#include QMK_KEYBOARD_H #include "333fred.h" extern keymap_config_t keymap_config; enum custom_macros { DLEFT, DRIGHT, PSCREEN_APP }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty * ,-----------------------------------------. .-----------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Esc | A | S | D | F | G | | H | J | K | L | ; | " | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Shift| Z | X | C | V | B | | N | M | , | . | / |SHIFT | * |------+------+------+------+------+------+------..-----+------+------+------+------+------+------| * | Ctrl | F4 | F5 | GUI | Alt | Bksp |Lwr/VM||Enter|Space | NAV | - | = | Alt | Del | * `------------------------------------------------''-----------------------------------------------' */ [BASE] = LAYOUT( \ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, \ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ OSM(MOD_LSFT), LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, OSM(MOD_RSFT) , \ KC_LCTL, KC_F4, KC_F5, KC_LGUI, KC_LALT, KC_BSPC, TD(TD_SYM_VIM), KC_ENT, KC_SPACE, OSL(VIM), KC_MINS, KC_EQL, KC_RALT, KC_DEL \ ), /* Symbols * ,-----------------------------------------. .-----------------------------------------. * | Caps | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | ! | @ | ( | ) | | | | 7 | 8 | 9 | * | ) | F12 | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | # | $ | { | } | ` | | 4 | 5 | 6 | + | } | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | APscr| % | ^ | [ | ] | ~ | | 1 | 2 | 3 | \ | Vol- | Vol+ | * |------+------+------+------+------+------+------..------+------+------+------+------+------+------| * | Pscr | | RESET| | | GAME | || | 0 | . | = | Prev | Next | Play | * `------------------------------------------------- -------------------------------------------------' */ [SYMB] = LAYOUT( \ KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \ _______, KC_EXLM, KC_AT, KC_LPRN, KC_RPRN, KC_PIPE, KC_7, KC_8, KC_9, KC_ASTR, KC_RPRN, KC_F12, \ _______, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_GRV, KC_4, KC_5, KC_6, KC_PLUS, KC_RCBR, KC_PIPE, \ M(PSCREEN_APP), KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_1, KC_2, KC_3, KC_BSLS, KC_VOLD, KC_VOLU, \ KC_PSCR, _______, RESET, _______, _______, TO(GAME), _______, _______, KC_0, KC_DOT, KC_EQL, KC_MPRV, KC_MNXT, KC_MPLY \ ), /* Vim Movement * ,-----------------------------------------. .-----------------------------------------. * | | | | | | | | | | | | RESET| | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | |RGBSAI|RGBVAI|RGBSAD| LSFT | | | | | | | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | DLeft|DRight| LCTRL| LGUI | | | Left | Down | Up | Right| | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | |RGBHUD|RGBVAD|RGBHUI| | | | | | | | | | * |------+------+------+------+------+------+------..------+------+------+------+------+------+------| * | | | | | | | || | | | | | | | * `------------------------------------------------..------------------------------------------------' */ [VIM] = LAYOUT( \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, \ _______, RGB_SAI, RGB_VAI, RGB_SAD, KC_LSFT, _______, _______, _______, _______, _______, _______, _______, \ _______, M(DLEFT), M(DRIGHT), KC_LCTL, KC_LGUI, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \ _______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \ ), /* Gaming mode (Raise) * All one-shot mods are disabled on this layer * ,-----------------------------------------. .-----------------------------------------. * | ESC | | | | | | | | | | | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | | | | | | | | | | | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | CTRL | | | | | | | | | | | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Shift| Z | | | | | | | | | | | GUI | * |------+------+------+------+------+------+------..------+------+------+------+------+------+------| * | Enter| | Lock | Bksp | Alt | Spc | RESET|| | Lower| Left | Up | Down | Right|QWERTY| * `------------------------------------------------..-----------------------------------------------' */ [GAME] = LAYOUT( \ KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, \ KC_ENT, TG(GAME_ARROW), KC_LOCK, KC_BSPC, KC_F5, KC_LALT, KC_SPC, OSL(SYMB), KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE) \ ), /* Gaming Arrow mode (Raise) * Turns wasd into arrows * ,-----------------------------------------. .-----------------------------------------. * | ESC | | | | | | | | | | | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | | Up | | | | | | | | | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | CTRL | Left | Down | Right| | | | | | | | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Shift| Z | | | | | | | | | | | GUI | * |------+------+------+------+------+------+------..------+------+------+------+------+------+------| * | Enter| | Lock | Bksp | Alt | Spc | RESET|| | Lower| Left | Up | Down | Right|QWERTY| * `------------------------------------------------..-----------------------------------------------' */ [GAME_ARROW] = LAYOUT( \ KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ KC_LCTL, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, \ KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, \ KC_ENT, _______, KC_LOCK, KC_BSPC, KC_F5, KC_LALT, KC_SPC, OSL(SYMB), KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE) \ ) }; void persistant_default_layer_set(uint16_t default_layer) { eeconfig_update_default_layer(default_layer); default_layer_set(default_layer); } const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { switch(id) { case DLEFT: if (record->event.pressed) { // Windows move desktop left return MACRO(D(LCTL), D(LGUI), T(LEFT), U(LGUI), U(LCTL), END); } break; case DRIGHT: if (record->event.pressed) { // Windows move desktop right return MACRO(D(LCTL), D(LGUI), T(RIGHT), U(LGUI), U(LCTL), END); } break; case PSCREEN_APP: if (record->event.pressed) { return MACRO(D(LALT), T(PSCR), U(LALT), END); } break; } return MACRO_NONE; } bool process_record_user(uint16_t keycode, keyrecord_t *record) { tap_dance_process_record(keycode); return true; }