#include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _BL 0 #define _FL1 1 #define _FL2 2 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* _BL: Base Layer(Default) - For ISO enter use ANSI \ * ,-------------------------------------------------------------------------------. * |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| /|BSpc| Del| P/| P*| P-| * |-------------------------------------------------------------------------------| * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ | P7| P8| P9| P=| * |-------------------------------------------------------------------------------| * |CAPS | A| S| D| F| G| H| J| K| L| ;| '| #| Ent| P4| P5| P6| P+| * |-------------------------------------------------------------------------------| * |Shift| \| Z| X| C| V| B| N| M| ,| .| /|Shift | Up| P1| P2| P3|SLck| * |-------------------------------------------------------------------------------| * |Ctrl|Win |Alt | Space |Alt|Ctrl|Mo(1)|Lef|Dow| Rig| P0| P.|PEnt| * `-------------------------------------------------------------------------------' */ [_BL] = LAYOUT_all( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC, KC_DEL, KC_PSLS, KC_PAST, KC_PMNS, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9, KC_PEQL, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PPLS, KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_SLCK, KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, MO(_FL1), KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_PENT ), /* _FL1: Function Layer 1 - For ISO enter use ANSI \ * ,-------------------------------------------------------------------------------. * | `|F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|PScr|Ins|NLck| | | | * |-------------------------------------------------------------------------------| * | | | | |RST| | | | | | | | | | | | | | * |-------------------------------------------------------------------------------| * | | | | | | |Hu+|Va+|Sa+| | | | | | | | | | * |-------------------------------------------------------------------------------| * | | | | | |RGB|Hu-|Va-|Sa-|Bl-|Bl+| |Mute|Vol+| | | | | * |-------------------------------------------------------------------------------| * | | | | BL_Toggle | | | | |Vol-| | | | | * `-------------------------------------------------------------------------------' */ [_FL1] = LAYOUT_all( KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_INS, KC_NLCK, _______, _______, _______, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_HUD, RGB_SAD, RGB_VAD, BL_DEC, BL_INC, _______, KC_MUTE, KC_MUTE, KC_VOLU, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, _______, _______, _______, _______, KC_VOLD, _______, _______, _______, _______ ), /* _FL2: Function Layer 2 - For ISO enter use ANSI \ * ,-------------------------------------------------------------------------------. * | | | | | | | | | | | | | | | | | | | | * |-------------------------------------------------------------------------------| * | | | | | | | | | | | | | | | | | | | * |-------------------------------------------------------------------------------| * | | | | | | | | | | | | | | | | | | | * |-------------------------------------------------------------------------------| * | | | | | | | | | | | | | | | | | | | * |-------------------------------------------------------------------------------| * | | | | | | | | | | | | | | * `-------------------------------------------------------------------------------' */ [_FL2] = LAYOUT_all( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), }; void matrix_init_user(void) { } void matrix_scan_user(void) { } bool process_record_user(uint16_t keycode, keyrecord_t *record) { return true; } void led_set_user(uint8_t usb_led) { if (usb_led & (1 << USB_LED_NUM_LOCK)) { } else { } if (usb_led & (1 << USB_LED_CAPS_LOCK)) { DDRA |= (1 << 3); PORTA |= (1 << 3); } else { DDRA &= ~(1 << 3); PORTA &= ~(1 << 3); } if (usb_led & (1 << USB_LED_SCROLL_LOCK)) { } else { } if (usb_led & (1 << USB_LED_COMPOSE)) { } else { } if (usb_led & (1 << USB_LED_KANA)) { } else { } }