# KageUrufu's Sol Layout Read the keymap for the layout, I don't want to deal with maintained ascii art ## Customize see `qmk_firmware/keyboards/sol/rev1/keymaps/default/rules.mk` ``` # Variables you can set for SOL BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) MOUSEKEY_ENABLE = no # Mouse keys(+4700) EXTRAKEY_ENABLE = yes # Audio control and System control(+450) CONSOLE_ENABLE = yes # Console for debug(+400) COMMAND_ENABLE = yes # Commands for debug and configuration NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work RGBLIGHT_ENABLE = yes # Enable global lighting effects. Do not enable with RGB Matrix LED_ANIMATIONS = yes # LED animations LED_MIRRORED = no # Mirror LEDs across halves (enable DIP 1 on slave, and DIP 2 and 3 on master) RGB_MATRIX_ENABLE = no # Enable per-key coordinate based RGB effects. Do not enable with RGBlight (+8500) RGB_MATRIX_KEYPRESSES = no # Enable reactive per-key effects. Can be very laggy (+1500) RGBLIGHT_FULL_POWER = no # Allow maximum RGB brightness. Otherwise, limited to a safe level for a normal USB-A port UNICODE_ENABLE = no # Unicode SWAP_HANDS_ENABLE = no # Enable one-hand typing ENCODER_ENABLE_CUSTOM = yes # Enable rotary encoder (+90) OLED_ENABLE = no # OLED_ENABLE (+5000) IOS_DEVICE_ENABLE = no # Limit max brightness to connect to IOS device (iPad,iPhone) ``` ## Compile go to qmk top directory. ``` $ cd qmk_firmware ``` build ``` $ make sol:default ``` After the initial flash with AVRdudess, you should be able to flash using this: ``` $ make sol:default:dfu ```