/* Copyright 2018 darm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H // Layer shorthand #define _BASE 0 #define _LOWER 1 #define _LINVERT 2 #define _RAISE 3 #define _EMOJIFY 4 enum emoji_map { UNAM, // unamused 😒 HEYE, // smiling face with heart shaped eyes 😍 OK, // ok hand sign 👌 SMIR, // smirk 😏 PRAY, // pray 🙏 CELE, // celebration 🙌 COOL, // smile with sunglasses 😎 EYES, // eyes THNK, // BIG THONK NAIL, // Nailcare 💅 }; const uint32_t PROGMEM unicode_map[] = { [UNAM] = 0x1F612, [HEYE] = 0x1f60d, [OK] = 0x1F44C, [SMIR] = 0x1F60F, [PRAY] = 0x1F64F, [CELE] = 0x1F64C, [COOL] = 0x1F60E, [EYES] = 0x1F440, [THNK] = 0x1F914, [NAIL] = 0x1F485, }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_BASE] = { { KC_GESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_MPRV , KC_MPLY , KC_MNXT , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_BSPC }, { KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_MINS , KC_EQL , KC_BSLS , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_ENT }, { MO(3) , KC_A , KC_S , KC_D , KC_F , KC_G , KC_LBRC , KC_MUTE , KC_RBRC , KC_H , KC_J , KC_K , KC_L , KC_SCLN , KC_QUOT }, { KC_LSFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_HOME , KC_SLEP , KC_END , KC_N , KC_M , KC_COMM , KC_DOT , KC_SLSH , KC_RSFT }, { KC_LCTL , MO(4) , KC_LALT , KC_LGUI , KC_SPC , KC_SPC , MO(1) , KC_DEL , MO(2) , KC_SPC , KC_LEFT , KC_DOWN , KC_UP , KC_RGHT , KC_RGUI }, }, [_LOWER] = { { _______ , _______ , _______ , _______ , _______ , _______ , BL_TOGG , BL_DEC , BL_INC , _______ , _______ , _______ , _______ , _______ , _______ }, { _______ , KC_WH_L , KC_BTN1 , KC_MS_U , KC_BTN2 , KC_WH_U , BL_STEP , RGB_TOG , RGB_MOD , _______ , _______ , _______ , _______ , _______ , _______ }, { _______ , KC_WH_R , KC_MS_L , KC_MS_D , KC_MS_R , KC_WH_D , RGB_HUI , RGB_HUD , RGB_SAI , _______ , KC_LEFT , KC_DOWN , KC_UP , KC_RGHT , _______ }, { _______ , _______ , _______ , _______ , _______ , _______ , RGB_SAD , RGB_VAI , RGB_VAD , _______ , _______ , _______ , _______ , _______ , _______ }, { _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ }, }, [_LINVERT] = { { _______ , _______ , _______ , _______ , _______ , _______ , BL_TOGG , BL_DEC , BL_INC , _______ , _______ , _______ , _______ , _______ , _______ }, { _______ , _______ , _______ , _______ , _______ , _______ , BL_STEP , RGB_TOG , RGB_MOD , KC_WH_U , KC_BTN1 , KC_MS_U , KC_BTN2 , KC_WH_L , _______ }, { _______ , KC_LEFT , KC_DOWN , KC_UP , KC_RGHT , _______ , RGB_SAI , RGB_HUI , RGB_HUD , KC_WH_D , KC_MS_L , KC_MS_D , KC_MS_R , KC_WH_R , _______ }, { _______ , _______ , _______ , _______ , _______ , _______ , RGB_SAD , RGB_VAI , RGB_VAD , _______ , _______ , _______ , _______ , _______ , _______ }, { _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ }, }, [_RAISE] = { { KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , _______ , _______ , _______ , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 }, { _______ , _______ , KC_7 , KC_8 , KC_9 , _______ , _______ , _______ , _______ , _______ , KC_MUTE , KC_VOLD , KC_VOLU , _______ , _______ }, { _______ , _______ , KC_4 , KC_5 , KC_6 , _______ , _______ , _______ , _______ , _______ , KC_MPRV , KC_MPLY , KC_MNXT , _______ , _______ }, { _______ , _______ , KC_1 , KC_2 , KC_3 , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ }, { _______ , _______ , _______ , KC_0 , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ }, }, [_EMOJIFY] = { { TO(0) , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , RESET }, { _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ }, { _______ , X(CELE) , X(PRAY) , X(NAIL) , X(OK) , X(THNK) , _______ , _______ , _______ , X(UNAM) , X(HEYE) , X(COOL) , X(EYES) , X(SMIR) , _______ }, { _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ }, { _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ }, }, }; void matrix_init_user(void) { _delay_ms(20); // Gets rid of tick set_unicode_input_mode(UC_LNX); } /* Template for future layers [_LAYER_NAME] = { { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, } }; */