/* * Keyboard: Ergodox * Keymap: replicaJunction * Version: 1.2 * * This keymap is designed to complement my Atreus keyboard layout, found in keyboards/atreus. * The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox, and I now * have both keyboards, so I've designed these layouts in an effort to make switching between the * two as easy as possible. * * I've also tried to make use of the extra keys on the Ergodox in as logical of a manner as possible, * adding to the layers in the Atreus config without disturbing what's there already. This allows for * things like F11-F20, the Application (Menu) key, and better media key placement. * * The default key layout in this keymap is Colemak-ModDH. Information on that layout can be found * here: https://colemakmods.github.io/mod-dh/ */ #include QMK_KEYBOARD_H #include "debug.h" #include "action_layer.h" #define _CO 0 // Colemak #define _QW 1 // QWERTY #define _ME 2 // media keys #define _NU 3 // numpad #define _EX 4 // extend #define _GA 5 // mouse overlay for gaming // Some quick aliases, just to make it look pretty #define _______ KC_TRNS #define KCX_CGR LCTL(KC_GRV) #define KX_STAB LSFT(KC_TAB) #define KX_COPY LCTL(KC_C) #define KX_CUT LCTL(KC_X) #define KX_PAST LCTL(KC_V) #define KX_UNDO LCTL(KC_Z) ; // This doesn't do anything. It's just for VSCode because its syntax highlighting is weird for the above #define statements. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* * Keymap: Colemak-ModDH * * ,--------------------------------------------------. ,--------------------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | = | * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| * | LCtrl | Q | W | F | P | B | Home | | BkSp | J | L | U | Y | ; | - | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | Tab | A | R | S | T | G |------| |------| M | N | E | I | O | ' | * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------| * | LShft | Z | X | C | D | V | | | | K | H | , | , | / | RShft | * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' * | LGui | [ | ] |CtlShf| LAlt | | _EX | - | ' | = | \ | * `----------------------------------' `----------------------------------' * ,-------------. ,-------------. * | LCtrl| ~GA | | Left | Right| * ,------|------|------| |------+------+------. * |LCtrl/| LAlt/| Home | | Up | Alt/| _NU/ | * | BkSp | Del |------| |------| Enter| Space| * | | | _NU | | Down | | | * `--------------------' `--------------------' */ [_CO] = LAYOUT_ergodox( // left hand KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC, KC_LCTL,KC_Q, KC_W, KC_F, KC_P, KC_B, KC_HOME, KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_G, KC_LSFT,KC_Z, KC_X, KC_C, KC_D, KC_V, ALL_T(KC_NO), KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), KC_LALT, KC_LCTL, TG(_GA), KC_HOME, CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(_NU), // right hand KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL, KC_BSPC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,KC_MINS, KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_BSLS, KC_K, KC_H, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT, MO(_EX),KC_MINS,KC_QUOT,KC_EQL, KC_BSLS, KC_LEFT, KC_RGHT, KC_UP, KC_DOWN, ALT_T(KC_ENT), LT(_NU,KC_SPC) ), /* * Keymap: QWERTY layout. * * This is optimized for gaming, not typing, so there aren't as many macros * as the Dvorak layer. Some of the keys have also been moved to "game- * like" locations, such as making the spacebar available to the left thumb, * and repositioning the arrow keys at the bottom right corner. * * ,--------------------------------------------------. ,--------------------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | = | * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| * | LCtrl | Q | W | E | R | T | Home | | BkSp | Y | U | I | O | P | - | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | Tab | A | S | D | F | G |------| |------| H | J | K | L | ; | ' | * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------| * | LShft | Z | X | C | V | B | | | | N | M | , | . | / | RShft | * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' * | LGui | ` | \ |CtlShf| _NU | | _EX | - | ' | = | \ | * `----------------------------------' `----------------------------------' * ,-------------. ,-------------. * | LCtrl| ~GA | | Left | Right| * ,------|------|------| |------+------+------. * |LCtrl/| LAlt/| Home | | Up | Alt/| _NU/ | * | BkSp | Del |------| |------| Enter| Space| * | | | _NU | | Down | | | * `--------------------' `--------------------' */ [_QW] = LAYOUT_ergodox( // Layer1: QWERTY // left hand KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC, KC_LCTL,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_HOME, KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO), KC_LGUI,KC_GRV, KC_SLSH,LCTL(KC_LSFT), MO(_NU), KC_LCTL,TG(_GA), KC_HOME, CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(_NU), // right hand KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL, KC_BSPC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_BSLS, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT, MO(_EX),KC_MINS,KC_QUOT,KC_EQL, KC_BSLS, KC_LEFT, KC_RGHT, KC_UP, KC_DOWN, ALT_T(KC_ENT), LT(_NU,KC_SPC) ), /* * Keymap: Numbers and symbols * * Note that the number keys here are actually numpad keystrokes. This often doesn't matter, but it may be relevant in a few cases. * That's why the Num Lock key exists on this layer - just in case. * * This layer also contains the layout switches. * * ,--------------------------------------------------. ,--------------------------------------------------. * | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | | * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| * | | ! | @ | { | } | & | | | | / | 7 | 8 | 9 | * | | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | | # | $ | ( | ) | ~ |------| |------| | | 4 | 5 | 6 | - | | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | | % | ^ | [ | ] | ` | | | | \ | 1 | 2 | 3 | + | | * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' * | |QWERTY|Colemk| | | | 0 | . | = | | | * `----------------------------------' `----------------------------------' * ,-------------. ,-------------. * |NumLck| RESET| | | | * ,------|------|------| |------+------+------. * | | | | | | | | * | | |------| |------| | | * | | | | | | | | * `--------------------' `--------------------' */ [_NU] = LAYOUT_ergodox( // left hand _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_AMPR, _______, _______, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_TILD, _______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_GRV, _______, _______, DF(_QW), DF(_CO), _______, _______, KC_NLCK,RESET, _______, _______,_______,_______, // right hand _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, KC_SLSH, KC_P7, KC_P8, KC_P9, KC_PAST, _______, KC_PIPE, KC_P4, KC_P5, KC_P6, KC_PMNS, _______, _______, KC_BSLS, KC_P1, KC_P2, KC_P3, KC_PPLS, _______, KC_P0, KC_PDOT, KC_EQL, _______, _______, _______, _______, _______, _______, _______, _______ ), /* * Keymap: Extend * * ,--------------------------------------------------. ,--------------------------------------------------. * | | F11 | F12 | F13 | F14 | F15 | Mute | | | F16 | F17 | F18 | F19 | F20 | | * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| * | | | | | | Ctrl`| Vol | | | PgUp | Home | Up | End | Del | | * |--------+------+------+------+------+------| Up | | |------+------+------+------+------+--------| * | | | Gui | Alt | Ctrl | |------| |------| PgDn | Left | Down | Right| BkSp | Menu | * |--------+------+------+------+------+------| Vol | | |------+------+------+------+------+--------| * | | Undo | Cut | Copy | | Paste| Down | | | | ^Tab | Tab | |Insert| PrntScr| * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' * | | | | | | | | | | | | * `----------------------------------' `----------------------------------' * ,-------------. ,-------------. * | | | | | | * ,------|------|------| |------+------+------. * | | | | | | | | * | | |------| |------| | | * | | | | | | | | * `--------------------' `--------------------' * * Ctrl+` is a keyboard shortcut for the program ConEmu, which provides a Quake-style drop-down command prompt. * */ [_EX] = LAYOUT_ergodox( // left hand _______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_MUTE, _______, _______, _______, _______, _______, KCX_CGR, KC_VOLU, _______, _______, KC_LGUI, KC_LALT, KC_LCTL, _______, _______, KX_UNDO, KX_CUT, KX_COPY, _______, KX_PAST, KC_VOLD, _______, _______, _______, _______, _______, _______,_______, _______, _______,_______,_______, // right hand _______, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, _______, _______, KC_PGUP, KC_HOME, KC_UP, KC_END, KC_DEL, _______, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_BSPC, KC_MENU, _______, _______, KX_STAB, KC_TAB, _______, KC_INS, KC_PSCR, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), /* * Keymap: Gaming * * Provides a mouse overlay for the right hand, and also moves some "gamer friendly" keys to the left, such as space. * This layer also removes a lot of dual-role keys, as when gaming, it's nicer not to need to keep track of those. * * ,--------------------------------------------------. ,--------------------------------------------------. * | | | | | | | | | | | | | | | | * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| * | | | | | | | | | | |WhlUp | MsUp |WhlDn | | | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | | | | | | |------| |------| |MsLeft|MsDown|MsRght| | | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | | | | | | | | | | | | | | | | * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' * | LCtrl| | | | | | | | | | | * `----------------------------------' `----------------------------------' * ,-------------. ,-------------. * | | ~_GA | | |MClick| * ,------|------|------| |------+------+------. * | | | | | | | | * | Space| |------| |------|RClick|LClick| * | | | | | | | | * `--------------------' `--------------------' */ [_GA] = LAYOUT_ergodox( // left hand _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LCTL, _______, _______, _______, _______, _______,_______, _______, KC_SPC, _______,_______, // right hand _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BTN3, _______, _______, KC_BTN2, KC_BTN1 ), }; const uint16_t PROGMEM fn_actions[] = { [1] = ACTION_LAYER_TAP_TOGGLE(_NU) // FN1 - Momentary Layer 1 (Numbers and symbols) }; const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { // MACRODOWN only works in this function switch(id) { case 0: if (record->event.pressed) { register_code(KC_RSFT); } else { unregister_code(KC_RSFT); } break; } return MACRO_NONE; }; // Runs just one time when the keyboard initializes. void matrix_init_user(void) { }; // Runs constantly in the background, in a loop. void matrix_scan_user(void) { uint8_t layer = biton32(layer_state); // uint8_t default_layer = biton32(layer_state); ergodox_board_led_off(); ergodox_right_led_1_off(); ergodox_right_led_2_off(); ergodox_right_led_3_off(); switch (layer) { case _CO: ergodox_right_led_1_on(); break; case _QW: ergodox_right_led_2_on(); break; case _NU: ergodox_right_led_3_on(); break; case _GA: ergodox_right_led_1_on(); ergodox_right_led_2_on(); default: // none break; } };