#include QMK_KEYBOARD_H #ifdef BACKLIGHT_ENABLE #include "flicker.h" #endif extern keymap_config_t keymap_config; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum planck_layers { _QWERTY, _LOWER, _RAISE, _ADJUST }; // keycodes custom to this keymap: enum planck_keycodes { QWERTY = SAFE_RANGE, BL_FLICKER }; // flicker state: #ifdef BACKLIGHT_ENABLE bool flicker_enable = true; bool flicker_isdown = false; const uint8_t flicker_min_levels = 2; const uint8_t flicker_max_levels = 7; uint8_t flicker_restore_level = 0; #endif #define LOWER MO(_LOWER) #define RAISE MO(_RAISE) // mod tap definitions: #define CTRL_ESC MT(MOD_LCTL, KC_ESC) #define HYPR_SPC MT(MOD_HYPR, KC_SPC) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty * ,-----------------------------------------------------------------------------------. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp | * |------+------+------+------+------+-------------+------+------+------+------+------| * | Ctrl | A | S | D | F | G | H | J | K | L | ; | ' | * |------+------+------+------+------+------|------+------+------+------+------+------| * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Esc | Del | GUI | Alt |Lower |HyprSp|Space |Raise | Left | Down | Up |Right | * `-----------------------------------------------------------------------------------' */ [_QWERTY] = LAYOUT_ortho_4x12( KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \ CTRL_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \ KC_MPLY, KC_DEL, KC_LGUI, KC_LALT, LOWER, HYPR_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \ ), /* Lower * ,-----------------------------------------------------------------------------------. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | Home | End | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | Next | Vol- | Vol+ | Play | * `-----------------------------------------------------------------------------------' */ [_LOWER] = LAYOUT_ortho_4x12( KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \ _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_NUHS), S(KC_NUBS), KC_HOME, KC_END, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \ ), /* Raise * ,-----------------------------------------------------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / |Pg Up |Pg Dn | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | Next | Vol- | Vol+ | Play | * `-----------------------------------------------------------------------------------' */ [_RAISE] = LAYOUT_ortho_4x12( KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \ _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \ ), /* Adjust (Lower + Raise) * ,-----------------------------------------------------------------------------------. * | | Reset| | | | | | | | | | Del | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | | |Aud on|Audoff|AGnorm|AGswap| | | | | | * |------+------+------+------+------+------|------+------+------+------+------+------| * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | |Clicky|ClkDn |ClkUp |ClkRst| * `-----------------------------------------------------------------------------------' */ [_ADJUST] = LAYOUT_ortho_4x12( _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \ _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, \ _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, BL_TOGG, BL_DEC, BL_INC, BL_FLICKER, \ _______, _______, _______, _______, _______, _______, _______, _______, CLICKY_TOGGLE, CLICKY_DOWN, CLICKY_UP, CLICKY_RESET \ ), }; // end keymaps // if backlighting is enabled, configure it on boot #ifdef BACKLIGHT_ENABLE void matrix_init_user(void) { // set to max backlight_level(BACKLIGHT_LEVELS); flicker_restore_level = get_backlight_level(); // if breathing happens to be compiled in, turn it off #ifdef BACKLIGHT_BREATHING breathing_disable(); #endif } #endif const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { return MACRO_NONE; }; void persistant_default_layer_set(uint16_t default_layer) { eeconfig_update_default_layer(default_layer); default_layer_set(default_layer); } bool process_record_user(uint16_t keycode, keyrecord_t *record) { // handle the _ADJUST layer and custom keycodes: switch (keycode) { case LOWER: if (record->event.pressed) { layer_on(_LOWER); update_tri_layer(_LOWER, _RAISE, _ADJUST); } else { layer_off(_LOWER); update_tri_layer(_LOWER, _RAISE, _ADJUST); } return false; break; case RAISE: if (record->event.pressed) { layer_on(_RAISE); update_tri_layer(_LOWER, _RAISE, _ADJUST); } else { layer_off(_RAISE); update_tri_layer(_LOWER, _RAISE, _ADJUST); } return false; break; #ifdef BACKLIGHT_ENABLE case BL_FLICKER: if (record->event.pressed) { flicker_toggle(); } return false; break; #endif } // end switch case over custom keycodes #ifdef BACKLIGHT_ENABLE if (flicker_enable) { if (record->event.pressed) { flicker_keydown(); } else { flicker_keyup(); } } #endif return true; } void encoder_update(bool clockwise) { if (clockwise) { register_code(KC_VOLU); unregister_code(KC_VOLU); } else { register_code(KC_VOLD); unregister_code(KC_VOLD); } } // flicker implementation: #ifdef BACKLIGHT_ENABLE void flicker_toggle(void) { flicker_enable = !flicker_enable; } void flicker_keydown(void) { // guard condition: only set the level to restore if the flicker is NOT already down if (!flicker_isdown) { flicker_restore_level = get_backlight_level(); flicker_isdown = true; } // calculate a random flicker level between min and max uint8_t flicker_level = (rand() % (flicker_max_levels - flicker_min_levels)) + flicker_min_levels; uint8_t level_to_set = flicker_level <= flicker_restore_level ? flicker_restore_level - flicker_level : 0; backlight_level(level_to_set); } void flicker_keyup(void) { backlight_level(flicker_restore_level); flicker_isdown = false; } #endif