#include "xd75.h" #include "bbaserdem.h" const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Layout * ,-----------------------------------------------------------. * |Blt|Lck| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | * |---+---+-----------------------------------------------+---| * |Int|Trm| |Cps| * |---+---| |---| * |Clc|Psw| | \ | * |---+---| PLANCK |---| * |Rev|Ffw| | [ | * |---+---| |---| * |Tog|Mut| | ] | * `-----------------------------------------------------------' */ [_DV] = KM( BL_STEP, LGUI(KC_ESC), KC_GRV,KC_1,KC_2,KC_3,KC_4,KC_5,KC_6,KC_7,KC_8,KC_9,KC_0,KC_MINS,KC_EQL, KC_WHOM, LGUI(KC_ENT), DVORAK_1, KC_CAPS, KC_CALC, LGUI(KC_P), DVORAK_2, KC_BSLS, KC_MPRV, KC_MNXT, DVORAK_3, KC_LBRC, KC_MPLY, KC_MUTE, DVORAK_4, KC_RBRC ), [_AL] = KM( _______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______, _______,_______,_______, _______,_______, ALTCHAR_1, _______, _______,_______, ALTCHAR_2, _______, _______,_______, ALTCHAR_3, _______, _______,_______, ALTCHAR_4, _______ ), [_GA] = KM( _______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______, _______,_______,_______, _______,_______, GAME_1, _______, _______,_______, GAME_2, _______, _______,_______, GAME_3, _______, _______,_______, GAME_4, _______ ), [_NU] = KM( _______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______, _______,_______,_______, _______,_______, NUMBERS_1, _______, _______,_______, NUMBERS_2, _______, _______,_______, NUMBERS_3, _______, _______,_______, NUMBERS_4, _______ ), [_SE] = KM( _______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______, _______,_______,_______, _______,_______, SETTINGS_1, _______, _______,_______, SETTINGS_2, _______, _______,_______, SETTINGS_3, _______, _______,_______, SETTINGS_4, _______ ), [_MO] = KM( _______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______, _______,_______,_______, _______,_______, MOUSE_1, _______, _______,_______, MOUSE_2, _______, _______,_______, MOUSE_3, _______, _______,_______, MOUSE_4, _______ ), #ifdef AUDIO_ENABLE [_MU] = KM( XXX, XXX, MASK, XXX, XXX, XXX, MASK, XXX, XXX, XXX, MASK, XXX, XXX, XXX, MASK, XXX, XXX, XXX, MUSIC_4, XXX ), #endif };