O, \ KC_Z, KC_X, KC_C, KC_D, KC_V, KC_M, KC_H, KC_COMM, KC_DOT, KC_SLSH \ ), /* FN * ,------------------------------------------------. ,------------------------------------------------. * | | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | | | | | | | | | | | PGDN | UP | PGUP | PRINT| HOME | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | | | | | | | | | | | LEFT | DOWN | RIGHT|INSERT| END | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * |Shift | | | | | | | | | PLAY | MUTE | VOL- | VOL+ | LAST | NEXT | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | | | | | Gui | | | | | | | | | | | * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------' * | | | | | | * `-------------' `-------------' */ [_FN] = LAYOUT( \ XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, \ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGDN, KC_UP, KC_PGUP, KC_PSCR, KC_HOME, \ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_END, \ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, KC_MRWD, KC_MFFD, \ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \ ), /* ADJ * ,------------------------------------------------. ,------------------------------------------------. * |RESET | F1 | F2 | F3 | F4 | F5 | F6 | | | = | / | * | - | | | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | | F7 | F8 | F9 | F10 | F11 | F12 | | | 7 | 8 | 9 | + | | | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | | HUI | VAI | SAI | | |COLEMK| | | 4 | 5 | 6 | Enter| | | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | | HUD | VAD | SAD | | |QWERTY| | | 1 | 2 | 3 | Space| | | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | |RGBRST|RGBTOG|RGBMOD|RGBSMD| | | | | | 0 | . | Bspc | | | * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------' * | | | | | | * `-------------' `-------------' */ [_ADJ] = LAYOUT( \ RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, XXXXXXX, KC_PEQL, KC_PSLS, KC_PAST, KC_PMNS, XXXXXXX, XXXXXXX, \ XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PPLS, XXXXXXX, XXXXXXX, \ XXXXXXX, RGB_SAD, RGB_VAI, RGB_SAI, XXXXXXX, XXXXXXX, COLEMAK, XXXXXXX, KC_P4, KC_P5, KC_P6, KC_PENT, XXXXXXX, XXXXXXX, \ XXXXXXX, RGB_HUD, RGB_VAD, RGB_HUI, XXXXXXX, XXXXXXX, QWERTY, XXXXXXX, KC_P1, KC_P2, KC_P3, KC_SPC, XXXXXXX, XXXXXXX, \ XXXXXXX, RGBRST, RGB_TOG, RGB_MOD, RGB_RMOD, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_P0, KC_PDOT, KC_BSPC, XXXXXXX, XXXXXXX, \ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX \ ) }; // define variables for reactive RGB bool TOG_STATUS = false; int RGB_current_mode; // Setting ADJ layer RGB back to default void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) { if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) { #ifdef RGBLIGHT_ENABLE //rgblight_mode(RGB_current_mode); #endif layer_on(layer3); } else { layer_off(layer3); } } bool process_record_user(uint16_t keycode, keyrecord_t *record) { //uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)); switch (keycode) { case QWERTY: if (record->event.pressed) { set_single_persistent_default_layer(_QWERTY); } return false; break; case COLEMAK: if(record->event.pressed) { set_single_persistent_default_layer(_COLEMAK); } return false; break; case FN: if (record->event.pressed) { //not sure how to have keyboard check mode and set it to a variable, so my work around //uses another variable that would be set to true after the first time a reactive key is pressed. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false } else { TOG_STATUS = !TOG_STATUS; #ifdef RGBLIGHT_ENABLE //rgblight_mode(15); #endif } layer_on(_FN); } else { #ifdef RGBLIGHT_ENABLE //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change #endif layer_off(_FN); TOG_STATUS = false; } return false; break; case ADJ: if (record->event.pressed) { layer_on(_ADJ); } else { layer_off(_ADJ); } return false; break; //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released case RGBRST: #ifdef RGBLIGHT_ENABLE if (record->event.pressed) { eeconfig_update_rgblight_default(); rgblight_enable(); RGB_current_mode = rgblight_config.mode; } #endif break; } return true; } void matrix_init_user(void) { #ifdef RGBLIGHT_ENABLE RGB_current_mode = rgblight_config.mode; #endif } // OLED Driver Logic #ifdef OLED_DRIVER_ENABLE uint8_t oled_init_user(uint8_t rotation) { if (!has_usb()) return OLED_ROTATION_180; // flip 180 for offhand return rotation; } static void render_logo(void) { static const char PROGMEM sol_logo[] = { 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0}; oled_write_P(sol_logo, false); } //assign the right code to your layers for OLED display #define L_BASE 0 #define L_FN (1<<_FN) #define L_ADJ (1<<_ADJ) #define L_ADJ_TRI (L_ADJ|L_FN) static void render_status(void) { // Render to mode icon static const char PROGMEM mode_logo[4][4] = { {0x95,0x96,0x0a,0}, {0xb5,0xb6,0x0a,0}, {0x97,0x98,0x0a,0}, {0xb7,0xb8,0x0a,0} }; if (keymap_config.swap_lalt_lgui != false) { oled_write_P(mode_logo[0], false); oled_write_P(mode_logo[1], false); } else { oled_write_P(mode_logo[2], false); oled_write_P(mode_logo[3], false); } // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below oled_write_P(PSTR("Layer: "), false); switch (layer_state) { case L_BASE: oled_write_P(PSTR("Default\n"), false); break; case L_FN: oled_write_P(PSTR("FN \n"), false); break; case L_ADJ: case L_ADJ_TRI: oled_write_P(PSTR("ADJ \n"), false); break; default: oled_write_P(PSTR("UNDEF \n"), false); } // Host Keyboard LED Status uint8_t led_usb_state = host_keyboard_leds(); oled_write_P(led_usb_state & (1<