#include QMK_KEYBOARD_H extern keymap_config_t keymap_config; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _QWERTY 0 #define _FN 1 #define _UNICODE 2 #define _ADJUST 3 #define FN MO(_FN) #define UNICODE MO(_UNICODE) enum unicode_names { AACUTE, AACUTE_M, EACUTE, EACUTE_M, IACUTE, IACUTE_M, OACUTE, OACUTE_M, UACUTE, UACUTE_M, UDIER, UDIER_M, NTILDE, NTILDE_M, POUN, COPY, ORDF, ORDM, QUAD, CUBE, DEGR, QUAR, HALF, NOT, LDQU, RDQU, QUES, EXCL, ARRL, ARRU, ARRR, ARRD, EURO, SMIL, NEUT, SMIH, ANGR, WORR, DIZY, TONG, DISS, SCRE, }; const uint32_t PROGMEM unicode_map[] = { [AACUTE] = 0xe1, // á [AACUTE_M] = 0xc1, // Á [EACUTE] = 0xe9, // é [EACUTE_M] = 0xc9, // É [IACUTE] = 0xed, // í [IACUTE_M] = 0xcd, // Í [OACUTE] = 0xf3, // ó [OACUTE_M] = 0xd3, // Ó [UACUTE] = 0xfa, // ú [UACUTE_M] = 0xda, // Ú [UDIER] = 0xfc, // ü [UDIER_M] = 0xdc, // Ü [NTILDE] = 0xf1, // ñ [NTILDE_M] = 0xd1, // Ñ [POUN] = 0xa3, // £ [COPY] = 0xa9, // © [ORDF] = 0xaa, // ª [ORDM] = 0xba, // º [QUAD] = 0xb2, // ² [CUBE] = 0xb3, // ³ [DEGR] = 0xb0, // ° [QUAR] = 0xbc, // ¼ [HALF] = 0xbd, // ½ [NOT] = 0xac, // ¬ [LDQU] = 0xab, // « [RDQU] = 0xbb, // » [QUES] = 0xbf, // ¿ [EXCL] = 0xa1, // ¡ [ARRL] = 0x2190, // ← [ARRU] = 0x2191, // ↑ [ARRR] = 0x2192, // → [ARRD] = 0x2193, // ↓ [EURO] = 0x20ac, // € [SMIL] = 0x1f603, // 😃 [NEUT] = 0x1f610, // 😐 [SMIH] = 0x1f608, // 😈 [ANGR] = 0x1f620, // 😠 [WORR] = 0x1f61f, // 😟 [DIZY] = 0x1f635, // 😵 [TONG] = 0x1f61d, // 😝 [DISS] = 0x1f61e, // 😝 [SCRE] = 0x1f631, // 😱 }; #define A_UNIC XP(AACUTE, AACUTE_M) #define E_UNIC XP(EACUTE, EACUTE_M) #define I_UNIC XP(IACUTE, IACUTE_M) #define O_UNIC XP(OACUTE, OACUTE_M) #define U_UNIC XP(UACUTE, UACUTE_M) #define Y_UNIC XP(UDIER, UDIER_M ) #define N_UNIC XP(NTILDE, NTILDE_M) #define TAB_UNI LT(_UNICODE, KC_TAB) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* qwerty * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ * | esc | Q | W | E | R | T | Y | U | I | O | P | bksp | * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ * |tab/unic| A | S | D | F | G | H | J | K | L | ; | ' | * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ * | lshift | Z | X | C | V | B | N | M | , | . | / | enter | * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ * | lctrl | lalt | caps | del | lgui | space | space | fn | left | down | up | right | * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ */ [_QWERTY] = LAYOUT_ortho_4x12 ( KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, TAB_UNI, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, KC_LCTL, KC_LALT, KC_CAPS, KC_DEL, KC_LGUI, KC_SPC, KC_SPC, FN, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT ), /* fn * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ * | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | | * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ * | | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ | * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ * | | F7 | F8 | F9 | F10 | F11 | F12 | ` | | | | | * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ * | | | | | | | | | home | pgdn | pgun | end | * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ */ [_FN] = LAYOUT_ortho_4x12 ( _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END ), /* * unicode */ [_UNICODE] = LAYOUT_ortho_4x12 ( _______, X(EXCL), X(WORR), E_UNIC, X(EURO), X(TONG), Y_UNIC, U_UNIC, I_UNIC, O_UNIC, X(POUN), _______, _______, A_UNIC, X(SMIL), X(DISS), X(SCRE), X(DEGR), X(SMIH), X(NOT), X(QUAR), X(HALF), X(ORDF), X(ORDM), _______, X(DIZY), X(ANGR), X(COPY), X(QUAD), X(CUBE), N_UNIC, X(NEUT), X(LDQU), X(RDQU), X(QUES), _______, _______, _______, _______, _______, _______, _______, _______, _______, X(ARRL), X(ARRD), X(ARRU), X(ARRR) ), /* * Adjust */ [_ADJUST] = LAYOUT_ortho_4x12 ( _______, RESET, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_STEP, BL_BRTG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), }; uint32_t layer_state_set_user(uint32_t state) { return update_tri_layer_state(state, _FN, _UNICODE, _ADJUST); } void matrix_init_user(void) { }