#include QMK_KEYBOARD_H #include "xulkal.h" #ifdef PROTOCOL_LUFA #include "lufa.h" #include "split_util.h" #endif #ifdef OLED_DRIVER_ENABLE #include "oled_driver.h" #endif #define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__) // Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty Layout * ,------------------------------------------------. ,------------------------------------------------. * | GESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | BkSp | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * |FN(CAPS)| A | S | D | F | G | ` | | ' | H | J | K | L | ; | Enter| * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | Sft[ | Z | X | C | V | B | RGB | |RGBRST| N | M | , | . | / | Sft] | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | Ctrl | Win | LOWER| RAISE| Alt | Space|RGBRMOD| |RGBMOD| Space| Left | Up | Down | Right| Ctrl | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------' * | Space| DEL | | Enter| Space| * `-------------' `-------------' */ [_QWERTY] = EXPAND_LAYOUT( \ _________________QWERTY_L1_________________, KC_MINS, KC_EQL, _________________QWERTY_R1_________________, \ _________________QWERTY_L2_________________, KC_LBRC, KC_RBRC, _________________QWERTY_R2_________________, \ _________________QWERTY_L3_________________, KC_GRV, KC_QUOT, _________________QWERTY_R3_________________, \ _________________QWERTY_L4_________________, RGB_TOG, RGBRST, _________________QWERTY_R4_________________, \ _________________QWERTY_L5_________________, RGB_RMOD, RGB_MOD, _________________QWERTY_R5_________________, \ KC_VOLU, KC_VOLD, KC_SPC, KC_DEL, KC_ENT, KC_SPC, KC_VOLU, KC_VOLD \ ), #ifndef GAMELAYER_DISABLE [_GAME] = EXPAND_LAYOUT( \ ___________________GAME_L1_________________, KC_MINS, KC_EQL, ___________________GAME_R1_________________, \ ___________________GAME_L2_________________, KC_LBRC, KC_RBRC, ___________________GAME_R2_________________, \ ___________________GAME_L3_________________, KC_GRV, KC_QUOT, ___________________GAME_R3_________________, \ ___________________GAME_L4_________________, RGB_TOG, RGBRST, ___________________GAME_R4_________________, \ ___________________GAME_L5_________________, RGB_RMOD, RGB_MOD, ___________________GAME_R5_________________, \ KC_VOLU, KC_VOLD, KC_SPC, KC_DEL, KC_ENT, KC_SPC, KC_VOLU, KC_VOLD \ ), #endif [_LOWER] = EXPAND_LAYOUT( \ __________________LOWER_L1_________________, KC_PMNS, KC_PPLS, __________________LOWER_R1_________________, \ __________________LOWER_L2_________________, _______, _______, __________________LOWER_R2_________________, \ __________________LOWER_L3_________________, _______, _______, __________________LOWER_R3_________________, \ __________________LOWER_L4_________________, _______, _______, __________________LOWER_R4_________________, \ __________________LOWER_L5_________________, _______, _______, __________________LOWER_R5_________________, \ _______, _______, _______, _______, _______, _______, _______, _______ \ ), [_RAISE] = EXPAND_LAYOUT( \ __________________RAISE_L1_________________, _______, _______, __________________RAISE_R1_________________, \ __________________RAISE_L2_________________, _______, _______, __________________RAISE_R2_________________, \ __________________RAISE_L3_________________, _______, _______, __________________RAISE_R3_________________, \ __________________RAISE_L4_________________, _______, _______, __________________RAISE_R4_________________, \ __________________RAISE_L5_________________, _______, _______, __________________RAISE_R5_________________, \ _______, _______, _______, _______, _______, _______, _______, _______ \ ), #ifdef TRILAYER_ENABLED [_RAISE] = EXPAND_LAYOUT( \ _________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________, \ _________________ADJUST_L2_________________, _______, _______, _________________ADJUST_R2_________________, \ _________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________, \ _________________ADJUST_L4_________________, _______, _______, _________________ADJUST_R4_________________, \ _________________ADJUST_L5_________________, _______, _______, _________________ADJUST_R5_________________, \ _______, _______, _______, _______, _______, _______, _______, _______ \ ), #endif }; //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h #ifdef OLED_DRIVER_ENABLE static void render_logo(void) { static const char PROGMEM sol_logo[] = { 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0}; oled_write_P(sol_logo, false); } extern rgb_config_t rgb_matrix_config; static void render_status(void) { // Render to mode icon static const char PROGMEM mode_logo[2][3] = { {0x97,0x98,0}, {0xb7,0xb8,0} }; oled_write_P(mode_logo[0], false); #if defined(RGB_MATRIX_ENABLE) static char buffer[20] = {0}; snprintf(buffer, sizeof(buffer), " h%3d s%3d v%3d\n", rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val); oled_write(buffer, false); #endif oled_write_P(mode_logo[1], false); #if defined(RGB_MATRIX_ENABLE) snprintf(buffer, sizeof(buffer), " s%3d m%3d\n", rgb_matrix_config.speed, rgb_matrix_config.mode); oled_write(buffer, false); #endif // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below oled_write_P(PSTR("Layer: "), false); switch (biton32(layer_state)) { case _QWERTY: #ifndef GAMELAYER_DISABLE switch (biton32(default_layer_state)) { case _QWERTY: oled_write_P(PSTR("Default\n"), false); break; case _GAME: oled_write_P(PSTR("Game\n"), false); break; default: oled_write_P(PSTR("Undefined\n"), false); break; } #else oled_write_P(PSTR("Default\n"), false); #endif break; case _LOWER: oled_write_P(PSTR("Lower\n"), false); break; case _RAISE: oled_write_P(PSTR("Raise\n"), false); break; #ifdef TRILAYER_ENABLED case _ADJUST: oled_write_P(PSTR("Adjust\n"), false); break; #endif default: oled_write_P(PSTR("Undefined\n"), false); } // Host Keyboard LED Status uint8_t led_usb_state = host_keyboard_leds(); oled_write_P(led_usb_state & (1<