#include QMK_KEYBOARD_H #define _DVORAK 0 #define _QWERTY 1 #define _FN1 2 #define _MOUSE 3 enum custom_keycodes { DVORAK = SAFE_RANGE, QWERTY, }; #define KC_ KC_TRNS #define _______ KC_TRNS #define KC_DVOR DVORAK #define KC_QWER QWERTY #define KC_FN1 MO(_FN1) // Tap-Hold keys (QWERTY) #define KC_S_C MT(MOD_LCTL, KC_S) #define KC_D_A MT(MOD_LALT, KC_D) #define KC_F_G MT(MOD_LGUI, KC_F) #define KC_J_G MT(MOD_RGUI, KC_J) #define KC_K_A MT(MOD_RALT, KC_K) #define KC_L_C MT(MOD_RCTL, KC_L) // Tap-Hold keys (Dvorak) #define KC_O_C MT(MOD_LCTL, KC_O) #define KC_E_A MT(MOD_LALT, KC_E) #define KC_U_G MT(MOD_LGUI, KC_U) #define KC_H_G MT(MOD_RGUI, KC_H) #define KC_T_A MT(MOD_RALT, KC_T) #define KC_N_C MT(MOD_RCTL, KC_N) #define KC_G_A LGUI(KC_A) #define KC_G_C LGUI(KC_C) #define KC_G_V LGUI(KC_V) #define KC_G_X LGUI(KC_X) #define KC_G_Z LGUI(KC_Z) #define KC_G_BL LGUI(KC_BSLS) #define KC_G_TB LGUI(KC_TAB) #define KC_G_SP LGUI(KC_SPC) #define KC_ENTM LT(_MOUSE, KC_ENT) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = LAYOUT_kc( //,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----. DVOR,ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,MINS,PGUP, //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----| G_A ,TAB , Q , W , E , R , T , Y , U , I , O , P ,BSLS,PGDN, //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----| G_X ,CAPS, A ,S_C ,D_A ,F_G , G , H ,J_G ,K_A ,L_C ,SCLN,QUOT, UP , //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----| G_C ,LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH,RSFT,DOWN, //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----| G_V ,FN1 ,G_TB,G_SP,BSPC,SPC ,SPC , ENTM,ENTM,G_Z ,GRV ,EQL ,LEFT,RGHT //`----+----+----+----+----+----+----' `----+----+----+----+----+----+----' ), [_DVORAK] = LAYOUT_kc( //,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----. QWER,ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,EQL ,PGUP, //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----| G_A ,TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,SLSH,PGDN, //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----| G_X ,CAPS, A ,O_C ,E_A ,U_G , I , D ,H_G ,T_A ,N_C , S ,MINS, UP , //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----| G_C ,LSFT,SCLN, Q , J , K , X , B , M , W , V , Z ,RSFT,DOWN, //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----| G_V ,FN1 ,G_TB,G_SP,BSPC,SPC ,SPC , ENTM,ENTM,G_Z ,GRV ,BSLS,LEFT,RGHT //`----+----+----+----+----+----+----' `----+----+----+----+----+----+----' ), [_FN1] = LAYOUT_kc( //,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----. , , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 , , //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----| , ,EXLM, AT ,LCBR,RCBR,PIPE, , P7 , P8 , P9 ,ASTR,F12 , , //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----| , ,HASH,DLR ,LPRN,RPRN,GRV , , P4 , P5 , P6 ,PLUS,MINS, , //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----| , ,PERC,CIRC,LBRC,RBRC,TILD, AMPR, P1 , P2 , P3 ,SLSH, , , //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----| , , , , , , , , ,PDOT, P0 ,EQL , , //`----+----+----+----+----+----+----' `----+----+----+----+----+----+----' ), [_MOUSE] = LAYOUT_kc( //,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----. , , , , , , , , , , , , , , //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----| , , , ,MS_U, , , , , , , , , , //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----| , , ,MS_L,MS_D,MS_R, , , , , , , , , //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----| , , , , , , , , , , , , , , //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----| , , , ,BTN1,BTN2, , , , , , , , //`----+----+----+----+----+----+----' `----+----+----+----+----+----+----' ) }; #ifdef AUDIO_ENABLE float tone_qwerty[][2] = SONG(QWERTY_SOUND); float tone_dvorak[][2] = SONG(DVORAK_SOUND); #endif void update_rgblight(uint16_t layer) { if (layer & (1UL << _DVORAK)) { rgblight_sethsv_green(); } else if (layer & (1UL << _QWERTY)) { rgblight_sethsv_goldenrod(); } } void persistent_default_layer_set(uint16_t default_layer) { eeconfig_update_default_layer(default_layer); default_layer_set(default_layer); #ifdef RGBLIGHT_ENABLE update_rgblight(default_layer); #endif // RGBLIGHT_ENABLE } bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case QWERTY: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_NOTE_ARRAY(tone_qwerty, false, 0); #endif persistent_default_layer_set(1UL << _QWERTY); } return false; break; case DVORAK: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_NOTE_ARRAY(tone_dvorak, false, 0); #endif persistent_default_layer_set(1UL << _DVORAK); } return false; break; } return true; } void matrix_init_user(void) { #ifdef RGBLIGHT_ENABLE rgblight_enable(); uint8_t default_layer = eeconfig_read_default_layer(); update_rgblight(default_layer); #endif }