#include QMK_KEYBOARD_H #include "drashna.h" extern keymap_config_t keymap_config; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. // Fillers to make layering more clear #define _______ KC_TRNS #define XXXXXXX KC_NO #define LMACRO TG(_MACROS) #define DIABLO TG(_DIABLO) #define GAMEPAD TG(_GAMEPAD) #define MEDIA TT(_MEDIA) //enum more_custom_keycodes { // KC_P00 = NEW_SAFE_RANGE //}; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_NUMLOCK] = LAYOUT_ortho_5x7( LMACRO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, MEDIA, KC_CALC, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PAST, KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_COLN, KC_PENT ), [_DIABLO] = LAYOUT_ortho_5x7( KC_ESC, DIABLO, KC_V, KC_D, XXXXXXX, XXXXXXX, KC_L, KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_J, KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_F, KC_LCTL, KC_D3_3, KC_D3_3, KC_D3_3, KC_D3_3, KC_Z, KC_DIABLO_CLEAR, KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE) ), [_GAMEPAD] = LAYOUT_ortho_5x7( // Game pad layout designed primarily for Overwatch LMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V ), [_MACROS] = LAYOUT_ortho_5x7( LMACRO, KC_OVERWATCH,GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_C9, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_SYMM, KC_TORB, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_GLHF, KC_GOODGAME, KC_GGEZ, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_SALT, KC_MORESALT, KC_SALTHARD, KC_JUSTGAME, KC_AIM, XXXXXXX, KC_PENT ), [_MEDIA] = LAYOUT_ortho_5x7( KC_MAKE, KC_RESET,MU_TOG, AU_ON, AU_OFF, CK_TOGG, RGB_SAD, MEDIA, EPRM, KC_RGB_T,RGB_M_P, RGB_M_B, RGB_M_R, RGB_SAI, RGB_TOG, RGB_MOD, RGB_RMOD,RGB_M_SW,RGB_M_SN,RGB_M_K, RGB_HUD, KC_MPLY, KC_MPRV, KC_MNXT, RGB_M_X, RGB_M_G, RGB_M_P, RGB_HUI, KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, RGB_VAD, RGB_VAI ) }; bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { //switch (keycode) { //case KC_P00: // if (!record->event.pressed) { // tap(KC_KP_0); // tap(KC_KP_0); // } // return false; // break; //} return true; } void matrix_init_keymap(void) { DDRD &= ~(1<<5); PORTD &= ~(1<<5); DDRB &= ~(1<<0); PORTB &= ~(1<<0); }