#include QMK_KEYBOARD_H extern keymap_config_t keymap_config; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _NUMPAD 0 #define _LOWER 1 #define LOWER LT(_LOWER, KC_PENT) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Numpad * +-------+-------+-------+-------+ * | 7 | 8 | 9 | - | * +-------+-------+-------+-------+ * | 4 | 5 | 6 | + | * +-------+-------+-------+-------+ * | 1 | 2 | 3 | / | * +-------+-------+-------+-------+ * | | 0 | . | * | * +-------+-------+-------+-------+ */ [_NUMPAD] = LAYOUT_jotpad16 ( KC_P7, KC_P8, KC_P9, KC_PMNS, KC_P4, KC_P5, KC_P6, KC_PPLS, KC_P1, KC_P2, KC_P3, KC_PSLS, LOWER, KC_P0, KC_PDOT,KC_PAST ), /* Lower */ [_LOWER] = LAYOUT_jotpad16 ( KC_NLCK,_______,_______,RESET , _______,_______,_______,_______, _______,_______,_______,_______, _______,_______,_______,_______ ), };