#include "audio.h" #include "process_audio.h" #ifndef VOICE_CHANGE_SONG #define VOICE_CHANGE_SONG SONG(VOICE_CHANGE_SOUND) #endif float voice_change_song[][2] = VOICE_CHANGE_SONG; #ifndef PITCH_STANDARD_A #define PITCH_STANDARD_A 440.0f #endif float compute_freq_for_midi_note(uint8_t note) { // https://en.wikipedia.org/wiki/MIDI_tuning_standard return pow(2.0, (note - 69) / 12.0) * PITCH_STANDARD_A; } bool process_audio(uint16_t keycode, keyrecord_t *record) { if (keycode == AU_ON && record->event.pressed) { audio_on(); return false; } if (keycode == AU_OFF && record->event.pressed) { audio_off(); return false; } if (keycode == AU_TOG && record->event.pressed) { if (is_audio_on()) { audio_off(); } else { audio_on(); } return false; } if (keycode == MUV_IN && record->event.pressed) { voice_iterate(); PLAY_SONG(voice_change_song); return false; } if (keycode == MUV_DE && record->event.pressed) { voice_deiterate(); PLAY_SONG(voice_change_song); return false; } return true; } void process_audio_noteon(uint8_t note) { play_note(compute_freq_for_midi_note(note), 0xF); } void process_audio_noteoff(uint8_t note) { stop_note(compute_freq_for_midi_note(note)); } void process_audio_all_notes_off(void) { stop_all_notes(); } __attribute__ ((weak)) void audio_on_user() {}