#include "muse.h" enum { MUSE_OFF, MUSE_ON, MUSE_C_1_2, MUSE_C1, MUSE_C2, MUSE_C4, MUSE_C8, MUSE_C3, MUSE_C6, MUSE_B1, MUSE_B2, MUSE_B3, MUSE_B4, MUSE_B5, MUSE_B6, MUSE_B7, MUSE_B8, MUSE_B9, MUSE_B10, MUSE_B11, MUSE_B12, MUSE_B13, MUSE_B14, MUSE_B15, MUSE_B16, MUSE_B17, MUSE_B18, MUSE_B19, MUSE_B20, MUSE_B21, MUSE_B22, MUSE_B23, MUSE_B24, MUSE_B25, MUSE_B26, MUSE_B27, MUSE_B28, MUSE_B29, MUSE_B30, MUSE_B31 }; bool number_of_ones_to_bool[16] = { 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1 }; uint8_t muse_interval[4] = {MUSE_B7, MUSE_B19, MUSE_B3, MUSE_B28}; uint8_t muse_theme[4] = {MUSE_B8, MUSE_B23, MUSE_B18, MUSE_B17}; bool muse_timer_1bit = 0; uint8_t muse_timer_2bit = 0; uint8_t muse_timer_2bit_counter = 0; uint8_t muse_timer_4bit = 0; uint32_t muse_timer_31bit = 0; bool bit_for_value(uint8_t value) { switch (value) { case MUSE_OFF: return 0; case MUSE_ON: return 1; case MUSE_C_1_2: return muse_timer_1bit; case MUSE_C1: return (muse_timer_4bit & 1); case MUSE_C2: return (muse_timer_4bit & 2); case MUSE_C4: return (muse_timer_4bit & 4); case MUSE_C8: return (muse_timer_4bit & 8); case MUSE_C3: return (muse_timer_2bit & 1); case MUSE_C6: return (muse_timer_2bit & 2); default: return muse_timer_31bit & (1UL << (value - MUSE_B1)); } } uint8_t muse_clock_pulse(void) { bool top = number_of_ones_to_bool[ bit_for_value(muse_theme[0]) + (bit_for_value(muse_theme[1]) << 1) + (bit_for_value(muse_theme[2]) << 2) + (bit_for_value(muse_theme[3]) << 3) ]; if (muse_timer_1bit == 0) { if (muse_timer_2bit_counter == 0) { muse_timer_2bit = (muse_timer_2bit + 1) % 4; } muse_timer_2bit_counter = (muse_timer_2bit_counter + 1) % 3; muse_timer_4bit = (muse_timer_4bit + 1) % 16; muse_timer_31bit = (muse_timer_31bit << 1) + top; } muse_timer_1bit = (muse_timer_1bit + 1) % 2; return bit_for_value(muse_interval[0]) + (bit_for_value(muse_interval[1]) << 1) + (bit_for_value(muse_interval[2]) << 2) + (bit_for_value(muse_interval[3]) << 3); }