#include QMK_KEYBOARD_H //aliases for clarity in layering #define A_BSPC LALT(KC_BSPC) // delete whole word in Mac #define C_BSPC LCTL(KC_BSPC) // delete whole word in PC #define A_LEFT LALT(KC_LEFT) #define A_RGHT LALT(KC_RGHT) #define C_RGHT LCTL(KC_RGHT) #define C_LEFT LCTL(KC_LEFT) #define SftEnt SFT_T(KC_ENT) #define BS_GUI LGUI_T(KC_BSPC) #define BS_CTL LCTL_T(KC_BSPC) // internet browser tab shortcuts and window/application swapping for Mac and Win #define GSL LGUI(S(KC_LEFT)) // back one tab in Safari #define GSR LGUI(S(KC_RGHT)) // forward one tab in Safari #define CTLPGDN LCTL(KC_PGDN) // back one tab on Windows #define CTLPGUP LCTL(KC_PGUP) // forward one tab on Windows #define G_TAB LGUI(KC_TAB) // Mac: switch applications #define G_GRV LGUI(KC_GRV) // Mac: switch between windows within an application #define A_TAB LALT(KC_TAB) #define C_TAB LCTL(KC_TAB) // navigation layers for both Mac OS X and Windows #define NAV LT(4, KC_TAB) #define NAVPC LT(5, KC_TAB) // Layer shorthand #define _COLEMAK 0 #define _PC 1 #define _GAME 2 // Gaming layer #define _SYMBOL 3 // Function keys, numbers, symbols, Backlighting #define _NAV 4 // Navigation Layer on Mac #define _NAVPC 5 // Navigation Layer on Win // tapdance declarations enum { SFT_LCK }; // alias for tapdance #define SftLck TD(SFT_LCK) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* COLEMAK * .--------------------------------------------------------------------------------------------------------------------------------------. * | `~ | 1 | 2 | 3 | 4 | 5 | -_ | PC | =+ | 6 | 7 | 8 | 9 | 0 | BACKSP | * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------| * | ESC/`~ | Q | W | F | P | G | [ | \| | ] | J | L | U | Y | ; | BACKSP | * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------| * | NAVTAB | A | S | D | F | G | PgUp |PlayPaus| ENTER | H | N | E | I | O | ' | * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------| * |SFT/CAPS| Z | X | C | V | B | PgDn | UP | ENTER | K | M | , | . | / | SftEnt | * |--------+--------+--------+--------+--------+-----------------+--------+--------+--------+--------+-----------------+--------+--------| * | DEL | LGUI | LCTRL | LALT | LGUI | BKSPC | LEFT | DOWN | RIGHT | SPACE | SYMBOL | RGUI | RALT | RCTRL | BL | * '--------------------------------------------------------------------------------------------------------------------------------------' */ [_COLEMAK] = LAYOUT_ortho_5x15( /* COLEMAK */ KC_GRV , KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, TG(1) , KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, KC_GESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_LBRC, KC_BSLS, KC_RBRC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, NAV , KC_A, KC_R, KC_S, KC_T, KC_D, KC_PGUP, KC_ESC , KC_ENT , KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, SftLck , KC_Z, KC_X, KC_C, KC_V, KC_B, KC_PGDN, KC_UP , KC_ENT , KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SftEnt , KC_DEL , KC_LGUI, KC_LCTL, KC_LALT, KC_LGUI, BS_GUI, KC_LEFT, KC_DOWN, KC_RGHT, KC_SPC, MO(3) , KC_RGUI, KC_RALT, KC_RCTL, BL_STEP ), // Windows Layer: essentially swaps Control and GUI [_PC] = LAYOUT_ortho_5x15( /* WINDOWS */ _______, _______, _______, _______, _______, _______, _______, TG(2) , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, NAVPC , _______, _______, _______, _______, _______, _______, KC_MPLY, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LCTL, KC_LGUI, _______, KC_LCTL, BS_CTL , _______, _______, _______, _______, _______, KC_RCTL, KC_RALT, KC_RGUI, _______ ), [_GAME] = LAYOUT_ortho_5x15( /* Gaming Layer */ _______, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_F10 , KC_F11 , KC_F12 , _______, _______, _______, _______, _______, TO(0) , KC_ESC , KC_T , KC_Q , KC_W , KC_E , KC_R , KC_F7 , KC_F8 , KC_F9 , KC_Y , KC_U , KC_I , KC_O , KC_P , _______, KC_TAB , KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC_F4 , KC_F5 , KC_F6 , KC_H , KC_J , KC_K , KC_L , KC_SCLN, _______, KC_LALT, KC_LCTL, KC_Z , KC_X , KC_C , KC_V , KC_F1 , KC_F2 , KC_F3 , KC_N , KC_M , _______, _______, _______, KC_ENT , _______, _______, _______, KC_G , KC_B , KC_SPC , KC_I , KC_M , _______, _______, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, _______ ), /* SYMBOL * .--------------------------------------------------------------------------------------------------------------------------------------. * | F12 | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 | * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------| * | [{ | 1 | 2 | 3 | 4 | 5 | | | | 6 | 7 | 8 | 9 | 0 | }] | * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------| * | | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | = | * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------| * | | HOME | END | BL_OFF | BL_ON | | | | | | -_ | | | | | * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------| * | | | | | | | | | | | | | | | | * '--------------------------------------------------------------------------------------------------------------------------------------' */ [_SYMBOL] = LAYOUT_ortho_5x15( /* SYMBOL */ KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , _______, _______, _______, KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_LBRC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , _______, _______, _______, KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RBRC, _______, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, _______, _______, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL , _______, KC_HOME, KC_END , BL_OFF , BL_ON , KC_F11 , _______, _______, _______, KC_F12 , KC_MINS, _______, _______, _______, _______, _______, _______, _______, _______, _______, A_BSPC , _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [_NAV] = LAYOUT_ortho_5x15( /* NAVIGATION for Mac */ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, C_TAB , A_LEFT, KC_UP, A_RGHT , KC_DEL , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, GSL , KC_LEFT, KC_DOWN, KC_RGHT, GSR , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, G_TAB , A_BSPC , KC_HOME, KC_END , G_GRV , _______, RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [_NAVPC] = LAYOUT_ortho_5x15( /* NAVIGATION FOR WINDOWS: replaces Alt with Control, GUI with Alt, and browser tab shortcuts*/ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, C_TAB , C_LEFT, KC_UP, C_RGHT , KC_DEL , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, CTLPGUP, KC_LEFT, KC_DOWN, KC_RGHT, CTLPGDN, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, A_TAB , C_BSPC , KC_HOME, KC_END , _______, _______, RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ) }; // Shift vs capslock function. From bbaserdem's Planck keymap. void caps_tap (qk_tap_dance_state_t *state, void *user_data) { if (state->count == 1) { register_code (KC_LSFT); } else if (state->count == 2) { unregister_code (KC_LSFT); register_code (KC_CAPS); } } void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) { if (state->count == 1) { unregister_code (KC_LSFT); } else { unregister_code (KC_CAPS); } } //Tap Dance Definitions qk_tap_dance_action_t tap_dance_actions[] = { //Tap once for Shift, twice for Caps Lock [SFT_LCK] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end ) }; /* Template for future layers [_LAYER_NAME] = { { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, } }; */