// Default layout for Zeal60 #include QMK_KEYBOARD_H // For readability. #define _______ KC_TRNS #define _x_ KC_NO #define AUD_PRV LCTL(KC_MPRV) // Previous music track #define AUD_PLY LCTL(KC_MPLY) // Pause music #define AUD_NXT LCTL(KC_MNXT) // Next music track // Zeal60-specific keys: // EF_INC, EF_DEC, // next/previous backlight effect // H1_INC, H1_DEC, // Color 1 hue increase/decrease // S1_INC, S1_DEC, // Color 1 saturation increase/decrease // H2_INC, H2_DEC, // Color 2 hue increase/decrease // S2_INC, S2_DEC, // Color 2 saturation increase/decrease // BR_INC, BR_DEC, // backlight brightness increase/decrease const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Default layer: Pressing caps-lock momentarily switches to Layer 1. // This is the default layer. Pressing an empty keycode on another layer will take you here. [0] = { {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC}, {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS}, {MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, _x_ }, {KC_LSFT, _x_ , KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, _x_ }, {KC_LCTL, KC_LGUI, KC_LALT, _x_ , _x_ , _x_ , _x_ , KC_SPC, _x_ , _x_ , KC_LEFT, KC_UP, KC_DOWN, KC_RGHT} }, // Layer 1: Pressing enter switches to layer 2, where backlight controls live. // This is a momentary layer: once you let go of caps, you'll be back in layer 1. [1] = { {KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL }, {_______, KC_VOLD, KC_MUTE, KC_VOLU, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, KC_INS, KC_DEL, _______}, {_______, AUD_PRV, AUD_PLY, AUD_NXT, _______, _______, _______, _______, _______, _______, _______, _______, TO(2) , _x_ }, {KC_CAPS, _x_ , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _x_ }, {KC_RCTL, KC_RGUI, KC_RALT, _x_ , _x_ , _x_ , _x_ , _______, _x_ , _x_ , KC_HOME, KC_PGUP, KC_PGDN, KC_END} }, // Layer 2: Zeal60 and backlight configuration. (Get here quickly by pressing Caps+Enter from Layer 1.) // This is a persistent layer. Get back to the default layer by pressing enter. [2] = { {RESET, EF_DEC, EF_INC, BR_DEC, BR_INC, ES_DEC, ES_INC, _______, _______, _______, _______, _______, _______, _______}, {_______, H1_DEC, H1_INC, S1_DEC, S1_INC, _______, _______, _______, _______, _______, _______, _______, _______, _______}, {_______, H2_DEC, H2_INC, S2_DEC, S2_INC, _______, _______, _______, _______, _______, _______, _______, TO(0) , _x_ }, {RGB_MOD, _x_ , RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _x_ }, {RGB_TOG, RGB_VAD, RGB_VAI, _x_ , _x_ , _x_ , _x_ , _______, _x_ , _x_ , _______, _______, _______, _______} } };