# 60_ansi This is the standard 60% ANSI keyboard layout. ## Requirements ### 1. Layout defined A keyboard's `.h` file needs to have `LAYOUT_60_ansi` defined ```c #define LAYOUT_60_ansi( \ K36, K37, K46, K47, K56, K57, K66, K67, K76, K77, K06, K07, K17, K27, \ K34, K35, K44, K45, K54, K55, K64, K65, K75, K05, K15, K16, K25, K24, \ K32, K33, K43, K52, K53, K63, K73, K74, K03, K04, K13, K14, K23, \ K31, K42, K51, K61, K62, K71, K72, K01, K02, K11, K12, K21, \ K30, K40, K50, K60, K70, K00, K10, K20 \ ) { \ { K00, K01, K02, K03, K04, K05, K06, K07 }, \ { K10, K11, K12, K13, K14, K15, K16, K17 }, \ { K20, K21, KC_NO, K23, K24, K25, KC_NO, K27 }, \ { K30, K31, K32, K33, K34, K35, K36, K37 }, \ { K40, KC_NO, K42, K43, K44, K45, K46, K47 }, \ { K50, K51, K52, K53, K54, K55, K56, K57 }, \ { K60, K61, K62, K63, K64, K65, K66, K67 }, \ { K70, K71, K72, K73, K74, K75, K76, K77 } \ } ) ``` This layout needs to match the layout defined in qmk_firmware/layouts/community/layout.json ### 2. Configuring rules.mk `rules.mk` needs to have the following line: LAYOUTS = 60_ansi ### 3. Defining a keymap A keymap must be defined at qmk_firmware/layouts/community/60_ansi/yourfoldername/keymap.c This keymap must have a `LAYOUT_60_ansi` layout defined. ```c const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [BASE] = LAYOUT_60_ansi( KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLASH, \ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \ KC_LCTL, KC_LALT, KC_LGUI, KC_SPACE, MO(1), KC_RALT, KC_RGUI, KC_RCTL), }; ``` ## Usage To make generate a hex file, type make yourkeyboard:yourfoldername This hex file will contain a keymap with layout `LAYOUT_60_ansi` derived from qmk_firmware/layouts/community/60_ansi/yourfoldername/keymap.c