#include QMK_KEYBOARD_H // Layer names for readability. #define BASE_LAYER 0 #define FUNC_LAYER 1 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Base layer, always active. [BASE_LAYER] = LAYOUT_ansi( KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END, \ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_DEL, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, _______, \ KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, MO(1), _______, KC_LEFT, KC_DOWN, KC_RGHT), // Function overlay, toggled by the Fn key. [FUNC_LAYER] = LAYOUT_ansi( KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_VOLU, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, \ _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, BL_INC, BL_TOGG, _______, KC_PGUP, _______, \ _______, _______, KC_MRWD, KC_MPLY, KC_MFFD, _______, _______, KC_HOME, KC_PGDN, KC_END), };